Easy
I wish endgame was just a bit spicier
We need an endgame mechanic that, games created with Baal quest completed have the remaining unactivated mobs get harder and harder the more cleared the game is.
Let’s call it King of the Hell in reference to king of the hill’s last man standby mechanic
Like playercount, unactivated monsters still can be modified. Meaning they can be buff up until you activate them
for example: PER % cleared monsters gain +%8 life, 5% xp, +2%dmg, +1% resist(cap 95 to avoid generating immune) and some loot bonus(mf&noloot). also areas under lvl85 gain +1mlvl each 4% cleared up to 85, then when all areas are at least 85, the +1mlvl applied to all
So based on those Placeholder values, if you have cleared 80% of the game, all hell areas will at least be 85, monsters will have % increased life, 160% increased damage, at least all their resist up to 95
Then you have special tokens that randomly drop throughout the game that when you have the right ingredients unlocks special areas that can be open through cube recipe but only at a certain %game cleared threshold
Ie:
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cube something in harrogath corner at 75% to face Bul Kathos revived by nilatak
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cube something near the tainted glasses of act 4 at 85% to turn it into a portal that leads to Diablo 1 hell architecture map filled with sucubus and doom knights
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cube something in town with at least 95% game cleared to turn all remaining monsters into clones of bosses (boss mod)
And at 99% it could generate a special event.
- Could be a Super Special boss Spawn that drops a special item. For example, Tathamet using the model of Reziarfg
http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml
or
- All remaining monsters turn into Bosses (Like bossMod)
This makes all alvl85 which makes the whole game farmable
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It incites people in staying in the same game
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favours party play
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incentivize killing monsters rather than skipping them over more rewarding ones
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less stress on servers caused by spamming new games
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insanely challenging content
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solves the boredom of 99 grind by introducing all monsters in the mix to the time sacrifice of setting up your game
Ps: as always, if you like certain topics, wether it’s mine or other people, don’t just drop a like, reply to them, that’s the only way to keep them rolling in these broken forums with no bump mechanic. I don’t care about likes, I prefer visibility of good ideas