You don’t design a tool made for professionals, then sell it to amateurs.
Just like you don’t balance an entire game around its pro scene.
If she dives you to DM you, high chance you’re in range for melee…
Hanzo doesn’t care about that.
If you’re in close range, there’s zero chance you’ll miss the critbox.
Shotguns are inconsistent by nature. You’re pretty much guaranteed to have a lot of stuff miss, even point blank.
Nonsensical.
The pattern is entirely random. While the spread is fixed, the pellets can land anywhere in it.
Her rate of fire is high because the damage per pellet is ridiculously low.
Realistically, it’s about 30% to 50% of her theoretical DPS. Simply because it’s a shotgun, not a railgun.
Only on tanks can she land more of her shots, since they will take most of her screen point blank.
You know that how the game has been designed from the ground up ?
Brig was made so people switch off Tracer and Genji.
Reaper was buffed like crazy so that people don’t pick tanks.
Doomfist would make you swap off Ana.
Generalist doesn’t mean you can’t be countered to the point of swapping.
Just like a Zarya will force a D.Va to swap.
They don’t. That’s the whole problem.
Check the wiki, it’s 40% on Live already. It was changed on June 30th 2020.
Or check here: Every balance change by hero logged