The last BASTION of Hope (A Community Made Bastion Ultrathread)
This is a thread that I can not claim that I made by myself, this is a culmination of all the ideas that us Bastion mains have put together to try to see some form of change happen for our favorite āWalking-Gatling Gunā
Currently, as of today (The day that I started making this) April 10th 2018, Bastion is the lowest picked character at every tier gold and above.
Bastion Pick Rates
Bronze 2.09%
Silver 1.10%
Gold 0.56%
Platinum 0.33%
Diamond 0.21%
Masters 0.15%
Grandmasters 0.23%
Overall 0.58%
Since feel like I canāt do quite as good of job at explaining his issues like many of the Bastion mains can I am going to leave a quote here.
Click here to see The Problem
Where did he go? Where is he now?
F-tier, straight after his rework. Funny enough, heās been there for over a year now, which he only got out of for a week when he became OP. Prior he was also F-tier, but he was at least usable back then.
Wasnāt his rework suppose to fix him and make him better?
I thought that too, but the problems that the rework fixed were either bandaids over a broken bone or created new problems altogether.
The net result of his rework.
The positive:
Recon is better
Healing while moving
More accurate
The negatives:
Tank is now more fragile than before
20% Ironclad only equates to 60-ish HP, and before his rework he would get 150 extra armor.
Said armor would be applied AS SOON AS he pressed Q, but now IC only gets added after his animation so heās stuck in a 1.5 second animation (twice) without any protection. I canāt think of any other hero needed protection while ulting.
Heās basically old Hogās self heal when it locked him in place, and Hog then needed the mobility AND the 50% DR. Bastion is suffering like Hog used to.
Sentry was suppose to trade DPS for sustainability, but now itās gutted.
Headshot removal and extra spread were given in exchange for 35% Ironclad, but everyone, including me, realized that was a bad idea.
35% IC was then nerfed to 20% without any compensation.
This turned him from a Glass Cannon into a Glass Pea Shooter.
20% IC only equates to 60 HP, so his TTK (Time To Kill) being gutted was for nothing, when he only got 60 more HP in return.
Recon is not suppose to be his primary mode since if you want to recon, youāre better off playing Soldier 76, since he has smaller hitbox, more mobility, more reliable healing, and burst damage.
Leftovers:
His tank-tread sound is louder than the air raid sirens during WW2, which was added during uprising and gave his ult a free āavoid meā feature.
Still no gold tank cannon (But Genji has a gold melee knife).
Why does no one care about him.
I think itās partly because of Pirate Ship, aka his only relevancy. The other half was because people still have PTSD from his rework that invented the OG Pirate Shipā¦ aka Protect the President.
Ever since his niche became ābarrier bustingā he has fallen behind, because before his rework he was a tank counter. Currently, he sucks at his job and thatās because he canāt punish (TTK was lowered) but in return gets punished for anything he does.
Why his niche is trash.
Orisa has hers on such a low CD (which promotes the Pirate Ship)
Rein has enough counters already
Dive can literally jump right past any barrier, making Bastionās existence null.
Every hero counters Bastion aside from Winston since his damage is so low.
Iāve even done it as Mercy, and before you say āwell the enemy Bastion was badā just note than when youāre jumping around him itās hard for him to track, on top of his TTK being gutted then being slapped with 60 extra HP that does nothing for him.
TL;DR:
The main crux of his problem was that his rework brough in elements that were unnecessary for him, made him OP, and Blizzard reacted with nerfs a week after his rework so NO data was collected and said nerfs completely changed how he plays out now. Neither Mercy, Dva, or now Sombra had to deal with these gut reactions that crippled him.
The biggest problem currently is how low his TTK is. Ironclad was nerfed but his damage was not adjusted. The mutual agreement was Bastion traded sentry damage for sentry survivability. When his survivability got gutted his damage is still at the rework level, and it severly limits how good he is at any type of combat.
Now There are four main camps that Bastion mains fall into when it comes to changing this character
The Camps
I feel like there are four main camps for a Bastion Buff.
Camp 1
Buff Bastionās TTK while nerfing his mobility.
Camp 2
Make Bastion tankier while not touching anything else.
Camp 3
Make Bastion more mobile in Recon/Give him utility.
Camp 4
Make Bastion more adaptable
Iām cool with all 4 tbh
Did I miss anything?
Here is a more fleshed out version of the camps as seen by my friend,
SunderGold:
I would like to re-define the camps based on the specific Mode(s) we want to see buffed, and what sort of buffs we want to see for the Mode(s) we feel should be improved.
BUFF RECON (Rifle)
Rifle
Reduce the speed at which the Recon Rifleās bloom expands. If this is supposed to be Bastionās only reliable long-range weapon, it needs to actually be reliable. His enormous hit-box doesnāt allow him to duel at a distance like Soldier:76, and the nerfs to his Sentry Gun prevent him from trading fire with Widowmaker and Hanzo like he used to. The current bloom recovery also isnāt good enough to let Bastion out-play other heroes in close-to-mid-range duels, because heās as big as a Tank Class hero without having the same toughness or close-range damage as a Tank Class hero. Even his Sentry Mode isnāt good at dueling, because it cannot maintain medium range and has trouble tracking opponents who stand inside of him.
BUFF RECON/SENTRY (Mobility and Positioning)
Speed Burst
As a cool-down E ability in Recon Mode: Bastion transforms his legs into his tank treads, allowing him faster horizontal movement and the possibility of making farther jumps. Either way, Bastion gains a little more ability to safely and quickly traverse the map, as well as to reach better firing positions for Sentry Mode, while still being less mobile than the other Defense heroes. This ability might also work in Tank Mode, or else Tank Mode might get a passive buff to speed.
.
Climbing
As a cool-down E ability in Recon Mode: Bastion climbs walls at half the speed of Genji or Hanzo, or fires grappling wires like Widowmaker which fly out just as fast, but which reel him up at half speed or less. Either way, Bastion gains a little more ability to safely and quickly traverse the map, as well as to reach better firing positions for Sentry Mode, while still being less mobile than the other Defense heroes. This ability might also work in Tank Mode.
BUFF SENTRY (Resistance)
Anti-CC
As a cool-down E ability with short duration: in Sentry Mode, Bastion applies anchors to the ground which prevent him from being moved from that position or knocked out of Sentry form by abilities like Halt, Charge, or Hook. The cooldown for this ability doesnāt start until he leaves Sentry Mode.
.
Extremely Weak Shield
Give Bastionās Sentry Mode an even more limited version of Zaryaās shield as an E Ability. He cannot fire while using it. It can only recharge in Recon Form. It has a short duration, and only protects from the front. Can protect against Charges, Hooks, and explosives like Pulse Bombs, Helix Rockets, and Pharah primary shots. He can still heal while using it.
BUFF SENTRY/TANK (Toughness)
Ironclad
Apply Ironclad as soon as transformation to Sentry or Tank Mode begins; increase Ironclad percentage for Tank Mode to 30%.
.
Armor
Remove Ironclad, bring back bonus armor that applies as soon as transformation begins; apply lesser armor bonus to Sentry.
BUFF TANK (Toughness)
No Self-Damage
Remove self-damage from Tank Mode shots. This is a minor buff which can be applied together with any other buff on this list. Seriously, Bastionās Tank Mode accuracy beyond short range is horrible, it canāt gain altitude like Pharah and Junkrat, and Junkrat doesnāt even take self-damage from any of his explosives anymore.
BUFF TANK (Accuracy)
Projectile or Reticle Size
Increase the hit-box size of Bastionās tank projectiles to something much larger than a tiny bullet, such that clipping someone or something with the animated projectile will trigger its explosion. Currently, you can miss anything by a hair as the projectile clips through it and keeps sailing far past your target. Or at the very least, remove the large hexagon around Bastionās tank-mode reticle ā itās deceptively large and inaccurate.
BUFF TANK (Unpredictability)
Abort Ultimate like McCree
Allow Bastion to end Tank Mode prematurely by pressing Shift to enter Sentry Mode, just as McCree can prematurely end his own Ultimate when he needs a faster firing rate.
.
Variable Ultimate Duration
Change the duration of Tank Mode so that the Ultimate does not end until Bastion has fired a certain number of shots, so that Bastion may continue to behave like an ambush predator by laying in wait for preyā¦ and allow Bastion to end Tank Mode prematurely by pressing Shift to enter Sentry Mode, just as McCree can end his own Ultimate.
BUFF TANK (Flexibility)
Additional Ultimate Mode: Artillery
Give Bastionās Ultimate an additional, immobile Artillery Mode as an analogue to Sentry Mode, which fires the explosive shells in an arc that can clear walls and land on roofs, like Junkratās primary fire.
MAJOR REWORK
Change Bastion's Modes
Remove Tank Mode from the game entirely, make old Sentry Mode into Bastionās Ultimate, and replace current Sentry Mode with an immobile Artillery Mode that arcs explosive shots over walls and onto roofs, like Junkratās primary fire.
.
Overclock Bastion's Modes
Nerf Tank Modeās firepower, buff its speed, and make it an E Ability reconfiguration. Bastionās new Ultimate would instead improve the performance of all of its modes, returning Sentry Mode and Tank Mode to their former glory for a short time and making the Recon Rifle better as well.
REVERT
Blasphemy
Revert Sentry Mode to its old bloom and restore its headshot ability. Reward Bastion players for having good aim.
Which one do you agree with? Maybe Iāll make a poll later
Camp 1
Any ways letās begin with camp 1
This Camp basically asks for a full revert of Sentry while leaving the Recon Changes. In a nutshell that means this:
Old Spread and Headshots are reinstated.
Old transformation time reinstated.
200 ammo clips
As my friend here says,
Mobility isnāt really what Bastion needsā¦ Mobility is for flankers, and squishy small targetsā¦ Bastion is a Machine Gun.
Bastion needs better self sustain. Better: āHolding down areasā
And less: āRun away from any dangerā -.-
A Bastion Should Be Hard to Deal with.
Hard to uproot.
Bastion isnāt a genji. Bastion is a Machine Gun.
Camp 2
Very good video demonstration for A shield idea. For those of you who do not want to watch it. It gives Bastion his own shield that that has 300hp, drains from the same resource as his healing, and only recharges in Recon.
https://www.youtube.com/watch?v=RzhaKlaZ5Tc
Itās unfortunate Iāve made final adjustments to the video (3 times), this is all Iām going to edit because its all I can do lol
Iāve just basically made the resource meter more nicer? and added music to the no sound parts.
Itās still cluttered at the shield part but maybe its a bit easier to understand.
Camp 3
Here is kinda the catch all area so Iām gonna post a few ideas that I liked.
What if Bastion had an E ability to climb walls in Recon Mode? Slower than the ninjas, so it canāt be used as an escape.
Just for reaching the GOOD sniping positions.
I think the spring is much sillier, and would sooner fit Symmetra, who is actually about building odd gadgets from nothing.
A more fitting idea is Bastion have a super-jump. It would have a casting time as Bastion crouches and coils, building up power in its legs, before leaping to a chosen location. Sort of like Reaperās Shadow Step.
It would be less effective as an attack than Winstonās jump because of the casting time.
I also thought of giving him a āpulseā ability in sentry as a form of CC in the areas immediately close to him. Like letting out some excess energy almost like the plasma rifle from Doom 2016.
You could make it so Bastion had to walk for so long in Recon to āChargeā it. I donāt know about any numbers for it but I think that would make him less diveable with out changing his effectiveness against RoadHog, Hanzo, or Widow.
Idk Food for thought. Maybe someone can come up with a better idea from this
Idk if it is even a good idea I just want to bring more ideas to the table
Which hero is Bastion again? Is it that the bearded gnome or the French oo-la-la? (Sarcasm)
Personal thoughts on how to help Bastion:
#1 - Get rid of the current passive. Replace with a new passive that when enemies are eliminated Bastion can pick up scrap to gain 25 armor (max 400 HP/Armor). That way Bastion can reap their own rewards continuously instead of relying on a very situational and easily ignored passive.
#2 - Assign an ability that is similar to S76ās Tactical Visor. As a robot it makes sense Bastion has some kind of assisted targeting program. This ability cannot do critical shots (Like Tact Visor). This ability would work in Sentry Form as well, though by placing it on a resource greatly limits the duration.
Another thing we could add to bastions recon mode, You guys know the emote āAlert! Alert!ā where bastion is in this defensive stance, well that would be the animation for it.
Now imagine he can do that on the move:
reducing the dmg taken (he is armoring up in that emote so it makes sense i guess) or simply increasing his damage, this would probably had to decrease his walking speed other wise we could end up with another roadhog (healing and running away)
It would be an āEā ability that you can turn on for few seconds
short well timed ability should give bastion more skill to use against enemies in tense non tank fights.
But that buff would be for all ya that want some change to the recon mode, as we have discussed the sentry changes already.
Feel free to modify this idea to balance it more
These are some ideas it doesnāt mean that they are exactly fleshed out though and probably will need some work, but they were the ones I felt should be mentioned.
These are some ideas it doesnāt mean that they are exactly fleshed out though and probably will need some work but they were the ones I felt should be mentioned.
Camp 4
Possible Rework
General Changes
E ability: Tankmode
you transform into a weaker tankmode
120 damage per shot
āfootstepā sound decreased to normal audio instead of the echoing ultimate sound
configure time 1 second down from 1.5
5-6 ammo in a clip
2 second reload time
no self damage
This will give him some vertical mobility as well as a way of dealing with fast, flighty heroes. It has less damage potential than recon and sentry but has a higher burst with a splash radius.
New ultimate: Overclock
This will allow rapid switching between modes so you can adapt to the situation at hand vastly increasing his ability to change his specialization in a fight
Overclocked Recon
This will double down on the main point of recon, movement while making his gun not suck during his ultimate
Overclocked Sentry
This will increase his effectiveness as an immovable defensive structure while ulting, much like Torbās level 3 turret
Overclocked Tankmode
This will just be old tank so you can still assault with higher burst like normal but you donāt get the damage of sentry like Overclocked Sentry or the mobility of Overclocked Recon
Thanks to Zirkel for the rework suggestion. I made some adjustments to either clarify or to change some things to be more balanced. (Such as 150 armor instead of 200 and solidified unboosted tankmodeās damage)
ArcticGator's Suggestions
TL/DR: Bastion's main problem is being taken out of the fight by a dive. This can sometimes be mitigated with the help of his teammates through different defensive abilities.
To help make him less drastically reliant on his team and more viable not only against dive comps, he should get one of three tools that would give him more options for counterplay against the other heroes: Offense, Defense , or Mobility .
Click the triangle at the top right for a more in-depth walkthrough.
Bastionās main problem is that if he gets dove on, he will almost certainly die. He canāt avoid this on his own due to his low mobility. He can try avoiding this with the help of his teammates with something like a Reinhardt shield, Zarya bubble, or massive amounts of healing. You can also totally ignore the dive and instead get resurrected by mercy. However, with mercyās recent changes thatās less of a possibility.
Out the number of ways we have, all of them involve Bastion relying solely on his team for survival. The way to make him less reliant on his team is to give him a tool of his own to counteract a dive. We could do this in a number of different ways. There are three ways that I can think of to prevent or dissuade enemies from diving on you:
Offense - A temporary increase in fire-rate bound to an E ability
Overclock
Cooldown: 8 seconds
Duration: 3 seconds
Cast time: 1 second
Bastion can counteract a dive as well as be more effective against tanks and barriers while using this. Since your spread will stay the same, squishies (or 200 health targets) will not be good targets because of all the potential damage youād be wasting. They could also just avoid your attacks by using a movement ability or just disengaging and then youād be left with few resources to prevent their subsequent attack. In the situation of a typical dive, this would be super effective when used against a diving Winston or D.va trying to get in your face.
As a side note, it also adds another layer of skill to the hero by introducing ammo management. Ammo isnāt typically a concern for the current bastion as he usually has more than enough ammo to last during an entire fight. You may often find yourself running out of ammo more often than usual! Reloading at inopportune times can cost you the fight or worse, the match.
Defense - A temporary increase in damage resistance bound to an E ability
Siege Tactics
Cooldown: 8 seconds
Duration: 2 seconds
No cast time.
With this ability, it would take the role of a Zarya bubble, or Reinhardt shield. It behaves similar to Orisa's fortify ability, except Bastion won't be able to move, whereas Orisa can. When you activate it, your damage resistance is increased to 35% for the duration of the ability and you are immune to crowd control effects. Keep in mind this only lasts for 2 seconds though!
This will put Bastion into a more defensive role. The important part of this ability is that it gives Bastion the opportunity for counter-play to abilities like hook, sleep dart, and charge. In the situation of a dive, instead of trying to disengage, you will have to time this correctly to take on the full brunt of the assault. When the enemy D.va, for example, dives you, you should use it when she uses her micro missles. If you are lucky, you might get a Gengi to waste his dash during that period.
Mobility - A temporary increase in movement speed bound to an E ability
Overdrive
Cooldown: 10 seconds
Duration: 4 seconds
No cast time.
This ability will cause Bastion to move at twice his normal movement speed allowing him to quickly engage in a fight or quickly leave a losing battle. An important thing to note with this ability is that when it's used in sentry form, you are immediately transformed into recon form and ready to retreat.
It would perform like a temporary Lucio speed aura, except it only works for you. Using your ability can help you get into positions quickly on control maps, for example. This would also be Bastion's get out jail free card if he finds himself being dived on or focused heavily. In the situation of the dive scenario, you would use this to escape their dive as they use all their movement abilities trying to get to you before you re-engage.
General Changes
On top of other things mentioned in this thread, I think itās a good idea to consider having Bastion be immune to self-inflicted cannon shot damage. Correct me if Iām wrong but I canāt think of another hero that has to deal with self-inflicted ult damage.
Plus, getting onto high ground and sneaky places would be a lot easier without having to worry about your own explosive damage.
Also Blizzard Golden Tank Barrel and Flight of the Valkyries voice line please!!!
There you have it, A culmination of the thoughts that we had Discussed, not just Bastion mains, but people that took their time to respond.
Special Thanks!
Terranguard
ChibiFox
Sundergold
TheCook
Proxillus
ZDamned
PharahHĒntoi
BullRose
JaredMnstr
DrZack
Orion
ArcticGator
Astrobiology
predat0r
And Kolorblind for playing Bastion the best out of all of us
But of all you Blizzard for making this game and this character that we love.
Sources
Overbuff
`https://us.forums.blizzard.com/en/overwatch/t/stop-sign-bastion-is-being-forgotten/32040
`https://us.forums.blizzard.com/en/overwatch/t/bastion-megathread-on-his-current-situation-bug-fixed/11925/189
EDIT: Thank all of you for your views and your likes! Hopefully the Devs will find this and bless us with some word on our nature loving omnic.