Not really, one instanced BG map is hardly that important.
What else is there to say at this point, blizzard made this post specifically to address the issue of AV. And they made it clear that like everything else in classic they’re going to be using 1.12. At this point asking for changes to 1.12 AV is no different than asking for class balance changes.
Now if the people who are interested in 1.5 AV want to have a general discussion about changes to 1.12 great. Until then 1.12 as is, #nochanges.
/shrug and this is where you blame the map instead of the players. Despite that there were plenty of games where a lot of pvp happened in 1.12.
1.12 as is, #nochange
If it’s not in the state it was in 1.12 it’s a change.
Exactly if you want a huge long lasting fight don’t let the other faction rush. You know pvp in a BG.
Then play some D and prevent the zerg.
You don’t need 40 people to break a zerg, a handful of people can do it.
Yes it was extremely common in WSG and AB that if you wanted a specific strat you would need to rally the rest or at least some the rest of the team.
Sure they do, it was not uncommon for people in WSG or AB to give up after an initial bad start.
Motivating people to continue after that point is no different than defending against a zerg in AV.
No you are conflating reinforcement values with 1.11 AV values. Playing D or at least breaking the zerg was a very successful strat in 1.11, it didn’t become a bad idea until after reinforcements.
Except avoiding pvp is not a successful strat if the other side seeks it out. Now if both sides avoid pvp you basically have a coin toss.
But one side playing D while the other doesn’t actually favors the side playing D in 1.11+. Something that fundamentally changed with reinforcements. That is what you are not understanding.
you have no clue how to play AV in 1.11 and no clue what the actual impact of reinforcements was. For example you seem to have no clue that if both sides zerg but one side plays just a little D and messes up the other side’s zerg that team wins but in reinforcement world that’s not the case.
That you think AV 1.11 is the same as AV post reinforcements really just shows how clueless you are.
One of my all time favorites:
2.3 was a BC patch not a wrath patch, and the mechanics of 2.3 as far as reinforcements go are what exist to today. If we got the same kind of BC we got for vanilla it would have reinforcements.
And as for the actual discussion about when AV really changed in regards to reinforcements and how that impacts classic it doesn’t matter whether that happened in BC or Wrath.
Just that reinforcements created the current retail situation you are whining about not 1.11.
reinforcements are what turned AV into a rush or die game not the removal of NPC’s.
But if horde play D alliance loses by default, when that started to happen alliance simply stopped queuing. And that’s where we are today, both sides simply zerg because there is no alternative.
That is 100% because of reinforcements.
We’re not getting reinforcements so we’re not getting the zerg version.
AV didn’t turn into a zerg until reinforcements were added.
The people claiming they can’t stop a zerg seem to be mostly people who are just lazy and or bad at pvp.
sneaking through and tagging GY’s that’s not how a zerg works… that’s you know actual pvp strategy that can be countered by pvp. If a handful of stealthers cap a GY and your side doesn’t take it back that is your fault not the fault of the map.
In 1.12 playing D and breaking the zerg is an actual viable strategy for both sides that can lead to winning, after reinforcements it wasn’t.
Please lay more of your AV wisdom on us.