Please cite where I did so. I have repeatedly and at length expressed that 1.7 was the high water mark of AV content, and is the patch that I would have loved to have gotten. I have NEVER asked for pre 1.5.
AV was getting buffs and fixes all the way up to and including 1.7.
Edit: meant to post this in this thread:
What else is there to say at this point, blizzard made this post specifically to address the issue of AV. And they made it clear that like everything else in classic they’re going to be using 1.12. At this point asking for changes to 1.12 AV is no different than asking for class balance changes.
Now if the people who are interested in 1.5 AV want to have a general discussion about changes to 1.12 great. Until then 1.12 as is, #nochanges .
/shrug and this is where you blame the map instead of the players. Despite that there were plenty of games where a lot of pvp happened in 1.12.
Exactly if you want a huge long lasting fight don’t let the other faction rush. You
know pvp in a BG.
You don’t need 40 people to break a zerg, a handful of people can do it.
Except avoiding pvp is not a successful strat if the other side seeks it out. Now if both sides avoid pvp you basically have a coin toss.
But one side playing D while the other doesn’t actually favors the side playing D in 1.11+. Something that fundamentally changed with reinforcements. That is what you are not understanding.
That you think AV 1.11 is the same as AV post reinforcements really just shows how clueless you are.
One of my all time favorites:
2.3 was a BC patch not a wrath patch, and the mechanics of 2.3 as far as reinforcements go are what exist to today. If we got the same kind of BC we got for vanilla it would have reinforcements.
And as for the actual discussion about when AV really changed in regards to reinforcements and how that impacts classic it doesn’t matter whether that happened in BC or Wrath.
Just that reinforcements created the current retail situation you are whining about not 1.11.
reinforcements are what turned AV into a rush or die game not the removal of NPC’s.
But if horde play D alliance loses by default , when that started to happen alliance simply stopped queuing. And that’s where we are today, both sides simply zerg because there is no alternative.
That is 100% because of reinforcements.
We’re not getting reinforcements so we’re not getting the zerg version.
The people claiming they can’t stop a zerg seem to be mostly people who are just lazy and or bad at pvp.
sneaking through and tagging GY’s that’s not how a zerg works… that’s you know actual pvp strategy that can be countered by pvp. If a handful of stealthers cap a GY and your side doesn’t take it back that is your fault not the fault of the map.
I think this one is a good place to stop:
In 1.12 playing D and breaking the zerg is an actual viable strategy for both sides that can lead to winning, after reinforcements it wasn’t.