This is still an issue!
I am only receiving 13 points per win for ranked games.
Blizzard, you have to admit that this MMR system is not an accurate reflection of a players progression at all.
The issue with using a “bell curve” system, that is purely based on whether a player wins or loses a game, is twofold.
Firstly, its a simple math problem.
As indicated in Blizzards’ blog post about the “bell curve” system, (I tested this in-game) I will earn progressively more points the further along I am in Bronze 5. Currently I gain 13 points per win and around the 250/1000 mark I’ll earn about 65 points per win. However, I also lose more points at this mark.
Now, here lies the issue. If I have progressed up to the 250 mark and I win the next game, I’ll earn the increased amount of 65 points. However, if I instead lose that next game, I will then lose the higher amount of 65 points instead of the 13 points that just got me to 250/1000.
In other words, its a case of 1 step forward, 5 steps back.
This is why players stagnate and can’t progress out of Bronze 5.
Secondly, players who take rank seriously and want to progress up the ranks constantly have to deal with non-participating players that are also placed in this low rank. People who refuse to participate and purposefully ruin the game for the rest of the team. This makes it IMPOSSIBLE for any one player to ever earn a win streak so that they may progress beyond these point increments.
So, Blizzard, you can’t argue that the outcome of a game, based on a win or a lose, is an accurate indication of any one player’s skill in that game. The mechanics of MOBA games is simply way more complex than that.
What you have created here is merely a means to keep a player out of league by demoting them to Bronze 5. This is a surefire way to prevent that player from ever leaving Bronze 5, especially if they are matched with players of a lower skill. Also, I am not convinced that players in Diamond tier have to deal with the same amount of trolls that players stuck in Bronze 5 does.
My suggestion is then the following:
Base a player’s MMR points earned on the scores for each game and not on whether the game was won or lost. Base it on kills, assists, deaths, damage, healing, shielding done and exp earned by that player for each game. This way an outstanding performance of a player may still be rewarded with points even if the game was lost.