EDIT Seems Brigitte got hit yet again.
Congrats support mains! With the release of the new patch notes, every healer has been nerfed!
The list below is the healers who have been nerfed in order to their or current meta at the time.
Ana
[quote=]
Nano Boost
- No longer increases movement speed. (150 Health or something added as compensation. Pretty sure its 100 now)
- Ultimate charge increased by 20%.
Biotic Grenade
- Effect duration decreased from 5 to 4 seconds.
- Healing boost on allies has been decreased by 50%.
Biotic Rifle
- Damage decreased from 80 to 60. (Later increased to 70 for compensation)
[/quote]
Mercy
And when Ana got gutted, dive became meta, making Zen/Lucio/Mercy the most optimal healers, but Mercy was the most optimal above all due to mass rez, ESPECIALLY after this balance change
[quote=]
Resurrect
- While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.
[/quote]
ā¦and you know what happened after that.
And following shortly after came the 11 nerfs to her kit (This isnāt even counting the ones they did on PTR)
[quote=]
Guardian Angel
- Cooldown no longer resets when Resurrect is activated.
Valkyrie
- No longer resets or reduces Resurrectionās cooldown.
Now gives players a bonus resurrection charge.-
- No longer grants a bonus Resurrect charge.
- No longer makes Resurrect instant.
- The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.
- Duration reduced from 20 seconds to 15 seconds.
Caduceus Staff
- Healing beam reduced from 60 healing per second to 50 healing per second.
Resurrect
- Cast time increased from 0 seconds to 1.75 seconds.
- Mercyās movement speed is now reduced by 75% while casting.
- Can now be interrupted when Mercy is knocked back, stunned, or hacked.
Compensation buffs
Valkyrie
- The extra beams created by Valkyrie now ignore enemy barriers.
- Ultimate cost reduced 15%.
- Healing per second increased from 50 to 60.
[/quote]
Mercy is a bit of a mixed bag considering many like her new ultimate while many still prefer her old playstyle. Regardless, she took a LOT of hits.
Brigitte
And now that Mercy/Ana are both gutted, it was around the time Brigitte came into the game, and good lord was she OP.
[quote=]
Shield Bash
- Cone angle decreased from 90 to 60
- Cooldown increased from 5 to 7 seconds.
- No longer can travel or stun targets through barriers.
- Damage reduced from 50 to 5.
- Stun duration reduced from 0.9 seconds to 0.75.
Rally
- Maximum armor per player reduced from 150 to 100.
- Now has a maximum duration of 30 seconds.
- Effect no longer goes through Shields and Barriers.
- Ultimate cost increased 10%.
Barrier Shield
- Shield health decreased from 600 to
500200.
[/quote]
ā¦And then came her mini reworkā¦
[quote=]
Repair Pack
- Now has 3 charges.
- Healing amount changed from 150 to 120.
- Now heals over 2 seconds instead of instantly.
- If you throw multiple packs at the same person, the current duration will be extended by 2 seconds.
Inspire (Passive)
- Healing amount increased from 100 to 130.
- Self-healing from Inspire is now halved.
Compensation/buffs
Whip Shot
- Out-going velocity increased from 60 to 80.
- Retracting time reduced from 0.6 seconds to 0.3.
[/quote]
In my opinion, Brig was stupid strong, but she got gutted. I dont think she needed that many nerfs, and the buffs she got wereā¦well, eh. Aside from a few QoL and bug fixes, the negatives heavily outweigh the positives. This isnāt even mentioning that she caused armor to get bumped in front of shields rather than shields being before armorā¦
Lucio
But since there were now three healers that could do AoE, GOATs became a thing, and Lucio got nerfed alongside Brig during this time. (Iād say out of all the healers, Lucio and Zen got off relatively lucky. Lucio got a TON of buffs prior to GOATs, so thats why this list is smaller than the others.)
[quote=]
Amp It Up
- Speed Boostās amplification reduced from 70% to 50%. (Bumped back to 60%, 10% loss overall)
Crossfade
- Speed Boostās effect reduced from 30% to 20%. (Bumped back to 25%, resulting in a 5% net loss)
Wall Ride
- Speed buff reduced from 40% to 30%
[/quote]
Like I said, this isnāt counting the insane buffs Lucio got that made him amazing, but speed is part of his kit, and this hurt him hard.
Zenyatta
Well, hes fine tbh. But, his overall team effectiveness has been nerfed, especially with dive thanks to discord nerfs.
[quote=]
Orb of Destruction
- Secondary fire rate of fire reduced by 15%.
Orb of Destruction
- Damage increased from 46 to 48.
Orb of Discord
- Effect reduced from 30% to 25%.
[/quote]
Again, this isnāt noting the buffs he got with transcendence, the movement buff, etc.
Moira
After 2/2/2 became a thing, and Moira got THIS buff.
[quote=]
- Heal over time duration increased from 3 to 4 seconds.
- Total healing increased from 50 to 65
[/quote]
She was widely considered a weak main support before 2/2/2 was implemented, mostly due to this nerf
And after that, the complaints started to roll in, resulting in yet another series of nerfsā¦
[quote=]
Biotic Grasp
- Self-healing reduced from 30 to 20 health per second.
- Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).
[/quote]
Baptiste
Unsurprisingly, Moira dropped like a rock after this, all while Baptiste got a buff to his gunā¦
And guess what happened? Marking today, January 23rd, along with the previous nerf to his matrix, Baptiste got demolished.
And with that, that means every healer has gotten a substantially amount of nerfs that have either crippled them, or made them absurdly weaker compared to others.
Oh, I forgot to mention Sym being moved to the damage class. Thats a whole hero gone.
Ok, on a more serious note, do you see a pattern?
While the most optimal main healer is meta, the next optimal healer gets a buff during that main healers meta. And when the meta healer gets nerfed, the one who got buffed recently gets targeted for nerfs.
This isnāt an attack or calling out devs. This is to show the destructive cycle of balance that supports, and almost all tanks, have suffered through. Wonder why que times are so long for DPS? Its because of this right here. Why bother playing a role that always gets CONSTANTLY nerfed?
This is not the right way to go about balancing. This is outright detrimental to the heroes core kits. Iām not a support player, but seeing all these nerfs and barely anything given in return discourages me from ever touching the role.
Big shout out to this Every balance change by hero logged
This helped a ton making this since I canāt remember every balance choice made off the top of my head.