wrong. The problem right now is that as damage you’re not gonna neglect the damage barrier between you and the enemy team if they can dedicate two tanks to handicapping your efforts plus their supports helping them.
With only one tank, 3 dps can easily outmaneuver him to get to the team he’s trying to defend. Also, the tanks are more supportive than damage in the 1-3-2 experiment.
Do you guys actually understand that on 1-3-2 the tanks are actually revised?
Like rein firestrike could induce snare when hit, charge could be on resource. also have a passive damage reduction when shield is inactive.
Dva could have a deployable matrix that stays for a few seconds and she can go elsewhere knowing her team is safe behind it (except from beam)
Zarya can multibubble, maybe make E ability actually target the enemy so it can’t do attacks without bursting the bubble first until it expires. Great for cancelling flankers that think they have a good shot on your healers. It’s sort of like current E, but you can focus the threat instead, since shift multi-bubbles around you.
Ball can… be ball I guess, except he can aoe temp shield when it’s active.
Hog can aoe heal with breather + give the same damage reduction.
Sigma could pretty much stay the same, but he could transform the kinetic grasp stuff into actual shield if he presses ability button again while it’s active. He could also float by holding space.
Winston could actually leave an electrified after-effect on player that keep being zapped for 2 more seconds (small amounts of health, but enough to make flankers want to leave supports alone. He could have two jumps like jr to be able to properly support his team. shield could be imploded by pressing shield button again, causing a dva-bomb like boop with barely any damage, just to repel incoming meatball attacks.
This, of course, goes with tune downs on actual damage output.
And that’s just from the top of my head. Things can change and actually suit tanks to be viable