Updated 06/01/2022…
Merely a continuation of Krystral’s thread with patch 1.34 and so forth. Changelog here.
General
1.1.0.2
- Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted.
1.3.0.2
- Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (0.25s instead of 1s).
- Reverted a recent change that reduced the size of heroes’ projectiles.
- Most hero abilities will no longer interrupt quick melee attacks.
- Ultimate abilities will now interrupt quick melee attacks.
1.5.0.2A
- Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.
- Ultimate costs have been increased by 25% for all heroes.
1.8.0.2
- The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).
1.11.1.2A
- Recoil Recovery Aim Compensation can now be disabled for Ana, Cassidy, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.
1.16.0.2
- Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.
1.26.0.3
- Damage in some hitscan heroes now scales to 50% at maximum falloff range, up from 30% for the following heroes:
- Bastion
- Cassidy
- Soldier: 76
- Widowmaker (Primary Fire)
1.27.0.1
- Some ultimate abilities now restore ammunition after completion for some heroes: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.
1.29.0.1
- Updated visuals for all shields and barriers to increase readability.
- Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.
1.30.0.1
- Made jump height consistent across hero roster.
1.32.1.1
Armor
- Damage reduction reduced from -5 to -3 per instance of damage.
1.33.0.1
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.
- Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
- New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.
1.34.0.1
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Beam-type damage is now reduced by 20% when hitting armor:
- Mei: Primary Fire.
- Moira: Alternate Fire, Coalescence.
- Symmetra: Primary Fire, Sentry Turret.
- Winston: Primary Fire.
- Zarya: Primary Fire.
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Damage over time effects are no longer mitigated by armor:
- Ana: Primary Fire.
- Ashe: Dynamite.
- Hanzo: Dragonstrike.
- Mei: Blizzard.
- Moira: Biotic Orb.
- Widowmaker: Venom Mine.
- Zarya: Graviton Surge.
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Damage boost is now applied when a projectile is fired rather than when it hits a target.
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Knockback distance is now more consistent.
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Heroes that are flying can now be knocked back and slowed.
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A new sound plays when you land a hit while damage boosted.
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A new sound plays when you land a hit, but it doesn’t do any damage.
1.37.0.1
Assault Game Mode
- Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
- Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5s.
1.39.1.0
- Ultimate costs have been increased by 12% for all heroes.
- Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
- Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya’s and Symmetra’s primary fire beams.
New Feature: Role Queue
Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post.
1.40.0.0
- Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.
1.41.0.0
- The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.
1.42.0.0
- Mei’s Icewall, Baptiste’s Immortality Field, and Sigma’s Gravitic Flux will now more heavily prefer edges over placing as far away as possible.
New Gameplay Option: High Precision Mouse Input
Enabling this option will allow Overwatch to use your mouse’s native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found here.
Competitive Play Update
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Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC/GMT (10:00 PST, 13:00 EST).
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We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.
1.43.0.0
Armor
- Damage reduction per instance of damage increased from 3 to 5.
New Feature: “While You Wait.”
In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “While You Wait!” Now you can choose between a variety of game modes to play while you queue for a match
When in queue, players will now be prompted to pick from the following game modes:
- Practice Range – Practice your skills—solo or in a group—against training bots
- Skirmish - Spar with other players without keeping score
- Deathmatch - Compete for the top place on the scoreboard
- Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)
All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.
Note: You don’t have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.
1.44.0.0
Feature Update: Party Flex for Role Queue.
Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they’re willing to play in the next game.
Your other party members’ role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.
Custom Game Options
The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
Spectate and Replay Updates.
- Added a new hotkey, “Spectate toggle 3P camera side”, which changes the shoulder you’re looking over for the player you’re spectating while using the simple third-person spectator camera option.
- Added a new hotkey, “Toggle normal / simple 3P spectator camera”, which toggles between the two third-person camera modes while spectating.
- Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side.
- Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen.
- Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy.
- Transitioning into or out of first person no longer causes the camera to clip inside the hero’s head.
- Fixed several camera smoothness and popping issues.
1.45.0.0
New Feature: Hero Pools.
We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
New Feature: Experimental mode.
We’ve added a new card labeled “Experimental” within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the “Experimental” stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing. Players from all platforms will be able to test major gameplay changes, with the hope that you’ll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you’re used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you’re used to playing. Experimental will not always be available: it will come and go as we have things we’d like you to try and may sometimes only last for brief periods of time.
Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.
1.46.0.0
New Feature: Share Replays.
Players can now share their in-game replays with others!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
The replay system has also received several improvements:
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Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay
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The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code
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There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself.
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Assault, Hybrid and Payload game modes:
When both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining. Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50s is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining.
- Achievements can now be obtained in Quick Play Classic under the arcade card (not listed in patch notes, confirmed by Jeff Kaplan here).
Patch from April 14 2020.
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The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East.
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Added a “Patch Notes” button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates.
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Map Pools retired from Competitive Play.
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Paris and Horizon Lunar Colony removed from Competitive Play rotation (still available in other modes).
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Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play.
Patch from 19 May 2020.
Feature Update: Improved Communications Wheel.
Added many more communication options so you can customize your interactions in Overwatch! To help you pick your favorites, go to Options, then Controls and scroll down to the Communication Wheel section. From here, you can choose from one of 26 different options for each sector of the wheel. You can change out your choices and swap around their positions within the wheel. Now, you can still tell your team “I Need Healing,” but you can also tell them you are “On My Way” so they should “Press the Attack!”.
- New options are now available to customize the Communications Wheel.
- Shortcuts are now customizable; pick from a set of 26 different communication options.
- Additional keybindings are now available to support more voiceover lines.
- We’ve changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game).
Feature Update: Patch Notes In-Client
Players are now be able to read about the latest changes to Overwatch from within the game. We wanted to players across all platforms to have convenient access to this information, and it’s now easier than ever to stay up-to-date.
- Selecting the Patch Notes button on the main menu will display the patch notes in the client, and no longer requires a separate web browser.
- Patch Notes will show as “new” whenever a game update is available.
Feature Update: Custom Games Updates
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Existing Share Codes can now be re-uploaded with new Custom Game Settings (requires same original owner).
- Developer Comment: When choosing to create a share code for your Custom Game Settings, we’ve added the option to re-upload the new settings to an existing share code (assuming the owner is the same). This should make it easier for content creators to update existing modes, even if the codes have already been shared. Note: One may also re-upload settings to a code that has expired (assuming the owner is the same), and the share code will become valid again.
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Skirmish can now override which Control Points are valid on Control Maps.
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Players will now receive an in-game notice thanking them for their cheat report when their report has resulted in an action.
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Added buttons to Control map dropships to allow players to reset basketballs.
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Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights.
Patch from 30 June 2020.
Open Queue Added to Competitive Play.
Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.
Adjustments to Seasonal Placements for High SR Players.
Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.
Patch from 16 June 2020.
New Feature: Priority Requeue for Collapsed Games.
If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
Patch from 14 July 2020.
New Feature: Career Profile Improvements.
The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:
- Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes.
- Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view.
- In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock.
- Player Icons are now grouped by category and can be filtered by hero and owned status.
Patch from 04 August 2020.
Priority Requeue for Backfilled Games.
If you join a game after it has started to replace a player who has previously left, you are considered to have “backfilled” into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
Modification to High SR Grouping Restrictions.
To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.
Patch from 31 August 2020.
Armor
- Beam-type damage reduction against Armor health pools increased from 20% to 30%.
Patch from 10 September 2020.
Shotgun patterns no longer apply random rotation. This will affect the following heroes:
- Ashe.
- Doomfist.
- D.Va.
- Reaper.
- Roadhog.
- Torbjörn.
Patch from 15 September 2020.
Ranked Leaver Penalty Adjustment.
Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly.
Patch from 13 October 2020.
Feature Update: Improved Profanity Filter
We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.
- FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
- MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
- UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:
- GENERAL CHAT
- MATCH CHAT
- TEAM CHAT
- PARTY CHAT
- WHISPER
As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.
PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.
Feature Update: Elevator Adjustments
Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom. This includes updated sound effects for more clarity.
Patch from 17 November 2020.
Feature Update: Minimum Latency Support
Competition is at its best when it’s fair. Historically, we’ve run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with local servers to provide the lowest possible latency and the best player experience.
In today’s world, with so many events and tournaments moving online and teams spread across the world, we wanted to provide a mechanism to ensure that the experience is as fair as possible, regardless of how close the teams are to the tournament’s servers.
The Minimum Latency option sets a target latency for Custom Games, leveling the playing field between competitors whether they’re 50 or 500 miles away. Players with latency lower than the minimum setting will automatically have their network traffic delayed to meet the minimum target, while players with latency higher than the target won’t have any additional delay introduced.
This feature is designed to work with a variety of network conditions, and will generally keep players within 8 milliseconds of the target setting.
We hope this feature will be useful, especially for community-driven competitions that want to Play Nice, Play Fair.
Competitive Update: Competitive No Limits
For the first time (Season 1), experience Competitive No Limits with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points. In No Limits, there are no restrictions on hero selection.
Patch from 19 November 2020.
General
- Support heroes no longer say “Group up with me” when they are missing health and request healing.
Patch from 09 March 2021.
General
- Added “Damage FX” options to the advanced Video options menu that will reduce the amount of impact effects seen during gameplay and replays
- Added a “Custom Spectator Options” menu for live spectating that opens when you press the “View Spectator Options Menu” button as a spectator
- Spectator camera bookmarks in live spectating and replay viewing now also save the current “Camera Field of View” (FOV)
- Added “Custom Game Invite Filter” and “Custom Game Invite Requests” settings to the Social options menu to allow players to change and save who they can receive custom game invites from
- Updated how off-screen important elements (e.g. an exploding D.Va Mech) are displayed on the screen to make them easier to find
Maps
Blizzard World
- Fixed a bug that allowed Tracer to blink and become stuck behind the two candelabras.
Dorado
- Fixed a bug with a collision location that allowed Wrecking Ball to unintentionally grapple upon it
Eichenwalde
- Fixed a bug that caused the UI to incorrectly reflect payload progress in rare circumstances
Gibraltar
- Fixed a bug that allowed players to place turrets in an unintended location.
Hanamura
- Fixed a bug with missing player collision in various locations of the map.
- Fixed a bug that caused Reinhardt to hit the door frame when charging out of the second attacker spawn room.
- Fixed a bug that allowed Reaper to teleport through a small gap outside of the second capture point.
Hollywood
- Fixed a bug that caused players to become stuck on a specific section of rooftop.
King’s Row
- Fixed a bug that caused Mei’s Blizzard drone to fall through the floor in certain locations.
- Fixed a bug that allowed players to travel beneath some collision but not be killed by the death plane.
Nepal
- Fixed a bug that allowed players to land on some snow piles on top of buildings.
Numbani
- Fixed a bug that caused lighting issues in the back of the second attacker spawn.
Rialto
- Fixed a bug that allowed D.Va’s Self-Destruct to go through walls causing damage to enemies.
Patch from 22 June 2021.
New Feature: Cross-Play
Cross-Play is now here, allowing players on different platforms to group up and play Overwatch together! Details here.
Patch from 01 July 2021.
- Damage in some hitscan heroes now scales to 30% at maximum falloff range, down from 50% for the following heroes:
- Ashe.
- Baptiste.
- Bastion.
- Cassidy.
- Soldier: 76.
- Widowmaker.
- Wrecking Ball.
Patch from 12 October 2021.
- Tuned reverb (or acoustic spaces) to address feedback regarding clarity in certain interior locations.
Ana
1.1.0.2C
Biotic Rifle
- Rate of fire increased by 20%.
- Magazine size increased from 8 to 10.
1.4.0.2
Nano Boost
- Ultimate charge increased by 20%.
Biotic Grenade
- Radius has been increased from 3 to 4m.
1.5.0.2A
Nano Boost
- No longer increases movement speed.
1.7.0.2
Biotic Grenade
- Effect duration decreased from 5 to 4s.
- Healing boost on allies has been decreased by 50%.
1.8.0
Nano Boost
- New Hero Option: “Nano Boost sensitivity”
- Allows players to adjust Nano Boost’s targeting sensitivity.
1.9.0.2
Biotic Rifle
- Damage decreased from 80 to 60.
1.11.1.2A
Biotic Rifle
- New Hero Option: “Aim compensation option”
- Aim compensation can now be disabled in control settings.
1.17.2
Biotic Rifle
- Damage increased from 60 to 70.
1.24.0.1
Biotic Rifle
- Shots now pass through allies with full health.
- Ammo increased from 10 to 14.
1.27.0.1
Nano Boost
- Now also instantly heals the target for 300 health.
- Range increased from 30 to 40m.
1.28.0.1
Biotic Rifle
- New Hero Option: “Relative aim sensitivity”
- Increased the precision of the Relative Aim Sensitivity While Zoomed slider.
1.34.0.1
Nano Boost
- Heal reduced from 300 to 250.
1.44.0.0
Biotic Rifle
- [Console-Only] Allied projectile size increased from 0.3 to 0.4m.
1.45.0.0
Sleep Dart
- Fixed a bug that allowed Ana to use her sleep dart on D.Va bombs, Torbjörn’s turret, and Symmetra turrets.
Patch from 19 April 2020.
Sleep Dart
- Sleep duration reduced from 6 to 5s.
Patch from 19 May 2020.
Biotic Rifle
- Healing per shot reduced from 75 to 70.
Patch from 31 August 2020.
Biotic Rifle
- Ammo reduced from 14 to 12.
Patch from 19 November 2020.
Biotic Grenade
- Projectile now passes through allies with full health.
Patch from 22 June 2021.
Biotic Rifle
- (Parity Adjustment) Darts no longer have increased projectile size on console platforms.
Ashe
1.36.0.1
B.O.B.
- While Bob is active, Ashe no longer Charges Ultimate (confirmed bug).
1.36.0.1b
Bob
- Ultimate now Charges when Bob is active (fixed bug).
1.39.1.0
The Viper
- Reload time per round decreased from 0.3 to 0.25s.
Patch from 06 April 2020.
The Viper
- Magazine size increased from 12 to 15.
- Shots no longer queue up the next shot if pressed slightly before recovery has finished.
The Viper (Primary Fire)
- Unscoped shots to reach maximum spread increased from 4 to 6.
- Unscoped shots can now be fired much more quickly after firing a scoped shot.
The Viper (Secondary fire)
- You can now start reloading much more quickly after firing a scoped shot.
Patch from 19 May 2020.
The Viper (Secondary fire)
- Now reaches max zoom halfway through Ashe’s aim down sights, instead of at its conclusion.
Patch from 30 June 2020.
Dynamite
- Cooldown increased from 10 to 12s.
Patch from 31 August 2020.
The Viper
- Max ammo reduced from 15 to 12.
The Viper (Secondary Fire)
- Damage reduced from 85 to 80.
Patch from 10 September 2020.
Coach Gun
- Shotgun patterns no longer apply random rotation.
Patch from 24 September 2020.
Dynamite
- Explosion damage reduced from 75 to 50.
Patch from 12 January 2021.
The Viper (Secondary Fire)
- Damage reduced from 80 to 75.
- Recovery time reduced from 0.7 to 0.65s.
Patch from 22 June 2021.
B.O.B.
- (Parity Adjustment) No longer does less damage on console platforms.
Patch from 01 July 2021.
The Viper
- Minimum damage at max range decreased from 50% to 30%.
Bastion
1.1.0.2
Configuration: Tank.
- Ultimate cost increased by 10%.
1.8.0:
Configuration: Sentry
- Reconfiguration time decreased from 1.5 to 1.0s.
- Bullet spread increased by 50%.
- Bullet spread is always at maximum (spread no longer increases as the weapon is fired).
- Magazine size increased from 200 to 300.
- No longer deals critical damage.
Configuration: Recon
- Bullet spread decreased by 25%.
- Magazine size increased from 20 to 25.
Self repair
- Can now be used while moving.
- Now bound to secondary fire (formerly Ability 2).
- No longer interrupted by taking damage.
- A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.
Configuration: Tank
- No longer grants bonus armor.
New ability: “Ironclad” (Passive)
- Bastion takes 35% less damage in Configuration: Sentry or Configuration: Tank.
1.8.0.2 (1.9.0.2 on consoles):
Ironclad
- Bastion now takes 20% less damage while in Configuration: Sentry or Configuration: Tank (formerly 35%).
1.26.0.3
Configuration: Sentry
- Minimum damage at max range increased from 30% to 50%.
Configuration: Recon
- Minimum damage at max range increased from 30% to 50%.
1.31.0.1
Configuration: Recon
- Ammo increased from 25 to 35.
Configuration: Sentry
- Weapon spread decreased by up to 33% while firing.
1.40.0.0
Self-repair
- Self-repair no longer consumes resource while Bastion is at full health.
- Bastion now correctly initiates 0.25s of recovery time when canceling Self-Repair by firing.
Patch from 19 May 2020.
Configuration: Sentry
- Spread decreased 10%.
- Shots until max spread reduction lowered from 60 to 40.
Self-Repair
- Resource drain rate increased 20%.
- Healing per second increased from 75 to 90.
Patch from 09 March 2021.
- Fixed a bug where a stun would cancel transformation from Recon mode to Sentry mode.
Patch from 01 July 2021.
Configuration: Recon
- Weapon spread reduced from 1.5 to 1.2.
- Minimum damage at max range decreased from 50% to 30%.
Configuration: Sentry
- Minimum damage at max range decreased from 50% to 30%.
Baptiste
1.36.0.1
Immortality Field
- If it lands on a moving platform, it will move along with the platform.
1.37.0.1
Biotic Launcher (Secondary Fire)
- Increased ammo from 10 to 12.
Amplification Matrix
- Ultimate duration increased from 8s to 10s.
1.41.0.0
Immortality Field
- Health decreased from 250 to 200.
1.42.0.0
Biotic Launcher (Primary Fire)
- Recovery decreased from 0.45 to 0.36s.
- Random spread removed.
- Damage falloff range now begins at 25, up from 20m.
1.44.0.0
Immortality Field
- Maximum duration reduced from 8 to 5s.
- Cooldown increased from 20 to 25s.
Amplification Matrix
- Ultimate cost increased by 20%.
1.44.0.1
Biotic Launcher (Primary Fire)
- Recovery time increased from 0.35 to 0.45s.
Biotic Launcher (Secondary Fire)
- Heal per shot reduced from 60 to 50.
1.46.0.0
Exo Boots
- Charge time reduced from 1 to 0.7s.
Regenerative Burst
- Cooldown lowered from 15 to 13s.
Patch from 31 August 2020.
Biotic Launcher (Secondary Fire)
- Ammo decreased from 12 to 10.
Regenerative Burst
- Total healing reduced from 150 to 75 over 5 seconds (15 HP/s).
- Baptiste now receives twice as much healing from Regenerative Burst (30 HP/s).
Patch from 24 September 2020.
Amplification Matrix
- Ultimate cost decreased by 15%.
Patch from 29 October 2020.
Biotic Launcher (Primary Fire)
- Recovery time reduced from 0.45 to 0.38s.
- Damage reduced from 25 to 24 per bullet.
Biotic Launcher (Secondary Fire)
- Recovery time increased from 0.8 to 0.9s
- Healing increased from 50 to 60 HP per shot.
Patch from 17 November 2020.
Amplification Matrix
- Width increased from 5 to 9m.
Patch from 10 December 2020
Immortality Field
- Health decreased from 200 to 150.
Amplification Matrix
- Ultimate cost increased by 15%.
Patch from 09 March 2021.
Immortality Field
- Fixed a bug where Earthshatter could be blocked by an Immortality Field that was mid-deploy.
Patch from 22 April 2021.
Biotic Launcher (Secondary Fire)
- Healing projectile explosion reduced from 60 to 50 health.
- Healing projectile direct impact now restores an additional 20 health.
Immortality Field
- Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%.
Patch from 03 June of 2021.
Exo-Boots
- Charge time increased from 0.7 to 1s.
Patch from 01 July 2021.
Biotic Launcher
- Minimum damage at max range decreased from 50% to 30%.
Brigitte
1.22.0.1:
Barrier Shield
- New Hero Option: “Toggle barrier”
- An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.
1.23.0.1
Shield Bash
- Cone angle decreased from 90 to 60°.
1.24.0.1
Rally
- Maximum armor per player reduced from 150 to 100.
Shield Bash
- Cooldown increased from 5 to 6s.
1.27.0.1
Shield Bash
- Cooldown increased from 6 to 7s.
Repair Pack
- New Hero Option: “Repair Pack Sensitivity”
- Control over Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.
1.29.0.1
Barrier Shield
- Shield health decreased from 600 to 500.
1.31.0.1
Shield Bash
- No longer can travel or stun targets through barriers.
- Damage reduced from 50 to 5.
Inspire
- Cooldown reduced from 1.5 to 1s.
- Duration increased from 5 to 6s.
- Total healing increased from 80 to 100.
1.32.1.1
Rally
- Now has a maximum duration of 30s.
1.37.0.1
Rally
- Effect no longer goes through barriers.
- Fixed a bug where armor damage mitigation was too effective when multiple instances of Rally armor were stacked on top of each other.
1.39.1.0
Inspire
- Healing amount increased from 100 to 130.
- Self-healing from Inspire is now halved.
Repair Pack
- Now has 3 charges.
- Healing amount changed from 150 to 120.
- Now heals over 2s instead of instantly.
- If you throw multiple packs at the same player, the current duration will be extended by 2s.
Whip Shot
- Out-going velocity increased from 60 to 80 m/s.
- Retracting time reduced from 0.6 to 0.3s.
Barrier Shield
- Barrier health reduced from 500 to 200.
Shield Bash
- Stun duration reduced from 0.9 to 0.75s.
Rally
- Ultimate cost increased by 10%.
1.44.0.1
Repair Pack
- Armor over-heal reduced from 75 to 50.
- Healing per second decreased from 60 to 55 HP/s.
Patch from 20 May 2020.
Repair Pack
- No longer remains healing if the player switches to a different hero.
Patch from 30 June 2020.
Repair Pack
- No longer grants an additional armor health pool.
Barrier Shield
- Maximum health increased from 200 to 250.
- Regeneration rate decreased from 100 to 85 HP/s.
- Cooldown to regenerate when destroyed increased from 3 to 5s.
Patch from 13 August 2020.
Base Health Pool
- Health reduced to 150 (for a total HP of 200 with 50 armor).
Inspire
- Total healing decreased from 130 to 90 (healing reduced from 21 to 15 HP/s).
- Self-healing is no longer reduced by half.
Patch from 29 October 2020.
Base Health Pool
- Health increased to 175 (for a total HP of 225 with 50 armor).
Patch from 19 November 2020.
Base Health Pool
- Health reduced to 150 (for a total HP of 200 with 50 armor).
Cassidy
1.0.4
Fan The Hammer (Secondary Fire)
- Recovery time (i.e. the amount of time before Cassidy starts reloading) decreased from 0.75 to 0.3s.
- Bullet damage decreased from 70 to 45.
1.1.0.2
Peacekeeper (Primary Fire)
- Now maintains full damage at longer distances, but will deal less damage at extreme ranges.
1.1.0.2C
Peacekeeper (Primary Fire)
- Damage falloff range decreased by 10m.
- Damage falloff amount is unchanged.
Fan The Hammer (Secondary Fire)
- Rate of fire increased by 15%.
Flashbang
- Recovery time (the amount of time before Cassidy can fire after using the ability) decreased from 0.5 to 0.35s.
1.3.0.2
Deadeye
- Now drains over a 0.25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).
1.12.0.2
Deadeye
- Targets now begin locking on after 0.2, instead of 0.8s.
- Damage accumulated over the first 1s increased from 20 to 80 (damage per second after 1s is unchanged).
1.13.0.2A
Flashbang
- Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).
1.25.0.1
Deadeye
- Range increased from 70 to 200m.
1.26.0.3
Peacekeeper
- Minimum damage at max range increased from 30% to 50%.
1.29.0.1
Combat Roll
- Cooldown reduced from 8 to 6s.
1.31.0.1
Fan The Hammer (Secondary Fire)
- Damage per bullet increased from 45 to 55.
1.34.0.1
Fan The Hammer (Secondary Fire)
- Damage per bullet reduced from 55 to 50.
Deadeye
- Damage per second ramp up increased from 275 to 550 after locking onto targets for 1.5s.
1.37.0.1
Peacekeeper (Primary Fire)
- Recovery time reduced from 0.5 to 0.42s.
1.44.0.1
Deadeye
- Firing Deadeye no longer locks the player’s aim.
Patch from 29 April 2020.
Flashbang
- Stun duration reduced from 0.85 to 0.7s.
Patch from 31 August 2020.
Peacekeeper (Primary Fire)
- Recovery time increased from 0.42 to 0.5s.
Patch from 24 September 2020.
Combat Roll
- Distance increased 20%.
Flashbang
- Stun duration increased from 0.7 to 0.8s.
Patch from 29 October 2020.
Base Health Pool
- Health increased from 200 to 225.
Peacekeeper
- Reload time reduced from 1.5 to 1.2s.
Patch from 03 June 2021.
Peacekeeper
- Reload time increased from 1.2 to 1.5s.
Combat Roll
- Distance reduced by 20%.
Patch from 01 July 2021.
Peacekeeper
- Minimum damage at max range decreased from 50% to 30%.
Patch from 06 January 2022.
Combat Roll
- Can now roll while in the air.
D.Va
1.1.0.2
Defense Matrix
- Cooldown decreased from 10 to 1s.
- A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.
- Defense Matrix has been rebound to secondary fire.
Self Destruct
- Ultimate cost decreased by 15%.
- Explosion delay decreased from 4 to 3s.
- Explosion damage no longer damages D.Va.
1.3.0.2
Defense Matrix
- After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).
1.5.0.2A
Base Health Pool (Mech)
- Health increased from 100 to 200 (for total HP of 600 with 400 armor).
Fusion Cannons (Primary Fire)
- Movement speed while firing increased by 25%.
Call Mech
- Ultimate cost has been decreased by 20%.
1.7.0.2:
Base Health Pool (Mech)
- Health increased from 200 to 400.
- Armor decreased from 400 to 200 (for total HP of 600 with 200 armor).
Fusion Cannons (Primary Fire)
- Bullet damage decreased from 3 to 2.
- Number of bullets per shot increased from 8 to 11.
1.8.0
Defense Matrix
- Enemy shots no longer need to travel a minimum distance before they can be blocked.
1.13.0.2A
Defense Matrix
- New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.
1.15.0.2
New ability: “Micro Missiles”
- D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.
Defense Matrix
- Defense Matrix resource meter will now deplete twice as quickly.
- Energy regeneration per second has been increased to 12.5% (formerly 10%).
Boosters
- Fusion Cannons can now be fired while flying.
1.16.0.2A
Boosters
- New Hero Option: “Toggle Boosters”
- An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.
1.22.0.1
Micro Missiles
- Explosion damage reduced from 6 to 4.
Boosters
- Impact damage reduced from 25 to 10.
1.32.1.1
Defense Matrix
- Cooldown increased from 1 to 2s.
1.37.0.1
Defense Matrix
- Reduced length of Defense Matrix from 15 to 10m.
1.39.1.0
Call Mech
- Pilot ultimate cost reduced by 12%.
Defense Matrix
- Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving.
1.40.0.0
- Fixed an issue where killing D.Va’s mech via Environment kill would not always grant the full amount of ult charge.
- Fixed a bug that allowed D.Va’s mech to block Earthshatter briefly during the destruction animation.
1.41.0.0
Defense Matrix
- Regeneration rate increased from 12.5% to 16% per second.
- Delay before regeneration begins lowered from 1 to 0.75s.
1.43.0.0
Defense Matrix
- Cooldown decreased from 2 to 1.5s.
1.44.0.0
Boosters
- Cooldown decreased from 5 to 3s.
1.46.0.0
Boosters
- Cooldown increased from 3 to 4s.
Patch from 19 May 2020.
- Restored functionality allowing D.Va to maintain her current aim pitch when de-meching.
Patch from 30 June 2020.
Fusion Cannons (Primary Fire)
- Movement penalty reduced from 50 to 40%.
Defense Matrix
- Cooldown reduced from 1.5 to 1s.
Micro Missiles
- Activation delay reduced from 0.5 to 0.25s.
Patch from 10 September 2020.
Fusion Cannons (Primary Fire)
- Shotgun patterns no longer apply random rotation.
Patch from 10 December 2020.
Base Health Pool (Mech)
- Health decreased from 400 to 300.
- Armor increased from 200 to 300 (for total HP of 600 with 300 armor).
Patch from 22 April 2021.
Call Mech
- Damage increased from 50 to 250.
Patch from 01 July 2021.
Call Mech
- Damage area reduced from 3 to 2.5m.
- No longer builds ultimate charge while using Self Destruct until after her mech detonates.
Doomfist
1.20.0.2
Hand Cannon (Primary Fire)
- Damage reduced from 11 to 6.
- Number of bullets increased from 6 to 11.
- Spread pattern made more consistent.
1.20.0.3
Hand Cannon (Primary Fire)
- Ammo recovery rate increased from 0.8 to 0.65s per shot.
1.25.0.1
Meteor Strike
- Bonus movement speed increased from 150% to 200%.
The Best Defense…
- Shield gain increased from 30 to 35 for normal abilities.
1.27.0.1
Rocket Punch
- No longer impacts Symmetra’s Teleporter.
- Now destroys Symmetra’s Sentry Turrets without stopping movement.
1.29.0.1
Hand Cannon (Primary Fire)
- Damage falloff now starts at 15m.
1.31.0.1
Rising Uppercut
- Loss of air control duration lowered from 3 to 0.6s.
Seismic Slam
- Maximum range reduced from 20 to 15m.
- Targets no longer lose air control while being pulled in.
Meteor Strike
- Inner ring damage radius increased from 1.5 to 2.0m.
- Outer ring maximum damage decreased from 300 to 200.
1.34.0.1
Rising Uppercut
- Cooldown reduced from 7 to 6s.
Seismic Slam
- Cooldown reduced from 7 to 6s.
- Fixed a bug where Seismic Slam didn’t pull in enemies as intended.
1.39.1.0
Hand Cannon (Primary Fire)
- Quick melee no longer pauses ammo recharge.
Meteor Strike
- Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike.
- Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike if used while crouched.
Rocket Punch
- Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya’s Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory.
- Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.
- Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner.
1.41.0.0
Rocket Punch
- Time to reach max charge increased from 1 to 1.4s.
The Best Defense…
- Shield health gained per hit reduced from 35 to 30.
1.44.0.0
Rising Uppercut
- Recovery time increased from 0.2 to 0.35s.
Patch from 19 May 2020.
Seismic Slam
- Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version).
- When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist.
- Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably.
Patch from 09 March 2021.
Rocket Punch
- Fixed a bug where Doomfist’s impact animation would incorrectly play twice.
Meteor Strike
- Fixed a bug where Doomfist would incorrectly maintain vertical momentum while entering Meteor Strike.
Patch from 10 September 2020.
Hand Cannon (Primary Fire)
- Shotgun patterns no longer apply random rotation.
Patch from 05 of August 2021.
Meteor Strike
- Now speeds up the cooldown rate of his abilities by 100% while in the air.
Echo
Patch from 06 May 2020.
Duplicate
- Fixed a bug where Echo could end Duplicate with some pre-existing Ultimate Charge.
Patch from 19 May 2020.
- Reduced the height of Echo’s head hitbox volume.
Patch from 16 June 2020.
Focusing Beam
- Range reduced from 20 to 16m.
Duplicate
- Fixed a bug that would allow Reinhardt’s Charge to hit Echo mid duplicate transformation.
- Fixed a bug where Echo would lose her ultimate charge if she died with her ultimate target confirmation active.
Patch from 23 July 2020.
Glide
- Audio volume and distance have been reduced for an enemy Echo’s hover sound.
- Audio directionality improvements have been made for an enemy Echo’s hover sounds.
Tri-shot (Primary Fire)
- Audio directionality improvements have been made for an enemy Echo’s tri-shot fire sounds.
Patch from 04 August 2020.
- Fixed a bug that allowed Echo’s Flight ability to continue after she was hacked.
Patch from 15 September 2020.
Focusing Beam
- Fixed a bug that caused players hit to not hear the attack sound.
Patch from 28 January 2021.
Tri-Shot (Primary Fire)
- Ammo reduced from 15 to 12.
Focusing Beam
- Duration reduced from 2.5 to 2s.
Patch from 22 April 2021.
Duplicate
- When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher.
Patch from 03 June 2021.
Duplicate
- Ultimate cost increased by 15%.
Genji
1.3.0.2
Cyber-Agility
- Double jump no longer resets when wall climbing.
Swift Strike
- No longer deals damage to traps like Venom Mine or Steel Trap.
- No longer bypasses Junkrat’s Steel Trap.
- No longer interrupts quick melee attacks.
Dragonblade
- Duration reduced from 8 to 6s.
1.10.1.2
Dragonblade
- Slightly increased Dragonblade’s swing speed.
1.11.1.2A
Cyber-Agility
- Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
1.13.0.2A
Deflect
- New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.
1.16.0.2A
Dragonblade
- No longer interrupted when Genji is stunned or hacked.
1.23.0.1
Deflect
- Hitbox size has been reduced.
1.34.0.1
Dragonblade
- Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete.
Swift Strike
- Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch.
1.43.0.0
Shuriken
- Ammo increased from 24 to 30.
Patch from 06 April 2020
Shuriken (Secondary Fire)
- Recovery time reduced from 0.75 to 0.65s.
Patch from 15 Abril 2020.
Swift Strike
- Reverted a change that allowed Genji to turn slightly while using Swift Strike.
Path from 16 June 2020.
Shuriken
- Damage per projectile increased from 28 to 30.
Shuriken (Secondary Fire)
- Spread reduced from 12 to 9.
Deflect
- Duration increased from 1.5 to 2s.
- Can now be cancelled manually.
Patch from 30 July 2020.
Shuriken
- Projectile damage decreased from 30 to 28.
Shuriken (Secondary Fire)
- Recovery increased from 0.65 to 0.75s.
Patch from 11 March 2021.
Shuriken
- Recovery time lowered from 0.75 to 0.68s.
Dragonblade
- Ultimate cost increased 15%.
Patch from 05 of August 2021.
Shuriken
- Damage increased from 28 to 29.
Dragonblade
- Damage per hit reduced from 120 to 110.
Hanzo
1.3.0.2
Storm Bow (Primary Fire)
- Movement speed reduction while aiming decreased from 40% to 30%.
- Maximum projectile speed increased by 30%.
- Arrow size has been reduced by 33%.
1.13.0.2A
Wall Climb
- Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
Storm Bow (Primary Fire)
- Increased charge speed by 10%.
- Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.
1.23.0.1
Storm Bow (Primary Fire)
- Maximum projectile speed increased from 110 to 125 (clarification here).
Sonic Arrows
- Cooldown decreased from 20 to 12s.
- Duration decreased from 10 to 6s.
- Radius decreased from 10 to 7m.
New ability: “Lunge”
- Press jump while in the air to leap horizontally.
- Maximum lunge distance is 7.85m.
- Cooldown is 4s.
- Movement speed while lunging is 15m/s.
New ability: “Storm Arrows”
- Replaces Scatter Arrow ability.
- Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.
- Damage per arrow is 80.
- Cooldown is 8s.
- Duration is 6s.
- Shot recovery time is 0.3s.
1.24.0.1
Storm Arrows
- Damage decreased from 80 to 70.
1.26.0.3
Storm Arrows
- Duration decreased from 6 to 5s.
- Cooldown increased from 8 to 10s.
1.27.0.1
Lunge
- Cooldown increased from 4 to 5s.
1.34.0.1
Sonic Arrow
- Detection radius increased from 7 to 9m.
1.39.1.0
Storm Arrows
- Storm Arrows ammo reduced from 6 to 5.
1.44.0.0
Storm Bow (Primary Fire)
- Maximum projectile speed reduced from 125 m/s to 110 m/s (clarification here).
1.44.0.1
Storm Arrows
- Damage reduced from 70 to 60.
Patch from 16 June 2020
Storm Arrows
- Damage increased from 60 to 70.
Patch from 19 November 2020
Storm Arrows
- Can now be manually canceled.
Patch from 12 January 2021.
Storm Arrows
- Shot recovery time reduced from 0.3 to 0.25s.
Patch from 06 January 2022.
Storm Arrows
- Arrows ricochet once upon impact.
Junkrat
1.4.0.2
RIP-Tire
- Ability now activates more quickly.
1.9.0.2
Total Mayhem
- Junkrat’s explosions no longer hurt himself.
1.14.1.2A
Concussion Mine
- Junkrat can now hold two mines.
RIP-Tire
- Tire’s movement speed increased by 30%.
- There is no longer a time limit when wall climbing.
1.19.3.1
Concussion Mine
- Now will deal less damage to targets farther away from the explosion’s center.
1.23.0.1
Frag Launcher (Primary Fire)
- Projectile size decreased from 0.3 to 0.2m.
RIP-Tire
- Tire movement speed decreased from 13 to 12 m/s.
1.34.0.1
Frag Launcher (Primary Fire)
- Impact damage increased from 40 to 50.
RIP-Tire
- Cost increased by 10%.
- Can now be targeted by Tactical Visor.
Patch from 16 April 2019.
Frag Launcher (Primary Fire)
- Projectile speed increased from 20 to 25 m/s.
- Grenades now bounce less but explode sooner.
Patch from 19 May 2020.
Frag Launcher (Primary Fire)
- Projectiles maintain slightly more velocity on ricochet.
Concussion Mine
- Projectile speed increased from 20 to 25 m/s.
- Ricochet distance off of enemy players greatly reduced.
Total Mayhem
- Bomb detonation time reduced from 1 to 0.7s.
- Bombs spread increased 50%.
Patch from June 30 2020.
Concussion Mine
- Trigger delay reduced from 0.156 to 0.1s.
RIP-Tire
- Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9s.
Patch from 31 August 2020.
Frag Launcher (Primary Fire)
- Direct impact damage reduced from 50 to 40 (total damage reduced from 130 to 120).
Lucio
Sound Barrier
- Ultimate cost increased by 10%.
1.3.0.2
Amp It Up
- The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).
1.5.0.2A
Amp It Up
- Healing per second decreased by 10%.
1.7.0.2
Wall Ride
- New Hero Option: “Backwards Wall Ride”
- When enabled, allows Lucio to start wall riding while moving backwards.
1.10.0.2A
Sound Amplifier (Primary Fire)
- Damage increased by 25%.
- Projectile speed increased from 40 to 50 m/s.
Soundwave (Secondary Fire)
- Now considers vertical orientation when knocking targets back.
Crossfade
- Area of effect radius has been decreased from 30 to 10m.
- Heal song:
- Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).
- Self-healing has been reduced by 25%.
Wall Ride
- Movement speed increased by 20% when wall riding.
- Lúcio now receives a burst of speed when leaping off a wall.
1.16.0.2B
Wall Ride
- The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.
1.17.2
- Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.
1.23.0.1
Wall Ride
- Wall riding is less likely to be interrupted along a single surface.
- Can now go around corners (both outside corners, and inside corners) without having to leave the wall.
- Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
- Added a minimum time that the jump key must be held before Lúcio can ride around corners.
Soundwave (Secondary Fire)
- No longer consumes ammo.
- Can now be used while reloading.
1.27.0.1
Crossfade
- Aura radius increase from 10 to 12m.
Sound Barrier
- Temporary shields granted increased from 500 to 750.
1.34.0.1
Amp It Up
- Speed Boost’s amplification reduced from 70% to 50%.
Crossfade
- Speed Boost’s effect reduced from 30% to 20%.
Soundwave (Secondary Fire)
- Soundwave now counts towards Offensive Assists.
Wall Ride
- Speed buff increased from 20% to 40%.
1.40.0.0
Soundwave (Secondary Fire)
- Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended.
1.41.0.0
Crossfade
- Speed boost’s effect increased from 20% to 25%.
Amp It Up
- Speed boost’s amplification increased from 50% to 60%
Wall Ride
- Speed buff reduced from 40% to 30%.
Patch from 17 November 2020.
Wall Ride
- By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall.
- This new setting appears inside Lucio’s settings page as “Wall Jump On Release”.
- While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump.
- When using the “Wall Jump on Release” option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing).
Mei
1.3.0.2
Blizzard
- Projectile now pierces barriers.
- Radius has been increased from 8 to 10m.
1.5.0.2
Blizzard
- Ultimate cost has been increased by 15%.
1.8.0
Cryo-Freeze
- Can now be targeted by allies while in Cryo-Freeze.
1.20.0.3
Endothermic Blaster (Primary Fire)
- Freeze (slow) duration increased from 1 to 1.5s.
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 25 to 20.
1.22.0.1
Endothermic Blaster (Primary Fire)
- Now pierces enemies.
1.26.0.3
Endothermic Blaster (Secondary Fire)
- Removed damage falloff.
1.29.0.1
General
- Updated visual effects for all abilities.
1.34.0.1
Endothermic Blaster (Primary fire)
- Damage increased from 2.25 to 2.75 (45 to 55 damage per second).
Ice Wall
- Health per block reduced from 500 to 400.
Ice Block
- Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall.
1.44.0.0
Endothermic Blaster (Primary Fire)
- Freeze (slow) effect now reduces enemy movement speed from 20 to 70%, down from 30 to 90%.
- Freeze (slow) effect duration reduced from 1.5 to 1.0s.
1.45.0.0
- Mei’s Ice Wall now has a visual for damaged state when under half health.
1.46.0.0
Ice Wall
- Cooldown increased from 10 to 13s.
- Player collision now allows large heroes to fit through 1 pillar gaps.
Patch from 06 April 2020.
Endothermic Blaster
- Maximum ammo reduced from 200 to 120.
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 20 to 10 per shot.
Patch from 29 April 2020.
Endothermic Blaster (Primary Fire)
- Freeze stun duration lowered from 1.5 to 1.3s.
Blizzard
- Duration lowered from 5 to 4.25s.
Patch from 20 May 2020.
Cryo-Freeze
- Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way. Mei can no longer be healed, hit by friendly biotic grenade or used as target of Guardian Angel while in Ice block.
Patch from 29 October 2020.
Cryo-Freeze
- Now restores 15 ammo per second.
Ice Wall
- Cooldown lowered from 13 to 12s.
Patch from 19 November 2020.
Ice Wall
- Can now be manually destroyed while dead.
Patch from 11 March 2021.
Cryo-Freeze
- Healing-per-second increased from 37.5 to 50.
Mercy
1.1.0.2
Caduceus Staff (Secondary fire)
- Effect will no longer stack with bonus damage provided by another Mercy.
Resurrect
- Ultimate charge cost increased by 30%.
- Movement is no longer prevented during activation.
- Guardian Angel instantly resets upon use.
1.3.0.2
Caduceus Staff (Primary Fire)
- Healing-per-second has been increased by 20%.
Resurrect
- Resurrected allies will be able to maneuver after 2.25s (reduced from 3s).
1.5.0.2
Regeneration
- Health regeneration now activates when Mercy avoids taking damage for 1s (formerly 3s).
1.8.0
Resurrect
- While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.
Caduceus Staff
- Zenyatta can no longer be targeted while Transcendence is active.
Guardian Angel
- New Hero Option: “Guardian Angel Sensitivity”
- Allows players to adjust Guardian Angel’s targeting sensitivity.
Caduceus Staff
- New Hero Option: “Beam Sensitivity”
- Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff primary and secondary fires.
1.9.0.2
Caduceus Staff
- The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.
1.15.0.2
New ability: “Resurrect”
- Formerly Mercy’s ultimate, now a regular ability.
- Ability now targets a single player, instead of every player within a radius.
- Radius reduced to 5m.
- Ability cooldown is 30s.
- Mercy is no longer granted invulnerability while Resurrect is active.
New ultimate ability: “Valkyrie”
- Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20s.
- Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range is extended.
- Caduceus Blaster: Now has infinite ammo and increased projectile speed.
- Guardian Angel: Increased range and movement speed
- Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.
- Hover: Mercy gains the ability to fly freely, at increased movement speed.
- Regeneration: No longer interrupted when Mercy takes damage.
1.16.0.2B
Guardian Angel
- Players can now glide past a targeted ally using the jump key.
- Cooldown no longer resets when Resurrect is activated.
Valkyrie
- No longer resets or reduces Resurrection’s cooldown.
- Now gives players a bonus resurrection charge.
1.17.2
Caduceus Staff
- Increased visual readability of Mercy’s healing and damage boosting beams.
Resurrect
- Cast time increased from 0s to 1.75s.
- Mercy’s movement speed is now reduced by 75% while casting.
- Can now be interrupted when Mercy is knocked back, stunned, or hacked.
Valkyrie
- While active, Resurrect no longer has a cast time.
- While active, casting Resurrect does not reduce Mercy’s movement speed.
1.19.3.1
Valkyrie
- No longer makes Resurrect instant.
- No longer grants a bonus Resurrect charge.
- The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.
- Duration reduced from 20s to 15s.
1.27.0.1
Caduceus Staff (Primary Fire)
- Healing reduced from 60 to 50 HP/s.
1.30.0.1
Valkyrie
- Ultimate cost reduced 15%.
- Healing per second increased from 50 to 60.
1.34.0.1
Resurrect
- Movement speed while casting increased from 2.25 to 4.875 m/s when Valkyrie is active (confirmation needed, not in official patch notes).
Caduceus Staff (Secondary Fire)
- Damage boost is now applied when a projectile is fired rather than when it hits a target.
1.40.0.0
Guardian Angel
- Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall.
1.41.0.0
Valkyrie
- The extra beams created by Valkyrie now ignore enemy barriers.
Patch from 18 May 2020.
Caduceus Staff (Primary Fire)
- Healing increased from 50 to 55 HP/s.
Patch from 12 October 2021.
Guardian Angel
-
Fixed a bug that could cause Guardian Angel to be canceled if the target moves away quickly.
-
Holding down the button for Guardian Angel while using “Toggle Guardian Angel: On”, will now activate once a valid target is found.
-
New Hero Setting: “Guardian Angel Target Priority”.
-
Facing Target Only: Guardian Angel will only ever fly to the ally you are aiming at.
-
Prefer Beam Target: Guardian Angel will fly to your beam target if you have one, if not it will attempt to use the ally you are aiming at.
-
Prefer Facing target: Guardian Angel will fly to the ally you are aiming at. If there is not one, it will attempt to use your beam target.
-
Moira
1.22.0.1
Biotic Grasp
- Transparency increased the closer you are to a target.
Coalescence
- Now becomes more transparent the closer its visual effects are to a player’s camera.
Fade
- Transparency increased the closer you are to a target.
1.25.0.1
Biotic Grasp (Primary Fire)
- No longer affects targets behind enemy barriers (bugfix).
1.27.0.1
Biotic Grasp
- Passive resource regeneration rate increased from 2 to 2.4 per second.
1.34.0.1
Biotic Grasp (Primary Fire)
- Heal over time duration increased from 3 to 4s.
- Total healing increased from 50 to 65.
1.41.0.0
Biotic Grasp (Secondary Fire)
- Self-healing reduced from 30 to 20 HP/s.
1.43.0.0
Biotic Grasp (Primary Fire)
- Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).
Patch from 19 May 2020.
Biotic Orb
- Damage orb radius reduced from 5 to 4m.
- Projectile speed increased from 16 to 20 m/s.
- Projectile duration reduced from 10 to 7s.
Patch from 31 August 2020.
Biotic Grasp (Primary Fire)
- Lingering heal effect reduced from 4 to 2s (total healing down from 65 to 35)
- Healing per second increased from 65 to 70.
- Healing resource consumption rate increased from 11 to 14 (27%)
Biotic Grasp (Secondary Fire)
- Beam attach angle reduced by 37%.
- Healing resource gain rate increased by 50%.
Patch from 19 November 2020.
Biotic Grasp (Primary Fire)
- Healing resource consumption rate lowered from 14 to 12.5.
Patch from 22 April 2021.
Biotic Orb
- Cooldown reduced from 10 to 8 seconds.
Patch from 03 June 2021.
Biotic Grasp
- Resource regeneration is now three times higher while channeling Coalescence.
Coalescence
- Ultimate cost increased by 17%.
Patch from 05 of August 2021.
Biotic Grasp
- Self-healing increased from 20 to 24 health per second.
Patch from 01 January 2022.
Fade
- Can now jump much higher while using this ability.
Orisa
1.11.1.2A
Fusion Driver (Primary Fire)
- Damage reduced by 9%.
Protective Barrier
- Cooldown reduced from 12 to 8s.
1.14.1.2A
Fusion Driver (Primary Fire)
- Projectile speed increased by 20%.
Protective Barrier
- Barrier size increase by 20%.
- Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.
1.16.0.2A
Supercharger
- Can now be interrupted when Orisa is stunned or hacked during deploy animation.
1.25.0.1
Supercharger
- Ultimate cost reduced by 15%.
1.29.0.1
Fusion Driver (Primary Fire)
- Maximum spread reduced by 20%.
1.34.0.1
Fusion Driver (Primary Fire)
- Movement speed penalty while firing reduced from 50% to 30%.
1.37.0.1
Protective Barrier
- Barrier can be deployed without interrupting reload.
1.39.1.0
Protective Barrier
- Cooldown increased from 8 to 9s.
1.40.0.0
Halt!
- Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect.
1.41.0.0
Protective Barrier
- Cooldown increased from 9 to 10s.
1.43.0.0
Base Health Pool
- Armor increased from 200 to 250 (for a total HP of 450 with 250 armor).
Protective Barrier
- Health reduced from 900 to 600.
Fortify
- Cooldown reduced from 10 to 8s.
1.44.0.0
Fortify
- Damage reduction decreased from 50% to 40%.
1.44.0.1
Fusion Driver (Primary Fire)
- Damage decreased from 11 to 10 per projectile.
Fortify
- Cooldown increased from 8 to 10s.
Halt!
- Snare duration reduced from 1 to 0.65s.
1.46.0.0
Fusion Driver (Primary Fire)
- Damage increased from 10 to 11.
Patch from 16 June 2020.
Halt!
- Increased sound effects volume.
Patch from 13 August 2020.
Base Health Pool
- Armor reduced from 250 to 200 (for a total HP of 400 with 200 armor).
Halt!
- Radius reduced from 7 to 4m
- Projectile speed increased from 20 to 30m/s.
Patch from 31 August 2020.
Halt!
- Radius increased from 4 to 5m.
- Projectile speed reduced from 30 to 25 m/s.
Patch from 24 September 2020.
Base Health Pool
- Armor increased from 200 to 250 (for a total HP of 450 with 250 armor).
Fusion Driver (Primary Fire)
- Projectile speed increased from 90 to 120 m/s.
Patch from 18 February 2021.
Fortify
- Prevents critical headshot damage while effect is active.
Patch from 22 April 2021.
Halt!
- Cooldown reduced from 8 to 6s.
Pharah
1.5.0.2A
Rocket Launcher (Primary Fire)
- Minimum explosion damage has been increased by 13%.
- Minimum explosion knockback has been decreased to 0%.
Jump Jets
- Lift increased by 35%.
1.29.0.1
Concussive Blast
- Cooldown reduced from 12 to 9s.
Rocket Launcher (Primary Fire)
- Recovery time reduced from 0.9 to 0.75s.
- Explosion damage reduced from 80 to 65.
- Impact damage increased from 40 to 55.
- Explosion knock back reduced by 20%.
- Self-knockback amount increased by 25%.
1.34.0.1
Rocket Launcher (Primary Fire)
- Minimum explosion damage increased from 16.25 to 20.
Patch from 06 April 2020.
Rocket Launcher (Primary Fire)
- Explosion damage increased from 65 to 80.
- Impact damage decreased from 55 to 40.
Patch from 13 August 2020.
Hover Jets
- Movement speed increased 20%.
- Regeneration rate reduced from 50 to 35 per second.
Barrage
- Duration reduced from 3 to 2.5s.
Patch from 31 August 2020.
Rocket Launcher (Primary Fire)
- Recovery time increased from 0.75 to 0.85s.
Patch from 11 March 2021.
Hover Jets
- Fuel regeneration rate increased from 35 to 43.
Reaper
1.11.1.2A
Wraith Form
- Hellfire Shotgun ammo now refilled when Wraith Form is used.
1.12.0.2
The Reaping
- Removed health orbs.
- Now regains 20% of all damage done to heroes as health.
1.13.0.2A
Shadow Step
- Sound effect and VO distance has been reduced by 50%.
1.30.0.1
Hellfire Shotguns (Primary Fire)
- Spread randomization reduced by 50%.
- Spread pattern adjusted.
The Reaping
- Life steal increased from 20% to 30% of damage dealt.
1.32.1.1
The Reaping
- Life steal increased from 30% to 50% of damage dealt.
1.34.0.1
The Reaping
- Life steal decreased from 50% to 40% of damage dealt.
1.35.0.1
Shadow Step
- Can now be used in air.
- Time to exit Shadow Step reduced from 1s to 0.5s.
- Reaper is now invisible for the entire time it takes to exit shadow step.
- Railings and other breakable objects no longer block teleporting.
- Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap.
1.44.0.1
The Reaping
- Life steal decreased from 40% to 30% of damage dealt.
Patch from 10 September 2020.
Hellfire Shotguns (Primary Fire)
- Shotgun patterns no longer apply random rotation.
Patch from 13 October 2020.
Hellfire Shotguns (Primary Fire)
- Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random pellet spread (applied change of patch from September 10th of 2020).
Patch from 18 February 2021.
Hellfire Shotguns (Primary Fire)
- Spread reduced from 8 to 6.
- Damage per projectile reduced from 7 to 5.5.
Patch from 11 March 2021.
Hellfire Shotguns (Primary Fire)
- Damage per pellet increased from 5.5 to 6.
Patch from 03 June 2021.
The Reaping
- Life Steal amount increased from 30% to 35%.
Reinhardt
1.11.1.2A
Earthshatter
- Effective height has been lowered from 3 to 2m.
- The height threshold of objects that Earthshatter can “climb” has been lowered from 3 to 2m, making Earthshatter less likely to climb tall objects as it moves along the ground.
1.13.0.2A
Rocket Hammer (Primary Fire)
- Swing speed increased by 10%.
1.27.0.1
Barrier Field
- Decorative insignia no longer protrudes from the shield’s surface.
1.28.0.1
Earthshatter
- Now consistently hits enemies near walls.
- No longer hits enemies that enter the damage cone after the “wave” has passed that area.
- No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
- Always travels up inclines and around the payload.
1.39.1.0
New ability: “Steadfast” (Passive)
- Reduces knock back effects by 30%.
Charge
- Fixed a bug that caused Charge’s knockback to be applied multiple times.
1.43.0.0.
Barrier Field
- Health reduced from 2000 to 1600.
- Movement speed penalty reduced from 50% to 30%.
Steadfast
- Knockback resistance increased from 30% to 50%.
Patch from 06 April 2020.
Steadfast
- Resistance decreased from 50% to 30%.
Patch from 29 April 2020.
Earthshatter
- Knockdown (stun) duration decreased from 3 to 2.5s.
Patch from 19 May 2020.
- Reduced the height of Reinhardt’s head hit volume, making it harder to hit him in the head from behind.
Patch from 16 June 2020.
Charge
- Fixed a bug that would allow Reinhardt’s Charge to hit Echo mid Duplicate transformation.
Patch from 13 October 2020.
Earthshatter
- Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter.
Patch from 10 December 2020.
Base Health Pool
- Armor increased from 200 to 250 (for a total HP of 550 with 250 armor).
Rocket Hammer (Primary Fire)
- Damaged increased from 75 to 85.
Patch from 22 April 2021.
Base Health Pool
- Armor increased from 250 to 200 (for a total HP of 500 with 200 armor).
Patch from 12 October 2021.
Earthshatter
- Fixed a bug that allowed Reinhardt to perform an extra jump after falling from high area while performing Earthshatter.
Patch from 01 January 2021.
Earthshatter
- Now deals an additional 200 damage within 1.75m of the impact area.
Roadhog
1.1.0.2
Whole Hog
- Ultimate cost increased by 45%.
1.3.0.2
Chain Hook
- If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.
1.7.0.2
Chain Hook
- Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.
- Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.
- Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.
1.8.0
Scrap Gun
- Spread decreased by 20%.
Chain Hook
- Targets are now pulled to a location 3.5 away, up from 2m.
- Cooldown increased from 6 to 8s.
1.12.0.2
- Head hitbox size reduced by 20%.
Scrap Gun
- Bullet damage decreased by 33%.
- Fire rate increased by 30%.
- Clip size increased from 4 to 5.
1.14.1.2A
Take a Breather
- Can now be used while moving.
- Damage taken while healing has been reduced by 50%.
1.30.0.1
Chain Hook
- Decreased the delay before pulling a hooked target from 0.5 to 0.3s.
- Now greatly reduces the target’s momentum upon being hooked.
- Cooldown now begins immediately upon using, instead of after the target has been pulled.
Scrap Gun
- Spread pattern adjusted for both primary and secondary fire.
- Spread randomization reduced by 50%.
Whole Hog
- Knockback maximum velocity increased by 25% (from 8 to 10m/s).
- Horizontal recoil decreased slightly.
1.41.0.0
Scrap Gun
- Ammunition increased from 5 to 6.
Patch from 29 April 2020.
Whole Hog
- Knockback increased by 20%.
Patch from 13 August 2020.
Scrap Gun
- Ammo reduced from 6 to 5.
- Damage per pellet increased from 6 to 7 (total damage increased from 150 to 175).
- Recovery time increased from 0.7 to 0.85s
Patch from 10 September 2020.
Scrap Gun
- Projectile damage reduced from 7 to 6 (total damage decreased from 175 to 150).
- Shotgun patterns no longer apply random rotation.
Patch from 24 September 2020.
Chain Hook
- Now pulls targets 0.5m closer (3.5 down to 3m).
Patch from 22 April 2021.
Scrap Gun
- Projectile damage increased from 6 to 6.6 (total damage increased from 150 to 165).
Patch from 05 of August 2021.
General
- Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog.
Sigma
1.40.0.0
Hyper Spheres (Primary Fire)
- Explosion damaged reduced from 35 to 30.
Experimental Barrier
- Added a toggle option for deploying Sigma’s Experimental Barrier.
- Being hacked by Sombra will now recall Experimental Barrier if it were deployed (EMP will still destroy the barrier first if both Sigma and Barrier are in range).
Accretion
- Explosion damage increased from 50 to 60.
Gravitic Flux
- Intro cast time increased from 0.4 to 0.6s.
1.41.0.
Kinetic Grasp
- No longer blocks Chain Hook and Whip Shot.
Gravitic Flux
- High gravity effect (slow) duration reduced from 1.2 to 0.9s.
Experimental Barrier
- Regeneration rate reduced from 175 to 150 per second.
- Now has a 1s cooldown after recalling the barrier.
- 0.2s cast delay removed.
1.43.0.0
Experimental Barrier
- Health reduced from 1500 to 900.
- Barrier regeneration rate reduced from 150 to 120 HP/s.
Kinetic Grasp
- Cooldown reduced from 13 to 10s.
- Damage-to-shield gain ratio increased from 40% to 60%.
1.44.0.1
Gravitic Flux
- Can now be interrupted before targets begin falling.
- High gravity effect (slow effect applied after falling) duration reduced from 0.9 to 0.6s.
Accretion
- Explosion damage reduced from 60 to 40.
1.46.0.0
Gravitic Flux
- Ultimate cost reduced by 10%.
- Flight speed increased by 30%.
Patch from 29 April 2020.
Accretion
- Knockdown (stun) duration is now a fixed 0.8s instead of scaling with distance.
- Cast time reduced from 0.75 to 0.65s.
Patch from 13 August 2020.
Experimental Barrier
- Health reduced from 900 to 700.
- Regeneration rate reduced from 120 to 80 per second.
Kinetic Grasp
- Cooldown increased from 10 to 12s.
Patch from 12 January 2021.
Experimental Barrier
- Redeploy cooldown increased from 1 to 2.5s.
Patch from 11 March 2021.
Experimental Barrier
- Redeploy cooldown reduced from 2.5 to 2.0s.
Soldier: 76
1.1.0.2
Heavy Pulse Rifle
- Spread recovery will begin after a short delay rather than instantly.
Tactical Visor
- Ultimate cost increased by 10%.
1.3.0.2
Heavy Pulse Rifle (Primary Fire)
- Bullet spread now happens more quickly when unloading fully-automatic fire.
- Significantly increased bullet spread recovery time.
1.5.0.2A
Heavy Pulse Rifle (Primary Fire)
- Bullet damage increased from 17 to 20.
- Maximum bullet spread increased from 2.2 to 2.4.
1.11.1.2A
Heavy Pulse Rifle (Primary Fire)
- Bullet damage decreased from 20 to 19.
1.26.0.3
Heavy Pulse Rifle (Primary Fire)
- Minimum damage at max range increased from 30% to 50%.
1.29.0.1
Heavy Pulse Rifle (Primary Fire)
- Number of shots to reach maximum spread increased from 6 to 9.
1.31.0.1
Tactical Visor
- No longer makes Helix Rockets auto-target enemies.
1.34.0.1
Heavy Pulse Rifle (Primary Fire)
- Damage increased from 19 to 20.
Sprint
- Delay before you can fire the weapon after using Sprint reduced from 0.5 to 0.3s.
Tactical Visor
- Can now target RIP-Tire and Immortality Field.
1.46.0.0
Helix Rockets
- Cooldown reduced from 8 to 6s.
Patch from 13 October 2020.
Heavy Pulse Rifle (Primary Fire)
- Bullet spread removed.
- Constant recoil added.
- Bullet damage reduced from 20 to 19.
- Ammo increased from 25 to 30.
Patch from 16 October 2020.
Heavy Pulse Rifle (Primary Fire)
- Reduced camera shake to make recoil feel smoother.
Patch from 01 July 2021.
Tactical Visor
- Damage falloff is disabled while Tactical Visor is active.
Heavy Pulse Rifle (Primary Fire)
- Minimum damage at max range decreased from 50% to 30%.
Patch from 05 of August 2021.
Heavy Pulse Rifle
- Damage increased from 19 to 20.
Biotic Field
- Healing reduced from 40 to 35 health per second.
Sombra
1.7.0.1
Hack
- Cooldown has been reduced from 12 to 8s.
- Time it takes to hack a target has been decreased from 1 to 0.8s.
1.8.0
Hack
New Hero Option: “Hack Sensitivity”
- Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.
1.9.0.2
Hack
- Sombra’s teammates can now see hacked health packs through walls.
Stealth
- Sound effects and VO distance has been reduced to 15m when Sombra enters or exits Stealth.
Translocator
- Cooldown reduced from 6 to 4s.
1.16.0.2A
Hack
- Now interrupts the following ultimates if used during their cast time:
- Ana’s Nano Boost.
- Orisa’s Supercharger.
- Mei’s Blizzard.
- Reinhardt’s Earthshatter.
- D.Va’s Call Mech.
1.20.0.3
EMP
- No longer blocked by small objects (like sign posts).
Hack
- No longer gains ultimate charge from health pack healing.
- Cast time reduced from 0.8 to 0.65s.
- Now disables the following abilities:
- Genji— Cyber-agility
- Hanzo— Wall Climb
- Pharah— Hover Jets
- Lúcio— Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
- Mercy— Angelic Descent
Machine Pistol (Primary Fire)
- Machine Pistol spread reduced from 3 to 2.7.
Opportunist
- Enemy health bars are now visible when health drops below 100% (formerly 50%).
- Her ability to detect enemies through walls at 50% or less remains unchanged.
Translocator
- Duration increased from 15 to 20s.
1.21.0.1
Hack
- Now goes on a 2s cooldown when interrupted by damage.
- Now more consistently interrupted when targets break line of sight.
1.26.0.3
Stealth
- Now lasts indefinitely.
- No longer can contest objectives while invisible.
- Movement speed buff decreased from 70% to 50%.
Translocator
- Now lasts indefinitely.
- Can now be destroyed (has 5 health).
- Radius reduced.
1.27.0.1
General
- Reduced the size of Sombra’s head hit volume.
1.34.0.1
Hack
- Cooldown is reduced by half when hacking a health pack.
- Changed the visual appearance to more clearly indicate when something has been hacked.
1.37.0.1
Translocator
- Now clears anti-Heal from Biotic Grenade when Sombra uses her translocator to teleport.
1.39.1.0
Hack
- Duration on enemy players reduced from 6 to 5s.
EMP
- Activation time increased from 0.2 to 0.35s.
1.40.0.0
Stealth
- Fixed a bug with Sombra detection radius being affected by player aim pitch.
Hack
- If Sigma is hacked, he will now recall his barrier if it were deployed (EMP will still destroy the barrier first if Sigma and Barrier are in range).
1.41.0.0
Translocator
- Cooldown increased from 4 to 6s.
- Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy.
1.46.0.0
Machine Pistol (Primary Fire)
- Spread decreased by 10%.
Patch from 04 August 2020.
- Fixed a bug that allowed Echo’s Flight ability to continue after she was hacked.
Patch from 13 October 2020.
Translocator
- Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view.
Patch from 22 April 2021.
Stealth
- Movement speed bonus increased from 50 to 65%.
Symmetra
1.6.0.2
New ability: “Photon Barrier”
- Replaces her existing Photon Shield ability.
- Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.
New ultimate ability: “Shield Generator”
- Symmetra’s Ultimate ability now offers a choice between Teleporter and a new ability called Shield Generator:
- Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).
Photon Projector (Primary Fire)
- Range has been increased from 5 to 7m.
Sentry Turret
- Turrets that can be carried have been increased from 3 turrets to 6 turrets.
- Cooldown has been reduced from 12s to 10s.
Photon Shield
- Replaced with the new Photon Barrier ability.
Teleporter
- Health has been decreased from 200 to 50.
- Shields have been increased from 0 to 350.
1.25.0.1
Photon Projector (Primary Fire)
- No longer locks onto targets.
- Range increased to 10m.
- Damage ramping now takes 2s per damage level instead of 1s.
- Damage ramp increased from 30/60/120 to 65/130/195.
- Now generates ammo instead of spending it when hitting a barrier.
- Ammo reduced from 100 to 70.
Photon Projector (Secondary Fire)
- No longer pierces targets.
- Now explodes on contact.
- Projectile speed increased.
- Charge up speed increased.
- Damage changed to 60 impact/60 explosive.
Sentry Turrets
- Turret is now placed like a projectile instead of being set in place.
- Can hold a max of 3, down from 6.
- Can now deploy a max 3, down from 6.
- Damage increased.
- Amount of slowing effect increased.
Teleporter
- Can now place the exit up to 25m away from Symmetra.
- Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.
- Lasts 10s.
- Health lowered to 300.
- More things can teleport through it (e.g. Junkrat’s RIP-Tire).
- Entrance can be destroyed.
- If either the entrance or exit is destroyed, the other is removed.
New ultimate ability: “Photon Barrier”
- Deploys a barrier that is big enough to span and cut through an entire map.
- Orientation can be changed by pressing the ultimate button again
- Lasts 15s.
- Has 5000 health.
1.27.0.1
Photon Projector (Primary Fire)
- Range increased from 10 to 12m.
1.30.0.1
Photon Projector (Primary Fire)
- Damage ramps up 20% faster.
1.34.0.1
Photon Projector (Primary Fire)
- Damage ramps up 20% faster.
1.35.0.1
Teleporter
- Railings and other breakable objects no longer block teleporter placement and teleporting.
1.37.0.1
Teleporter
- Teleporter interact range increased from 1 to 1.5m.
1.39.1.0
Teleporter
- Now lasts an infinite duration until destroyed.
- Players can destroy their Teleporter with the ability 2 input.
- Cooldown now starts when Teleporter is destroyed.
- Maximum range increased from 25 to 30m.
- Teleporter is destroyed if the entrance is more than 40m from the exit.
Photon Projector (Primary Fire)
- Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during “tracking aim”.
1.40.0.0
Photon Projector (Primary Fire)
- Beam width reduced from 0.3 to 0.2m.
- Beam DPS per level lowered from 65/130/195 to 60/120/180.
1.41.0.0
Photon Barrier
- Duration reduced from 15 to 12s.
- Health reduced from 5000 to 4000.
Sentry Turret
- Damage per second reduced from 50 to 40.
Photon Projector
- Players impacted by the primary fire beam should now hear a louder impact sound.
1.44.0.1
Photon Projector (Secondary Fire).
- Damage increased from 120 to 140.
Patch from 13 August 2020.
Teleporter
- Cooldown reduced from 12 to 10s
Patch from 31 August 2020.
Photon Projector (Secondary Fire)
- Max damage reduced from 140 to 120.
Patch from 21 October 2020.
Base Health Pool
- Shields increased from 100 to 125 (for a total HP of 225 with 125 shields).
Patch from 19 November 2020
Teleporter
- Can now be manually destroyed while dead.
Patch from 22 June 2021.
Sentry Turret
- (Parity Adjustment) No longer deals less damage on console platforms.
Patch from 12 October 2021.
Photon Barrier
- Fixed a bug that caused Photon Barrier to continue to block damage after the visual effects despawn.
Torbjörn
1.5.0.2A
- Scrap is now automatically generated over time.
- The amount of scrap collected from a fallen enemy has been decreased by 40%.
Forge Hammer
- Swing speed increased by 25%.
- Damage decreased by 27%.
1.8.0
Rivet Gun
- Ammo is now loaded earlier in the reload animation.
1.29.0.1
- Reduced the size of Torbjörn’s head hit volume by 10%.
Rivet Gun (Primary Fire)
- Projectile speed increased from 60 to 70 per second.
- Reload time reduced from 2.2 to 2s.
- Turret targets enemy hit by primary fire.
Rivet Gun (Secondary Fire)
- Recovery lowered from 0.8 to 0.6s.
- Damage per shot lowered from 150 to 125.
- Reload time reduced from 2.2 to 2s.
- Spread randomization readjusted.
Forge Hammer
- Radius increased to align with Quick Melee.
Deploy Turret
- Turret is now a thrown projectile.
- Automatically builds over 3s.
- No longer has different levels.
- Same damage output as previous level 2 turret.
- Maximum health reduced from 300 to 250.
- Now incurs a 5s cooldown when deployed.
- Now incurs a 10s cooldown when destroyed in combat.
- No longer able to deploy a new turret if it’s in combat.
- While the turret is firing.
- If the turret has taken damage within 3s.
- Can now be destroyed using the interact input.
- Completes self-building once deployed, even if Torbjörn is eliminated.
New ability: “Overload”
- Replaces Armor Pack.
- Lasts for 5s.
- Cooldown is 12s
- Temporarily grants 150 armor.
- Increases attack, movement and reload speeds by 30%.
New ultimate ability: “Molten Core”
- Switches weapon from Rivet Gun to his claw arm
- Duration is 6s.
- Fire up to 10 molten globules that create damage pools where they land for 10s.
- Globules bounce off walls and ceilings until they hit the ground
- Base damage is 130.
- Damage increases from 130 to 190 against armor.
1.31.0.1
Molten Core
- Damage increased from 130 to 160 per second.
1.34.0.1
Base Health Pool
- Armor increased by 50 (for a total HP of 250 with 50 armor).
Overload
- Armor gain reduced from 150 to 100.
1.37.0.1
Rivet Gun (Secondary Fire)
- Damage per pellet reduced from 12.5 to 10.5 (for total of 105 damage per shot).
1.42.0.0
Molten Core
- Ultimate Cost reduced by 10%.
1.43.0.0
Overload
- Cooldown decreased from 12 to 10s.
Patch from 10 September 2020.
Rivet Gun (Secondary Fire)
- Recovery time increased from 0.6 to 0.8s.
- Damage increased from 10.5 to 12.5 per pellet (for total 125 damage per shot).
- Shotgun patterns no longer apply random rotation.
Patch from 19 November 2020.
Deploy Turret
- Turret can now be manually destroyed while dead.
Patch from 22 June 2021.
Deploy Turret
- (Parity Adjustment) No longer does less damage on console platforms.
Patch from 06 January 2022.
Rivet Gun (Secondary Fire)
- Ammo cost decreased from 3 to 2.
Tracer
1.23.0.1
Pulse Bomb
- Max damage decreased from 400 to 300.
1.39.1.0
Pulse Bomb
- Damage increased from 300 to 350.
1.41.0.0
Pulse Pistols (Primary Fire)
- Min-Max damage falloff rescaled from 10-20 to 13-23m.
Patch from 14 April 2020.
Blink
- Improved the accuracy of Tracer’s blink movement such that Tracer will more likely end up where the crosshair is pointing.
- Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner.
- Tracer cannot blink through a space where she otherwise cannot fit normally.
- Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer’s height at the start of the blink movement.
Patch from 28 January 2021.
Pulse Pistols (Primary Fire)
- Min-Max damage falloff rescaled from 13-23 to 12-20m.
Widowmaker
1.0.4
Widow’s Kiss (Secondary Fire)
- Base damage decreased from 15 to 12.
- Headshot damage multiplier increased from 2x to 2.5x.
- Players must now wait for the unscoping animation to completely finish before scoping.
Infra-Sight
- Ultimate cost increased by 10%.
1.5.0.2A
Venom Mine
- Explosion no longer damages the player who placed the mine.
Widow’s Kiss (Secondary Fire)
- Charge rate increased by 20%.
1.8.0
Grappling Hook
- New Hero Option: “Grapple Sensitivity”
- Allows players to adjust Grappling Hook’s targeting sensitivity.
1.14.1.2
Grappling Hook
- Cooldown has been reduced from 12 to 8s.
Venom Mine
- Affected targets are now visible through walls to Widowmaker.
1.27.0.1
Grappling Hook
- Cooldown increased from 8 to 10s.
1.26.0.3
Widow’s Kiss (Primary Fire)
- Now has damage falloff applied on her automatic riffle (50% at max range).
1.30.0.1
Grappling Hook
- Now retains momentum when used on environments or structures without a ledge (e.g. walls).
Widow’s Kiss
- Increased the precision of the Relative Aim Sensitivity While Zoomed slider.
1.34.0.1
Infra-Sight
- Reveals enemy health bars.
- Now canceled on death.
1.43.0.0
Grappling Hook
- Cooldown increased from 10 to 12s.
1.44.0.1
Widow’s Kiss (Secondary Fire)
- Charge time required for maximum damage increased from 0.75 to 0.9s.
Patch from 31 August 2020.
Widow’s Kiss
- Max ammo increased from 30 to 35.
Window’s Kiss (Secondary fire)
- Scoped ammo cost increased from 3 to 5 per shot.
- Scoped shots now have up to 50% damage falloff from 60-85m.
Patch from 13 October 2020.
Grappling Hook
- Grapple will now bounce off a surface if the distance between you and the hook is under 2m, canceling the hook and not costing any cooldown.
Patch from 29 October 2020.
Base Health Pool
- Health reduced from 200 to 175 HP.
Patch from 01 July 2021.
Widow’s Kiss
- Damage falloff range increased from 60-85 to 70-100m.
- Minimum damage at max range decreased from 50% to 30%.
Winston
1.8.0
- Critical hitbox volume reduced by 15%.
1.9.0.2
Barrier Projector
- Ability cooldown now starts when the barrier is placed, instead of when it ends.
1.17.2
Barrier Projector
- Now displays a health bar.
1.41.0.0
Barrier Projector
- Duration increased from 6 to 9s.
- Health increased from 600 to 700 HP.
Patch from 18 February 2021.
Base Health Pool
- Health decreased from 400 to 350.
- Armor increased from 100 to 150 (for total HP of 500 with 150 armor).
Wrecking Ball
1.34.0.1
Adaptive Shield
- No longer cancels Roll mode.
1.36.0.1
Minefield
- If a mine lands on a moving platform, it will move along with the platform.
1.39.1.0
Adaptive Shield
- Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield.
Minefield
- Increased projectile speed from 10 to 12 m/s.
- Reduced the activation time from 0.25 to 0.1s.
1.44.0.1
Piledriver
- Affected players’ loss of air control reduced from 1 to 0.5s.
Patch from 30 June 2020.
Roll
- Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage (i.e. multiple boop tech).
Patch from 12 January 2021.
Adaptive Shield
- Shield per target gain reduced from 100 to 75 (base 100 shield gain unchanged).
Patch from 18 February 2021.
Grappling Claw
- Knockback strength reduced by 25%.
Patch from 09 March 2021.
Piledriver
- Fixed a bug that allowed Piledriver to be used in unintended scenarios after a successful Piledriver.
Patch from 01 July 2021.
Quad Cannons
- Minimum damage at max range decreased from 50% to 30%.
Patch from 05 of August 2021.
Grappling Claw
- Now begins on cooldown after respawning.
Adaptive Shield
- Cast time reduced from 0.2 to 0s.
- Duration increased from 7 to 9s.
Minefield
- Proximity mines no longer stick to walls.
Patch from 06 January 2022.
Grappling Claw
- Now has a maximum grapple time of 6s.
Zarya
1.5.0.2A
Particle Barrier
- Power gained from barriers decreased by 20%.
Projected Barrier
- Power gained from barriers decreased by 20%.
1.6.0.2
Particle Barrier
- Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.
Projected Barrier
- Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.
1.8.0
Projected Barrier
- New Hero Option: “Projectile Barrier’s sensitivity”
- Allows players to adjust Projected Barrier’s targeting sensitivity.
1.8.0.2
Particle Barrier
- No longer protects Zarya from knockback.
Projected Barrier
- No longer protects allies from knockback.
1.13.0.2A
Graviton Surge
- Now disables mobility abilities on all affected targets.
1.27.0.1
Energy
- Drain rate reduced from 2 energy per second to 1.6 energy per second.
Graviton Surge
- Radius reduced from 8 to 6m.
1.34.1.0
Particle Cannon (Secondary Fire)
- Explosion radius changed to 2m, regardless of energy level.
1.39.0.1
Particle Cannon (Primary Fire)
- Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during fast moving “tracking aim”.
1.40.0.0
Particle Cannon (Primary Fire)
- Beam width is now fixed at 0.15m. No longer scales with energy from 0.10 to 0.20m.
- Max Beam DPS reduced from 190 to 170 (0 energy beam DPS unaffected).
1.43.0.0
Particle Cannon (Secondary Fire)
- Explosion radius increased from 2 to 2.5m.
- Ammo cost decreased from 25 to 20.
1.46.0.0
Projected Barrier
- Fixed a bug where Zarya’s Projected Barriers could prevent mutual knockdowns from happening between charging heroes.
Patch from 31 August 2020.
Particle Cannon (Secondary Fire)
- Ammo cost increased from 20 to 25.
Patch from 11 March 2021.
Particle Cannon
- Energy decay rate increased from 1.6 to 1.8 per second.
Patch from 03 June 2021.
Particle Cannon (Primary Fire)
- Beam damage now scales from 75-170 damage-per-second, down from 95-170.
Zenyatta
1.1.0.2
Base Health Pool
- Shields increased by 50 (for a total HP of 200 with 150 shields).
Orb of Destruction (Primary Fire)
- Damage decreased from 45 to 40.
Orb of Destruction (Secondary Fire)
- Damage increased from 35 to 40.
Orb of Discord
- Projectile speed has been increased from 30 to 120 m/s.
Orb of Harmony
- Projectile speed has been increased from 30 to 120 m/s.
Transcendence
- Movement speed is now doubled upon activation.
- Healing amount increased from 200 to 300 HP/s.
1.3.0.2
Orb of Discord
- The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.
Orb of Destruction (Primary and secondary)
- Damage has been increased from 40 to 46.
1.8.0
Harmony Orb
New Hero Option: “Harmony Orb Sensitivity”
- Allows players to adjust Harmony Orb’s targeting sensitivity.
Discord Orb
New Hero Option: “Discord Orb Sensitivity”
- Allows players to adjust Discord Orb’s targeting sensitivity.
1.9.0.2
Orb of Destruction (Secondary Fire)
- Cooldown has been reduced from 1 to 0.6s.
- Weapon spread has been removed.
1.19.0.3
Orb of Discord
- Now displays its target’s health bar.
Orb of Harmony
- Now displays its target’s health bar.
1.22.0.1
Orb of Destruction (Secondary Fire)
- Rate of fire reduced by 15%.
1.34.0.1
Orb of Destruction
- Damage increased from 46 to 48.
Orb of Discord
- Effect reduced from 30% to 25%.
Patch from 19 May 2020
Orb of Discord
- Damage amplification increased from 25% to 30%.
Patch from 13 August 2020.
Orb of Destruction (Secondary fire)
- Charge rate increased by 15% (0.6s per Orb down to 0.52s per Orb)
- Rate of fire increased from 8.5 to 9 shots per second.
Patch from 28 January 2021.
Orb of Harmony
- Projectile speed reduced from 120 to 90 m/s.
Orb of Discord
- Projectile speed reduced from 120 to 90 m/s.
- Damage amplification reduced from 30% to 25%.