Proposed Change to Bastion
Recon Form
Added ability Overclock
Cool down 15 Sec (Counts down while transformed)
Lasts 3 seconds
Overclock lets Bastion move 30% faster and heal with out the use of a resource Bar. But he can not shoot while active.
This change would alow Bastion to Manuver out of fights and help him reposition to areas to maintain a constant movement.
Turret Form
Revert Headshots
Turret Form is changed into two different modes, Shredder Turret and Buster Turret. By pressing E one could transform in between the two. (1.5 second transformation, Shared Clip, Can heal through, reloads gun)
Shredder Turret
Vulnerable to all forms of CC (Stun, Boops, etc)
Spread decreased to 20% Pre rework levels.
Healing Returned to rework Status (No healing while taking Damage)
Fall off distance 35-50
Buster Turret
Invulnerable to Most CC (Hook, Halt!, Charge)
Spread increased from live version by another 35%
Healing while taking damage and while shooting. (Drains Resource Bar 50% faster)
Fall off distance 10-25 meters
These help add a little more depth to the Sentry turret, and helps cultivate new play styles with Bastion. Buster turret mostly designed to face with shields or close targets while Shredder Turret is designed for long distance fights like Bastion was before Rework. It would also make him able to defend from a distance as well as up close and personal…
Tank Form
Healing while Shooting
+50 Armour.
IC takes effect st the beginning of the transformation
Vertical Self knock back increased 20%
Horizontal Self knock back increased 50%
With the healing while shooting and the health increase will give him some more survivability and making him harder to kill while he is transforming. It also puts more emphasis on the movement of tank. Letting Bastion Jump to places to more strategically place himself.
I over shot this rework on purpose and I would like some feed back on it. (Especially on the Fall off differences in between the turret forms.) Any constructive criticism on it is welcome.