Every balance change by hero logged

Right, and the only buff she got was a compensation buff to whipshot… it’s sad. I loved Brig and she’s barely playable only in niche comps and maps

3 Likes

They also improved her healing on OTHER team mates though, both with repair pack amount and inspire, but that’s the core issue, those things don’t affect herself

There’s two things missing from Zarya. Bubble was able to block pinning from Rein’s charge at launch. I don’t remember what patch changed this. Also her bubble stopped getting charge when someone fell off the map, or hit the cars on oasis.

Zarya’s bubble can still save you from getting killed by Rein’s pin. I don’t recall it stopping charge entirely or making you bounce away, assuming either of those is what you mean. But maybe I’m just forgetting.

Zarya: You’re covered!
Teammate: Welllp, time to go play in traffic!

I just went through the patch notes ctrl+f searching for Zarya and didn’t find anything related to that.

If you could link such to me I’ll gladly add to the topic (when I get my trust level 3 back that is).

What? You are polite, nice, and I can’t think people would report you, and you post a lot. What happened?

I haven’t the foggiest.

I can run off the rails sometimes I’m afraid, but that hasn’t happened recently. I don’t why I dropped, albeit it did happen when the forum changed, I’m actually wondering if it is a bug or something.

Ugh. Brig and Mercy’s lists are just a catalog of sadness.

Also really funny to see Sym was reworked twice, with absolutely no attempts to rebalance her first two versions.

It appears I won’t be getting my trust level back anytime soon. If anyone wants to continue the topic I’ll leave the copy/paste below, should be easier to update from then on.

Sorry about this. My anger issues got the better of me once again and it’s unlikely that I’ll be able to edit the topic further.

Edit: 18/06/2019 - [Updated with Patch 1.37.0.1.](https://playoverwatch.com/en-us/news/patch-notes/pc)
Edit: 14/08/2019 - [Updated with Patch 1.39.1.0.](https://playoverwatch.com/en-us/news/patch-notes/pc#patch-60993)
Edit: 17/09/2019 - [Updated with Patch 1.40.0.0.](https://playoverwatch.com/en-us/news/patch-notes/pc#patch-62065)
Edit: 16/10/2019 - [Updated with Patch 1.41.0.0.](https://playoverwatch.com/en-us/news/patch-notes/pc#patch-62906)
Edit: 05/11/2019 - [Updated with Patch 1.42.0.0.](https://playoverwatch.com/en-us/news/patch-notes/pc#patch-63568)
Edit: 06/11/2019 - Updated with map pools slot.
Edit: 11/12/2019 - [Updated with Patch 1.43.0.0.](https://playoverwatch.com/en-us/news/patch-notes/pc#patch-64346)

<details><summary>Map pools by season</summary>

* [**Season 19** (started 07/11/2019)](https://i.postimg.cc/BnsS7bfp/Season19.jpg):

  * **Assault:** Hanamura, Temple of Anubis, Volskaya Industries.
  * **Hybrid:** Hollywood, King's Row, Eichenwalde.
  * **Control:** Nepal, Lijiang Tower, Busan.
  * **Escort:** Route 66, Watchpoint: Gibraltar, Havana.

</details>

<details><summary>General</summary>

1.1.0.2

* Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted.

1.3.0.2

* Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second).
* Reverted a recent change that reduced the size of heroes’ projectiles.
* Most hero abilities will no longer interrupt quick melee attacks.
* Ultimate abilities will now interrupt quick melee attacks.

1.5.0.2A

* Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.
* Ultimate costs have been increased by 25% for all heroes.

1.8.0.2

* The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).

1.11.1.2A

* Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.

1.16.0.2

* Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.

1.27.0.1

* Some ultimate abilities now restore ammunition after completion for some heroes: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.

1.29.0.1

* Updated visuals for all shields and barriers to increase readability.
* Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.

1.30.0.1

* Made jump height consistent across hero roster.

1.32.1.1

* Damage reduction from armor reduced from -5 to -3.

1.33.0.1

Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.

* **Previous priority order:**  non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
* **New priority order:**  non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.

1.34.0.1

* Beam-type damage is now reduced by 20% when hitting armor:
  * Mei: Primary Fire
  * Moira: Alternate Fire, Coalescence
  * Symmetra: Primary Fire, Sentry Turret
  * Winston: Primary Fire
  * Zarya: Primary Fire

* Damage over time effects are no longer mitigated by armor:
  * Ana: Primary Fire.
  * Ashe: Dynamite.
  * Hanzo: Dragonstrike.
  * Mei: Blizzard.
  * Moira: Biotic Orb.
  * Widowmaker: Venom Mine.
  * Zarya: Graviton Surge.

* Damage boost is now applied when a projectile is fired rather than when it hits a target.
* Knockback distance is now more consistent.
* Heroes that are flying can now be knocked back and slowed.
* A new sound plays when you land a hit while damage boosted.
* A new sound plays when you land a hit, but it doesn’t do any damage.

1.37.0.1

**Assault Game Mode**

* Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
* Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.

1.39.1.0

* Ultimate costs have been increased by 12% for all heroes. 
* Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
* Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.

**New Feature**: Role Queue

Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed [blog post](https://playoverwatch.com/en-us/news/23060961/introducing-role-queue).

1.40.0.0

* Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.

1.41.0.0

* The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.

1.42.0.0

* Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible.

**New Gameplay Option:** High Precision Mouse Input

Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found [here](https://us.forums.blizzard.com/en/overwatch/t/new-feature-high-precision-mouse-input-gameplay-option/422094).

**Competitive Play Update**

* Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC/GMT (10:00 PST, 13:00 EST).

* We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.

1.43.0.0

* Armor damage reduction increased from 3 to 5

**New Feature: “While You Wait”**

In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “While You Wait!” Now you can choose between a variety of game modes to play while you queue for a match

When in queue, players will now be prompted to pick from the following game modes:

* Practice Range – Practice your skills—solo or in a group—against training bots
* Skirmish - Spar with other players without keeping score
* Deathmatch - Compete for the top place on the scoreboard
* Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)

All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.

Note: You don't have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.

</details>
<details><summary>Ana</summary>

1.1.0.2C

Biotic Riffle
* Rate of fire increased by 20%.
* Magazine size increased from 8 to 10.

1.4.0.2

Nano Boost
* Ultimate charge increased by 20%.

Biotic Grenade
* Radius has been increased from 3 to 4 meters.

1.5.0.2A

Nano Boost
* No longer increases movement speed.

1.7.0.2

Biotic Grenade
* Effect duration decreased from 5 to 4 seconds.
* Healing boost on allies has been decreased by 50%.

1.8.0

New option: Nano Boost sensitivity
* Allows players to adjust Nano Boost’s targeting sensitivity.

1.9.0.2

Biotic Rifle
* Damage decreased from 80 to 60.

1.11.1.2A
* You can now disable aim compensation in settings.

1.17.2

Biotic Rifle
* Damage increased from 60 to 70.

1.24.0.1

Biotic Rifle
* Projectiles now pass through allies with full health.
* Ammo increased from 10 to 14.

1.27.0.1

Nano Boost
* Now also instantly heals the target for 300 health.
* Range increased from 30 to 40.

1.28.0.1

Biotic Rifle
* Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.

1.34.0.1

Nano Boost
* Heal reduced from 300 to 250.

</details>

<details><summary>Ashe</summary>

1.36.0.1

Bob
* While Bob is active, Ashe no longer Charges Ultimate ([confirmed bug](https://us.forums.blizzard.com/en/overwatch/t/ashe-just-got-a-cold-hard-nerf-and-its-not-in-the-patchnote/347348/126?)).

1.36.0.1b

Bob
* Ultimate Charges when Bob is active (fixed bug).

1.39.1.0

The Viper
* Reload time per round decreased from 0.3 to 0.25 seconds. 

</details>
<details><summary>Bastion</summary>

1.1.0.2

Configuration: Tank.
* Ultimate cost increased by 10%.

1.8.0:

Configuration: Sentry
* Reconfiguration time decreased from 1.5 seconds to 1.0 second.
* Bullet spread increased by 50%.
* Bullet spread is always at maximum (It no longer increases as the weapon is fired).
* Magazine size increased from 200 to 300.
* No longer deals critical damage.

Configuration: Recon
* Bullet spread decreased by 25%.
* Magazine size increased from 20 to 25.

Self repair
* Can now be used while moving.
* Now bound to secondary fire(formerly Ability 2).
* No longer interrupted by taking damage.
* A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.

Configuration: Tank
* No longer grants bonus armor.

New Passive Ability: Ironclad
* Bastion takes 35% less damage in Configuration: Sentry or Tank.

1.8.0.2 (1.9.0.2 on consoles):

Ironclad
* Bastion now takes 20% less damage while in Configuration: Sentry or Tank(formerly 35%).

1.26.0.3

Configuration: Sentry
* Minimum damage at max range increased from 30% to 50%.

Configuration: Recon
* Minimum damage at max range increased from 30% to 50%.

1.31.0.1

Configuration: Recon
  * Ammo increased from 25 to 35.

Configuration: Sentry
  * Weapon spread decreased by up to 33% while firing.

1.40.0.0

Self-repair

* Self-repair no longer consumes resource while Bastion is at full health.
* Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing.

</details>

<details><summary>Baptiste</summary>

1.36.0.1

Immortality Field
* If it lands on a moving platform, it will move along with the platform.

1.37.0.1

Biotic Launcher
* Increased heal ammo from 10 to 12.

Amplification Matrix
* Ultimate duration increased from 8 seconds to 10 seconds.

1.41.0.0

Immortality Field
* Health decreased from 250 to 200.

1.42.0.0

Biotic Launcher
* Recovery decreased from 0.45 to 0.36 seconds.
* Random spread removed.
* Damage falloff range now begins at 25 meters, up from 20.

</details>

<details><summary>Brigitte</summary>

1.22.0.1:

Barrier Shield
* An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.

1.23.0.1

Shield Bash
* Cone angle decreased from 90 to 60.

1.24.0.1

Rally
* Maximum armor per player reduced from 150 to 100.

Shield Bash
* Cooldown increased from 5 to 6 seconds.

1.27.0.1

Shield Bash
* Cooldown increased from 6 to 7 seconds.

Repair Pack
* An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.

1.29.0.1

Barrier Shield
* Shield health decreased from 600 to 500.

1.31.0.1

Shield Bash
  * No longer can travel or stun targets through barriers.
  * Damage reduced from 50 to 5.

Inspire
  * Cooldown reduced from 1.5 seconds to 1 second.
  * Duration increased from 5 seconds to 6 seconds.
  * Total healing increased from 80 to 100.

1.32.1.1

Rally
* Now has a maximum duration of 30 seconds.

1.37.0.1

Rally
* Effect no longer goes through Shields and Barriers.
* Fixed a bug where armor damage mitigation was too effective when multiple instances of Rally armor were stacked on top of each other.

1.39.1.0

Inspire (Passive)
* Healing amount increased from 100 to 130.
* Self-healing from Inspire is now halved.

Repair Pack
* Now has 3 charges.
* Healing amount changed from 150 to 120.
* Now heals over 2 seconds instead of instantly.
* If you throw multiple packs at the same person, the current duration will be extended by 2 seconds.

Whip Shot
* Out-going velocity increased from 60 to 80.
* Retracting time reduced from 0.6 seconds to 0.3.

Barrier Shield
* Barrier health reduced from 500 to 200.

Shield Bash
* Stun duration reduced from 0.9 seconds to 0.75.

Rally
* Ultimate cost increased 10%.

</details>

<details><summary>D.Va</summary>

1.1.0.2

Defense Matrix
* Cooldown decreased from 10 to 1.
* A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.
* Defense Matrix has been rebound to secondary fire.

Self Destruct
* Ultimate cost decreased by 15%.
* Explosion delay decreased from 4 seconds to 3 seconds.
* Explosion damage no longer damages D.Va.

1.3.0.2

Defense Matrix
* After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).

1.5.0.2A

* Mech health increased from 100 to 200. Armor remains at 400.
* Movement speed while firing increased by 25%.

Call Mech
* Ultimate cost has been decreased by 20%.

1.7.0.2:

* Health increased from 200 to 400.
* Armor decreased from 400 to 200.

Fusion Cannons
* Bullet damage decreased from 3 to 2.
* Number of bullets per shot increased from 8 to 11.

1.8.0

Defense Matrix
* Enemy shots no longer need to travel a minimum distance before they can be blocked.

1.13.0.2A

Defense Matrix

* New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.

1.15.0.2

Micro Missiles (new ability):
* D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.

Defense Matrix:
* Defense Matrix resource meter will now deplete twice as quickly.
* Energy regeneration per second has been increased to 12.5%(formerly 10%).

Boosters

* Fusion Cannons can now be fired while flying.

1.16.0.2A

Boosters
* An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.

1.22.0.1

Micro Missiles
* Explosion damage reduced from 6 to 4.

Boosters
* Impact damage reduced from 25 to 10.

1.32.1.1

Defense Matrix
* Cooldown increased from 1 second to 2 seconds.

1.37.0.1

Defense Matrix
* Reduced length of Defense Matrix from 15 meters to 10 meters.

1.39.1.0

Call Mech
* Pilot ultimate cost reduced by 12%.

Defense Matrix
* Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving.

1.40.0.0

* Fixed an issue where killing D.Va's mech via Environment kill would not always grant the full amount of ult charge.
* Fixed a bug that allowed D.Va's mech to block Earthshatter briefly during the destruction animation.

1.41.0.0

Defense Matrix
* Regeneration rate increased from 12.5% to 16% per second.
* Delay before regeneration begins lowered from 1 second to 0.75 seconds.

1.43.0.0

Defense Matrix 
* Cooldown decreased from 2 seconds to 1.5 seconds.

</details>

<details><summary>Doomfist</summary>

1.20.0.2

Hand Cannon
* Damage reduced from 11 to 6.
* Number of bullets increased from 6 to 11.
* Spread pattern made more consistent.

1.20.0.3

Hand Cannon
* Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet.

1.25.0.1

Meteor Strike
* Bonus movement speed increased from 150% to 200%.

The Best Defense…
* Shield gain increased from 30 to 35 for normal abilities.

1.27.0.1

Rocket Punch
* No longer impacts Symmetra’s Teleporter.
* Now destroys Symmetra’s Sentry Turrets without stopping movement.

1.29.0.1

Hand Cannon
* Damage falloff now starts at 15 meters.

1.31.0.1

Rising Uppercut
  * Loss of air control duration lowered from 3 seconds to 0.6 seconds.

Seismic Slam
  * Maximum range reduced from 20 meters to 15 meters.
  * Targets no longer lose air control while being pulled in.

Meteor Strike
  * Inner ring damage radius increased from 1.5 meters to 2.0 meters.
  * Outer ring maximum damage decreased from 300 to 200.

1.34.0.1

Rising Uppercut
  * Cooldown reduced from 7 to 6 seconds.

Seismic Slam
* Cooldown reduced from 7 to 6 seconds.
* Fixed a bug where Seismic Slam didn’t pull in enemies as intended.

1.39.1.0

Hand Cannon
* Quick melee no longer pauses ammo recharge.

Meteor Strike
* Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike.
* Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike if used while crouched.

Rocket Punch
* Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory.
* Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.
* Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner.

1.41.0.0

Rocket Punch
* Time to reach max charge increased from 1 to 1.4 seconds.

The Best Defense…
* Shield health gained per hit reduced from 35 to 30.

</details>

<details><summary>Genji</summary>

1.3.0.2

Cyber-Agility
* Double jump no longer resets when wall climbing.

Swift Strike
  * No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap.
  * No longer bypasses Junkrat’s Steel Trap.
  * No longer interrupts quick melee attacks.

Dragonblade
  * Duration reduced from 8 seconds to 6 seconds.

1.10.1.2

Dragonblade
* Slightly increased Dragonblade’s swing speed.

1.11.1.2A

* Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.

1.13.0.2A

Deflect
* New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.

1.16.0.2A

Dragonblade
* No longer interrupted when Genji is stunned or hacked.

1.23.0.1

Deflect
* Hitbox size has been reduced.

1.34.0.1

Dragonblade
* Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete.

Swift Strike
* Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch.

1.43.0.0

* Ammo increased from 24 to 30.

</details>
<details><summary>Hanzo</summary>

1.3.0.2

* Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%).
* Maximum projectile speed increased by 30%.
* Arrow size has been reduced by 33%.

1.13.0.2A

* Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.

Storm Bow
* Increased charge speed by 10%.
* Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.

1.23.0.1

Storm Bow

* Projectile speed increased from 85 to 100.

Sonic Arrow

* Cooldown decreased from 20 seconds to 12 seconds.
* Duration decreased from 10 seconds to 6 seconds.
* Radius decreased from 10 meters to 7 meters.

New Abilities:

Lunge
* Press jump while in the air to leap horizontally.

Storm Arrows
* Replaces his existing Scatter Arrow ability.
* Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.

1.24.0.1

Storm Arrows
* Damage decreased from 80 to 70.

1.26.0.3

Storm Arrows
* duration decreased from 6 seconds to 5 seconds.
* cooldown increased from 8 to 10 seconds.

1.27.0.1

Lunge
* Cooldown increased from 4 to 5 seconds.

1.34.0.1

Sonic Arrow
* Detection radius increased from 7 to 9 meters.

1.39.1.0

Storm Arrows
* Storm Arrows ammo reduced from 6 to 5.

</details>

<details><summary>Junkrat</summary>

1.4.0.2

RIP-Tire
* Ability now activates more quickly.

1.9.0.2

Total Mayhem
* Junkrat’s explosions no longer hurt himself.

1.14.1.2A

Concussion Mine
* Junkrat can now hold two mines.

RIP-Tire
* Tire’s movement speed increased by 30%.
* There is no longer a time limit when wall climbing.

1.19.3.1

Concussion Mine
* Now will deal less damage to targets farther away from the explosion’s center.

1.23.0.1

Frag Launcher
* Projectile size decreased from 0.3 to 0.2.

RIP-Tire
* Tire movement speed decreased from 13 to 12.

1.34.0.1

Frag Launcher
  * Impact damage increased from 40 to 50
RIP-Tire.
  * Cost increased by 10%.

1.35.0.1

Frag Launcher
* Projectile speed increased from 20 to 25.
* Grenades now bounce less but explode sooner.
</details>

<details><summary>Lucio</summary>

Sound Barrier
* Ultimate cost increased by 10%

1.3.0.2

Amp It Up
* The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).

1.5.0.2A

Amp It Up
* Healing per second decreased by 10%.

1.7.0.2

New Hero Option: Allow Backwards Wall Ride
* When enabled, allows Lucio to start wall riding while moving backwards.

1.10.0.2A

Sound Amplifier
* Damage increased by 25%.
* Projectile speed increased from 40 to 50.
* Alternate fire now considers vertical orientation when knocking targets back.

Crossfade
* Area of effect radius has been decreased from 30 meters to 10 meters.
* Heal song
  * Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).
  * Self-healing has been reduced by 25%.

Wall Ride
* Movement speed increased by 20% when wall riding.
* Lúcio now receives a burst of speed when leaping off a wall.

1.16.0.2B

Wall Ride
* The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.

1.17.2

* Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.

1.23.0.1

Wall Ride
* Wall riding is less likely to be interrupted along a single surface
* Can now go around corners (both outside corners, and inside corners) without having to leave the wall.
* Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
* Added a minimum time that the jump key must be held before Lúcio can ride around corners.

Soundwave
* No longer consumes ammo.
* Can now be used while reloading.

1.27.0.1

Crossfade
* Aura radius increase from 10 to 12 meters.

Sound Barrier
* Temporary shields granted increased from 500 to 750.

1.34.0.1

Amp It Up
  * Speed Boost’s amplification reduced from 70% to 50%.

Crossfade
  * Speed Boost’s effect reduced from 30% to 20%.

Sonic Amplifier
  * Soundwave now counts towards Offensive Assists.

Wall Ride
  * Speed buff increased from 20% to 40%.

1.40.0.0

Soundwave
* Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended.

1.41.0.0

Crossfade
* Speed boost's effect increased from 20% to 25%

Amp It Up
* Speed boost's amplification increased from 50% to 60%

Wall Ride
* Speed buff reduced from 40% to 30%

</details>

<details><summary>McCree</summary>

1.0.4

Peacekeeper
* Alternate Fire
  * Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds.
  * Bullet damage decreased from 70 to 45.

1.1.0.2

Peacekeeper
* Now maintains full damage at longer distances, but will deal less damage at extreme ranges.

1.1.0.2C

Peacekeeper
* Primary Fire
  * Damage falloff range decreased by 10 meters.
  * Damage falloff amount is unchanged.

Alternate Fire
  * Rate of fire increased by 15%.

Flashbang

* Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds.

1.3.0.2

Deadeye
* Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).

1.12.0.2

Deadeye
* Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds.
* Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged).

1.13.0.2A

Flashbang

* Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).

1.25.0.1

Deadeye
* Range increased from 70 meters to 200 meters.

1.26.0.3

Peacekeeper
* Minimum damage at max range increased from 30% to 50%.

1.29.0.1

Combat Roll
* Cooldown reduced from 8 to 6 seconds.

1.31.0.1

Fan the Hammer
* Damage per shot increased from 45 to 55.

1.34.0.1

Fan the Hammer
  * Damage per shot reduced from 55 to 50.

Deadeye
  * Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds.

1.37.0.1

Peacekeeper
* Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.

</details>

<details><summary>Mei</summary>

1.3.0.2

Blizzard
* Projectile now pierces barriers.
* Radius has been increased from 8 meters to 10 meters.

1.5.0.2

Blizzard
* Ultimate cost has been increased by 15%.

1.8.0

Cryo-Freeze
* Can now be targeted by allies while in Cryo-Freeze.

1.20.0.3

Endothermic Blaster
* Freeze (slow) duration increased from 1 second to 1.5 seconds.
* Weapon alternate fire ammo cost reduced from 25 to 20.

1.22.0.1

Endothermic Blaster
* Primary fire now pierces through enemies.

1.26.0.3

Endothermic Blaster
* Removed all damage falloff from secondary fire.

1.29.0.1

General
* Updated visual effects for all abilities.

1.34.0.1

Endothermic Blaster
  * Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second).

Ice Wall
  * Health reduced from 500 to 400.

Ice Block
* Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall.

</details>

<details><summary>Mercy</summary>

1.1.0.2

Caduceus Staff
  * Damage Boost
    * Effect will no longer stack with bonus damage provided by another Mercy.

Resurrect
  * Ultimate charge cost increased by 30%.
  * Movement is no longer prevented during activation.
  * Guardian Angel instantly resets upon use.

1.3.0.2

Caduceus Staff
  * Healing Beam.
  * Healing-per-second has been increased by 20%.

Resurrect
  * Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds).

1.5.0.2

Regeneration
* Health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds).

1.8.0

Resurrect
  * While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.

Caduceus Staff
  * Zenyatta can no longer be targeted while Transcendence is active
* New Hero Option: Guardian Angel Sensitivity.
  * Allows players to adjust Guardian Angel’s targeting sensitivity.
* New Hero Option: Beam Sensitivity.
  * Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams.

1.9.0.2

Caduceus Staff

* The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

1.15.0.2

Resurrect (formerly Mercy’s Ultimate ability)
  * Ability now targets a single player, instead of every player within a radius.
  * Radius reduced to 5 meters.
  * Ability cooldown is 30 seconds.
  * Mercy is no longer granted invulnerability while Resurrect is active.
* Valkyrie (New Ultimate Ability)
  * Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds.
    * Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended.
    * Caduceus Blaster: Now has infinite ammo and increased projectile speed.
    * Guardian Angel: Increased range and movement speedResurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.
    * Hover: Mercy gains the ability to fly freely, at increased movement speed.
    * Regeneration (Passive): No longer interrupted when Mercy takes damage.

1.16.0.2B

Guardian Angel
  * Players can now glide past a targeted ally using the jump key.
  * Cooldown no longer resets when Resurrect is activated.

Valkyrie
  * No longer resets or reduces Resurrection’s cooldown.
  * Now gives players a bonus resurrection charge.

1.17.2

Caduceus Staff
  * Increased visual readability of Mercy’s healing and damage boosting beams.

Resurrect
  * Cast time increased from 0 seconds to 1.75 seconds.
  * Mercy’s movement speed is now reduced by 75% while casting.
  * Can now be interrupted when Mercy is knocked back, stunned, or hacked.

 Valkyrie
  * While active, Resurrect no longer has a cast time.
  * While active, casting Resurrect does not reduce Mercy’s movement speed.

1.19.3.1

Valkyrie
* No longer makes Resurrect instant.
* No longer grants a bonus Resurrect charge.
* The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.
* Duration reduced from 20 seconds to 15 seconds.

1.27.0.1

Caduceus Staff
* Healing beam reduced from 60 healing per second to 50 healing per second.

1.30.0.1

Valkyrie
* Ultimate cost reduced 15%.
* Healing per second increased from 50 to 60.

1.34.0.1

Valkyrie
* While active, Resurrect no longer has movement speed penalty (not in official notes, verified practically).

1.40.0.0

Guardian Angel
* Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall.

1.41.0.0

Valkyrie
* The extra beams created by Valkyrie now ignore enemy barriers.

</details>

<details><summary>Moira</summary>

1.22.0.1

Biotic Grasp
  * Transparency increased the closer you are to a target.

Coalescence
  * Now becomes more transparent the closer its visual effects are to a player’s camera.

Fade
  * Transparency increased the closer you are to a target.

1.25.0.1

Biotic Grasp
* No longer heal targets behind an enemy barrier (bugfix).

1.27.0.1

Biotic Grasp
* Passive energy regeneration rate increased from 2 per second to 2.4 per second.

1.34.0.1

Biotic Grasp
* Heal over time duration increased from 3 to 4 seconds.
* Total healing increased from 50 to 65.

1.41.0.0

Biotic Grasp
* Self-healing reduced from 30 to 20 health per second.

1.43.0.0

Biotic Grasp

* Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).

</details>

<details><summary>Orisa</summary>

1.11.1.2A

Fusion Driver
  * Damage reduced by 9%.

Protective Barrier
  * Cooldown reduced from 12 seconds to 8 seconds.

1.14.1.2A

Fusion Driver
  * Projectile speed increased by 20% Protective Barrier.
  * Barrier size increase by 20%.
  * Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.

1.16.0.2A

Supercharger
* Can now be interrupted when Orisa is stunned or hacked.

1.25.0.1

Supercharger
* Ultimate cost reduced by 15%.

1.29.0.1

Fusion Driver
* Maximum spread reduced by 20%.

1.34.0.1

Fusion Driver
* Movement speed penalty while firing reduced from 50% to 30%.

1.37.0.1

Protective Barrier
* Barrier can be deployed without interrupting reload.

1.39.1.0

Protective Barrier
* Cooldown increased from 8 seconds to 9.

1.40.0.0

Halt
* Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect.

1.41.0.0

Protective Barrier
* Cooldown increased from 9 to 10 seconds.

1.43.0.0

Base Health
* Base armor increased from 200 to 250 (for a total HP of 450).

Protective Barrier
* Health reduced from 900 to 600.

Fortify
* Cooldown reduced from 10 to 8s.

</details>

<details><summary>Pharah</summary>

1.5.0.2A

 Rocket Launcher
  * Minimum explosion damage has been increased by 13%.
  * Minimum explosion knockback has been decreased to 0%.

 Jump Jets
  * Lift increased by 35%.

1.29.0.1

Concussive Blast
* Cooldown reduced from 12 to 9 seconds.

Rocket Launcher
* Attack speed increased
  * Lowered recovery time between shots from 0.9 to 0.75 seconds.
* Damage redistributed between explosion and impact.
  * Explosion damage reduced from 80 to 65.
  * Impact damage increased from 40 to 55.
* Explosion knock back reduced by 20%.
* Self-knockback amount increased by 25%.

1.34.0.1

Rocket Launcher
* Minimum explosion damage increased from 16.25 to 20.

</details>

<details><summary>Reaper</summary>

1.11.1.2A

Wraith Form
* Ammo is now entirely refilled when Wraith Form is used.

1.12.0.2

The Reaping
* Removed health orbs.
* Now regains 20% of all damage done to heroes as health.

1.13.0.2A

Shadow Step
* Sound effect and VO distance has been reduced by 50%.

1.30.0.1

Hellfire Shotguns
* Spread randomization reduced by 50%.
* Spread pattern adjusted.

The Reaping
* Life steal increased from 20% to 30% of damage dealt.

1.32.1.1

The Reaping
* Life steal increased from 30% to 50% of damage dealt.

1.34.0.1

The Reaping
* Healing received from dealing damage reduced from 50% to 40%.

1.35.0.1

Shadow Step
* Can now be used in air.
* Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second.
* Reaper is now invisible for the entire time it takes to exit shadow step.
* Railings and other breakable objects no longer block teleporting.
* Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap.

</details>

<details><summary>Reinhardt</summary>

1.11.1.2A

Earthshatter
* Effective height has been lowered from 3 meters to 2 meters
* The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.

1.13.0.2A

Rocket Hammer
* Swing speed increased by 10%.

1.27.0.1

Barrier Field
* Decorative insignia no longer protrudes from the shield’s surface.

1.28.0.1

Earthshatter
* Now consistently hits enemies near walls.
* No longer hits enemies that enter the damage cone after the “wave” has passed that area.
* No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
* Always travels up inclines and around the payload.

1.39.1.0

New Passive: “Steadfast”
* Reduces knock back effects by 30%.

Charge
* Fixed a bug that caused Charge's knockback to be applied multiple times.

1.43.0.0.

Barrier Field
* Health reduced from 2000 to 1600.
* Movement speed penalty reduced from 50% to 30%.

Steadfastk
* Knockback resistance increased from 30% to 50%.

</details>

<details><summary>Roadhog</summary>

1.1.0.2

Whole Hog
* Ultimate cost increased by 45%.

1.3.0.2

Chain Hook
* If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.

1.7.0.2

Chain Hook
* Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.
* Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.
* Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.

1.8.0

Scrap Gun
  * Spread decreased by 20%.

Chain Hook
  * Targets are now pulled to a location 3.5 meters away, up from 2 meters.
  * Cooldown increased from 6 to 8.

1.12.0.2

* Head hitbox size reduced by 20%.

Scrap Gun
  * Bullet damage decreased by 33%.
  * Fire rate increased by 30%.
  * Clip size increased from 4 to 5.

1.14.1.2A

Take a Breather
* Can now be used while moving.
* Damage taken while healing has been reduced by 50%.

1.30.0.1

Chain Hook
* Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds.
* Now greatly reduces the target’s momentum upon being hooked.
* Cooldown now begins immediately, instead of after the target has been pulled.

Scrap Gun
* Spread pattern adjusted for both primary and secondary fire.
* Spread randomization reduced by 50%.

Whole Hog
* Knockback maximum velocity increased by 25% (from 8 to 10 meters per second).
* Horizontal recoil decreased slightly.

1.41.0.0

Scrap Gun
* Ammunition increased from 5 to 6.

</details>

<details><summary>Sigma</summary>

1.40.0.0

Hyper Spheres
* Explosion damaged reduced from 35 to 30.

Experimental Barrier
* Added a toggle option for deploying Sigma’s Experimental Barrier.
* Being hacked by Sombra will now recall Experimental Barrier if it were deployed (EMP will still destroy the barrier first if both Sigma and Barrier are in range).

Accretion
* Explosion damage increased from 50 to 60.

Gravitic Flux
* Intro cast time increased from 0.4 seconds to 0.6.

1.41.0.

Kinetic Grasp
* No longer blocks Chain Hook and Whip Shot.

Gravitic Flux
* High gravity effect duration reduced from 1.2 to 0.9 seconds.

Experimental Barrier
* Regeneration rate reduced from 175 to 150 per second.
* Now has a 1 second cooldown after recalling the barrier.
* Initial 0.2 second cast time removed.

1.43.0.0

Experimental Barrier
* Health reduced from 1500 to 900.
* Barrier health regeneration rate reduced from 150 to 120 health per second.

Kinetic Grasp
* Cooldown reduced from 13 seconds to 10 seconds.
* Damage-to-shield gain ratio increased from 40% to 60%.

</details>

<details><summary>Soldier 76</summary>

1.1.0.2
Heavy Pulse Rifle
  * Spread recovery will begin after a short delay (rather than instantly).

Tactical Visor
  * Ultimate cost increased by 10%.

1.3.0.2

Heavy Pulse Rifle
* Bullet spread now happens more quickly when unloading fully-automatic pulse fire.
* Significantly Increased bullet spread recovery time.

1.5.0.2A

Pulse Rifle
* Bullet damage increased from 17 to 20.
* Maximum bullet spread increased from 2.2 to 2.4.

1.11.1.2A

Heavy Pulse Rifle
* Bullet damage decreased from 20 to 19.

1.26.0.3

Heavy Pulse Rifle
* Minimum damage at max range increased from 30% to 50%.

1.29.0.1

Heavy Pulse Rifle
* Number of shots until reaching maximum spread increased from 6 to 9.

1.31.0.1

Tactical Visor
* No longer makes Helix Rockets auto-target enemies.

1.34.0.1

Pulse Riffle
* Damage increased from 19 to 20.

Sprint
* Delay before you can fire the weapon after using Sprint reduced from 0.5 to 0.3 seconds.

Tactical Visor
* Can target RIP-Tire and Immortality Field.
</details>

<details><summary>Sombra</summary>

1.7.0.1

Hack
* Cooldown has been reduced from 12 seconds to 8 seconds
* Time it takes to hack a target has been decreased from 1 second to 0.8 seconds.

1.8.0

New Hero Option: Hack Sensitivity
* Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.

1.9.0.2

Hack
  * Sombra’s teammates can now see hacked healthpacks through walls.

Stealth
  * Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth..

Translocator
  * Cooldown reduced from 6 seconds to 4 seconds.

1.16.0.2A

Hack
* Now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech.

1.20.0.3

EMP
  * No longer blocked by small objects (e.g. sign posts).

Hack
  * No longer gains ultimate charge from health pack healing.
  * Cast time reduced from 0.8 seconds to 0.65 seconds.
  * Now disables the following abilities:
    * Genji—Cyber-agility
    * Hanzo—Wall Climb
    * Pharah—Hover Jets
    * Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
    * Mercy—Angelic Descent

Machine Pistol
  * Machine Pistol spread reduced from 3 to 2.7

Opportunist
  * Enemy health bars are now visible when health drops below 100% (formerly 50%).
    * Her ability to detect enemies through walls at 50% or less remains unchanged.

Translocator
  * Duration increased from 15 seconds to 20 seconds.

1.21.0.1

Hack
* Now goes on a 2-second cooldown when interrupted by damage.
* Now more consistently interrupted when targets break line of sight.

1.26.0.3

Stealth
* Now lasts indefinitely.
* No longer can contest objectives while invisible.
* Movement speed buff decreased from +70% to +50%.

Translocator
* Now lasts indefinitely.
* Can now be destroyed (has 5 health).
* Radius reduced.

1.27.0.1

General
* Reduced the size of Sombra’s head hit volume.

1.34.0.1

Hack
* Cooldown is reduced by half when hacking a health pack.
* Changed the visual appearance to more clearly indicate when something has been hacked..

1.37.0.1

Translocator
* Now clears anti-Heal from Biotic Nade when Sombra uses her translocator to teleport.

1.39.1.0

Hack
* Duration on enemy players reduced from 6 to 5 seconds.

EMP
* Activation time increased from 0.2 to 0.35 seconds.

1.40.0.0

Stealth
* Fixed a bug with Sombra detection radius being affected by player aim pitch.

Hack
* If Sigma is hacked, he will now recall his barrier if it were deployed (EMP will still destroy the barrier first if Sigma and Barrier are in range).

1.41.0.0

Translocator
* Cooldown increased from 4 to 6 seconds.
* Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy.

</details>

<details><summary>Symmetra</summary>

1.6.0.2

Photon Barrier (New Ability)
  * Replaces her existing Photon Shield ability.
  * Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.

Shield Generator (New Ultimate Ability Option)
  * Symmetra’s Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator.

Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).

Photon Projector (Primary Fire)
  * Range has been increased from 5 meters to 7 meters.

Sentry Turret
  * Turrets that can be carried have been increased from 3 turrets to 6 turrets.
  * Cooldown has been reduced from 12 seconds to 10 seconds.

Photon Shield
  * Replaced with the new Photon Barrier ability.

Teleporter
  * Health has been decreased from 200 to 50.
  * Shields have been increased from 0 to 350.

1.25.0.1

Photon Projector
* No longer locks onto targets.
* Range increased to 10 meters.
* Damage ramping now takes 2 seconds per damage level instead of 1 second.
* Damage ramp increased from 30/60/120 to 65/130/195.
* Now generates ammo instead of spending it when hitting a barrier.
* Ammo reduced from 100 to 70.

Alternate Fire
* No longer pierces targets.
* Now explodes on contact.
* Projectile speed increased.
* Charge up speed increased.
* Damage changed to 60 impact / 60 explosive.

Sentry Turrets
* Turret is now placed like a projectile instead of being set in place.
* Can hold a max of 3, down from 6.
* Can now deploy a max 3, down from 6.
* Damage increased.
* Amount of slowing effect increased.

Teleporter
* Can now place the exit up to 25 meters away from Symmetra.
* Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.
* Lasts 10 seconds.
* Health lowered to 300.
* More things can teleport through it (e.g. Junkrat’s RIP-Tire).
* Entrance can be destroyed.
  * If either the entrance or exit is destroyed, the other is removed.

New Ultimate Ability: Photon Barrier
* Deploys a barrier that is big enough to span and cut through an entire map.
* Orientation can be changed by pressing the ultimate button again
* Lasts 15 seconds.
* Has 5000 health.

1.27.0.1

Photon Projector
* Primary fire range increased from 10 to 12.

1.30.0.1

Photon Projector
* Primary fire beam charges up 20% faster.

1.34.0.1

Photon Projector
* Primary Fire’s damage ramps up 20% faster.

1.35.0.1

Teleporter
* Railings and other breakable objects no longer block teleporter placement and teleporting.

1.37.0.1

Teleporter
* Teleporter interact range increased from 1 meter to 1.5 meters.

1.39.1.0

Teleporter
* Now lasts an infinite duration until destroyed.
* Players can destroy their Teleporter with the ability 2 input.
* Cooldown now starts when Teleporter is destroyed.
* Maximum range increased from 25 to 30 meters.
* Teleporter is destroyed if the entrance is more than 40 meters from the exit.

Photon Projector
* Primary fire: Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during "tracking aim".

1.40.0.0

Primary Fire
* Beam width lowered from 0.3 meters to 0.2.
* Beam DPS per level lowered from 65/130/195 to 60/120/180.

1.41.0.0

Photon Barrier
* Duration reduced from 15 to 12 seconds.
* Health reduced from 5000 to 4000.

Sentry Turret
* Damage per second reduced from 50 to 40.

Photon Projector
* Players impacted by the primary fire beam should now hear a louder impact sound.

</details>

<details><summary>Torbjorn</summary>

1.5.0.2A

* Scrap is now automatically generated over time.
* The amount of scrap collected from a fallen enemy has been decreased by 40%.

Forge Hammer
  * Swing speed increased by 25%.
  * Damage decreased by 27%.

1.8.0

Rivet Gun
* Ammo is now loaded earlier in the reload animation.

1.29.0.1

* Reduced the size of Torbjörn’s head hit volume by 10%.

Rivet Gun
* Primary Fire
  * Projectile speed increased from 60 to 70 per second.
  * Reload time reduced from 2.2 to 2 seconds.
  * Turret targets enemy hit by primary fire.

* Alternate Fire
  * Recovery lowered from 0.8 to 0.6 seconds.
  * Damage per shot lowered from 150 to 125.
  * Reload time reduced from 2.2 to 2 seconds.
  * Spread randomization readjusted.

Forge Hammer
* Radius increased to align with Quick Melee.

Deploy Turret
* Turret is now a thrown projectile.
* Automatically builds over three seconds.
  * No longer has different levels.
  * Same damage output as previous level 2 turret.
* Maximum health reduced from 300 to 250.
* Now incurs a 5 second cooldown when deployed.
* Now incurs a 10 second cooldown when destroyed in combat.
* No longer able to deploy a new turret if it’s in combat.
  * While the turret is firing.
  * If the turret has taken damage within three seconds.
* Can now be destroyed using the Interact input.
* Completes self-building once deployed, even if Torbjörn is eliminated.

New Ability: Overload.
* Replaces Armor Pack.
* Lasts for 5 seconds.
* Cooldown is 12 seconds.
* Temporarily grants 150 armor.
* Increases attack, movement, and reload speeds by 30%.

New Ultimate Ability: Molten Core.
* Switches weapon from Rivet Gun to his claw arm
* Lasts 6 seconds.
* Fire up to 10 molten globules that create damage pools where they land for 10 seconds.
  * Globules bounce off walls and ceilings until they hit the ground
* Base damage is 130.
* Damage increases from 130 to 190 against enemies who have armor.

1.31.0.1

Molten Core
* Damage increased from 130 to 160 per second.

1.34.0.1

* Base health increased by 50 armor (250 maximum health).

Overload
* Armor gain reduced from 150 to 100.

1.37.0.1

Rivet Gun
* Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).

1.42.0.0

Molten Core
* Ultimate Cost reduced by 10%.

1.43.0.0

Overload 
* Cooldown decreased from 12 to 10 seconds.

</details>

<details><summary>Tracer</summary>

1.23.0.1

Pulse Bomb
* Max damage decreased from 400 to 300.

1.39.1.0

Pulse Bomb
* Damage increased from 300 to 350.

1.41.0.0

Pulse Pistols
* Damage falloff now starts at 13 meters, up from 10 meters.

</details>
<details><summary>Widowmaker</summary>

1.0.4

Widow’s Kiss
  * Alternate Fire (Scoped Shot):
    * Base damage decreased from 15 to 12 (scoped damage multiplier unchanged).
    * Headshot damage multiplier increased from 2x to 2.5x.
    * Players must now wait for the unscoping animation to completely finish before scoping.

Infra-Sight
  * Ultimate cost increased by 10%.

1.5.0.2A

Venom Mine
  * Explosion no longer damages the player who placed the mine.

Widow’s Kiss
  * Charge rate increased by 20%.

1.8.0

New Hero Option: Grappling Hook Sensitivity
* Allows players to adjust Grappling Hook’s targeting sensitivity.

1.14.1.2

Grappling Hook
  * Cooldown has been reduced from 12 seconds to 8.

Venom Mine
  * Affected targets are now visible through walls (to you as Widowmaker only).

1.27.0.1

Grappling Hook
* Cooldown increased from 8 seconds to 10 seconds.

1.26.0.3

Widow’s Kiss
* Now has damage falloff applied on her automatic primary fire (50% at max range).

1.30.0.1

Grappling Hook
* Now retains momentum when used on environments or structures without a ledge (e.g. walls).

Widow’s Kiss
* Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.

1.34.0.1

Infra-Sight
* Reveals enemy health bars.
* Now canceled on death.

1.43.0.0

Grappling Hook 
* Cooldown increased from 10 to 12s.

</details>

<details><summary>Winston</summary>

1.8.0

* Critical hitbox volume reduced by 15%.

1.9.0.2

Barrier Projector
* Ability cooldown now starts when the barrier is placed, instead of when it ends.

1.17.2

Barrier Projector
* Now displays a health bar.

1.41.0.0

Barrier Projector
* Duration increased from 6 to 9 seconds.
* Health increased from 600 to 700.

</details>

<details><summary>Wrecking Ball</summary>

1.34.0.1

Adaptive Shield
* No longer cancels Roll mode.

1.36.0.1

Minefield
* If a mine lands on a moving platform, it will move along with the platform.

1.39.1.0

Adaptive Shield
* Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield.

Minefield
* Increased projectile speed from 10 to 12.
* Reduced the activation time from 0.25 to 0.1 seconds.

</details>

<details><summary>Zarya</summary>

1.5.0.2A

Particle Barrier
  * Power gained from barriers decreased by 20%.

Projected Barrier
  * Power gained from barriers decreased by 20%.

1.6.0.2

Particle Barrier/Projected Barrier
* Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.

1.8.0

New Hero Option: Projected Barrier Sensitivity
* Allows players to adjust Projected Barrier’s targeting sensitivity.

1.8.0.2

Particle Barrier
  * No longer protects Zarya from knockback.

Projected Barrier
  * No longer protects allies from knockback.

1.13.0.2A

Graviton Surge
* Now disables mobility abilities on all affected targets.

1.27.0.1

Energy
  * Drain rate reduced from 2 energy per second to 1.6 energy per second.

Graviton Surge
  * Radius reduced from 8 to 6 meters.

1.34.1.0

Particle Cannon
* Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level.

1.39.0.1

Particle Cannon
* Primary fire: Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during "tracking aim".

1.40.0.0

Primary Fire
* Beam width is now fixed at 0.15 meters and no longer scales with energy from 0.10m to 0.20m.
* Max Beam DPS lowered from 190 to 170 damage per second (0 energy beam damage unaffected).

1.43.0.0

Particle Cannon (Secondary Fire)
* Explosion radius increased from 2 to 2.5 meters.
* Ammo cost decreased from 25 to 20.

</details>


<details><summary>Zenyatta</summary>

1.1.0.2

* Base shields increased by 50 (now 50 Health/150 Shield).

Orb of Destruction
* Primary fire weapon damage decreased from 45 to 40.
* Alternate fire weapon damage increased from 35 to 40.

Orb of Discord and Orb of Harmony
  * Projectile speed has been increased from 30 to 120.

Transcendence
  * Movement speed is now doubled upon activation.
  * Healing amount increased from 200 to 300 health per second.

1.3.0.2

Orb of Discord
  * The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.

Orb of Destruction
  * Damage has been increased from 40 to 46.

1.8.0

New Hero Option: Harmony Orb Sensitivity
  * Allows players to adjust Harmony Orb’s targeting sensitivity.

New Hero Option: Discord Orb Sensitivity
  * Allows players to adjust Discord Orb’s targeting sensitivity.

1.9.0.2

Orb of Destruction
* Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds.
* Weapon spread has been removed.

1.19.0.3

* Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar.

1.22.0.1

Orb of Destruction
* Secondary fire rate of fire reduced by 15%.

1.34.0.1

Orb of Destruction
* Damage increased from 46 to 48.

Orb of Discord
* Effect reduced from 30% to 25%.
</details>

Wow. Imagine if D. Va had that 200 health, 400 armor back. She could actually tank something.

Wow imagine if mErcy had mass ress back…
She’d be a fun healer again xD

I am back beaches!

Finally got my privileges back so I edited patches 1.42 and so on, all just now. Very big sweeping changes.

I decided to keep out of the experimental mode all together. Too complicated. Maybe I’ll make a another topic just for that. This topic shall remain for the base game changes (“live game” changes"). I’ll stay out of experimental logging same as I stayed away from PTR updates.

Apologies for the delay. I try to behave from now on and not lose my trust level again.

Once again, please keep an eye out for mistakes, I did update 5 or 6 patches in a day, so let me know if you see anything, including formatting and grammar mistakes.

Furthermore, here’s a gif to celebrate my reacquired privileges. I shall put these powers to good memeful uses.

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Any plans to update this post with Patch 1.47?

Gonna be a little while. Lost my privileges again because I said the nickname for Richard.

Very finicky these forums.

I’ve been seeing a lot more people losing privileges and I wonder how much the requirements have increased because I don’t see a lot of people replacing the t3s who are losing them

I feel like this doesn’t belong in the Symmetra section.

Correct of course, I’ll fix it as soon as possible.

Thanks very much! Anything else let me know.

Amazing job, I don’t know how I didn’t see it until now but amazing tracking.

Updated with today’s patch folk.

Once again, any bloopers let me know, and I do mean any, if there’s a dot, comma or capitalization mistakes, I’m listening, I want this to be clear and “standardized” as possible.

If you see something, say something.

And doesn’t look like I’m gonna get my link privileges back, so I’m trying to figure out a cleaner, better way to work around the pseudo-links.

Hey Mozts. Would you be able to move the edit notes to the bottom of the OP? It’s a pain to have to scroll through them all to reach the hero list each time!

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