Half baked terror zone and mediocre won’t help player retention… game needs real endgame activities

First of all, terror zone is a lacklustre copy of my long suggested bounty activity. It’s half baked because it missed the most important part, players impact on the mechanic. Players clearing terror areas should generate more terror areas. It’s also badly designed because it increases the mlvl of monsters which hinders attack builds heavily

There are so many cool activity concept that could make the game more interesting

stuff like:

  • Holy grail

a challenge to the first with all items. To ensure the validity of the entries, it only accounts items that were first picked up by you. So no selling of unid items to trick the holy grail.Comes with the introduction of the Holy grail tab


  • the demonic list
  • every time you kill a super Unique, the whole game gains +1mlvl(unactivated mobs, capped at 85-87), when all areas reach mlvl85, the buff to mobs is dmg/life/xp/noloot/resistances

Ideally super uniques would gain more buff than regular mobs, making each next one harder and harder. There could even be some shenanigan with them being allowed to higher mlvl lvl and TC so down the line they can drop everything to compensate the fact that no-loot bonus doesn’t affect them

This would incite people to hunt them

Finally we would have a reason to kill blood raven

We would have a reason to revisit the den of evil for Corpsefire, the barrack for the smith, maggot for coldworm, etc

All especially all those more unknown

People would learn about all the Super uniques and potentially their story

There are like 60 of them

Killing them all could even trigger a special event. Potentially using legendary super Unique removes from the game or some never seen like Reziarfg http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml

People would create games and hunt parties to kill them all, have better farming areas and ultimately trigger the Event


  • Restless Darkness

When you full clear an area, sunbeams appear like in the den of evil and you character says something

At that moment, a time starts

10 minutes(example time) later a message springs

“Darkness has engulfed The far Oasis, evil walks again on this land”

the area is repopulated with monsters, stronger ones

This buff to monsters is similar to what playercount provides

  • dmg
  • life
  • xp
  • no loot

But also

  • mlvl*
  • all resists(including magic and up to 99 )
  • maybe even a bit more density

  • King of the Hell

Game with hell baal quest completed have this mechanic. This mechanic determines the total number of monsters in the game and the least of them are left, the stronger they become.

For more details:

The PERFECT endgame solution!

You have a tracker displaying the % of the game that is cleared. This is where the leaderboard gets it’s data. Highest % reached, highest % boss kills, fastest time to reach 100%


  • The 9 circles of hell

where hell becomes harder each time you complete it. On the last Hell act bosses are harder than regular ubers. First to complete the game on this ultra hard difficulty


  • PVP

every account starts with 100pts, each time you kill somebody you gain 10% of his points if hostility is mutual and 1% if not


  • Bounty Hunting (A)

Every hour the game asks players on the server to kill X type of monster, they are then considered p10&mlvl85(placeholder difficulty), giving more Xp, more items but also way harder to kill and more dangerous. these monsters also giving Points toward the bounty leaderboard

Ie: Go to Natalya and she say “I got report from the order that there is an invasion of Urdar, go kill them and they’ll reward you”


  • Bounty hunting (B)

every new game, Natalya has a contract for you

monsters are gathering in a specific area, gathering troops to launch an assault on a city
she mandates you to go cleanse this area
monsters are empowered and guided by a leader boss
this empowerment consists in dmg/mlvl/life/noloot/resist/density


  • Anya’s personalized art transmuation

demo: https://m.imgur.com/eziwaIc

Step 1: kill nilatak

Step 2: got see Anya which will grant you a free personalization

Step3: put the item you want changed on the left

Step 4: put the item you want the left items to look like on the right

Step5: if out of free personalization put a standard of heroes in the bottom slot

Step 6: click personalize and claim your item

Disclaimer: Have to mention beforehand

  • completing the quest grant you 1 for free, so 3 free shots like Akara’s respec
  • This is only a visual transmutation, not stats is changed to the item in the process
  • Theres also a toggle created to switch Alt art on and Off for people who wants to know what other wear during Pvp (ideally inspect function)
  • there is also a warning message when trading a personalized item
  • The used item is gone… sacrificed in the process, cant get it back
  • this would have for effect to valourize items that look great/special but are bad, ie: Girswold edge or BoneSnap

why standard of heroes? First because it has no value and also Because Standard means “Banner, a visual representation of what you represent” and Heroes, therefor Standard of Heroes means " The visual representation of heores" and Anya Kinda thinks you are a heroe https://imgur.com/VW48DLW

I hate the term Transmog, it doesn’t belong in Diablo franchise, even less in D2, by definition transmog is to change an appearance to look grotestque and funny, that’s not what we would aim in Diablo 2, we want to look good, heroic and intimidating. I’d called it personalized gear

Got any other ideas of additional ladder types, share it

People aren’t as much interested in the ladderboard as some pretend to https://strawpoll.com/2zqsfa4wj/r

as always! If you like or are interested in topics and conversations they generate, reply something, that’s the only way to keep them going for everybody to see them

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The “endgame” of Diablo 2 has been the item grail and/or PVP. It always has been.

If Blizzard were to add an endgame “feature”, people would gravitate to doing only that, quickly get bored of it, then clamor for more end game. Moar… MOAR!!!

This game doesn’t have a monthly subscription like WoW, so outside of any “feature” or changes that brings quality of life, I personally don’t expect anything as far as any additional “end game” content for this 23 year old game.

If they want to pull a surprise rabbit out of that hat, great. But just keep in mind they aren’t getting paid to do it.

Now if they were to release a paid expansion for the game, then the flood gates are open for whatever they want to do, including any new “end game” features they wish to add, which they could draw on player ideas for. But honestly I don’t see that happening.

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Stop being repetitive and posting the same thing over and over, they won’t copy paste your ideas.

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They already copied my bounty suggestion to make their terror zones… poorely but still they did

Absolute delusion in full force

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The whole concept of player retention, doesn’t really apply to a game like this. One without an active subscription or MTX.

Sekscalbutt is back. The forum’s master of second-hand embarassment, archdelusionist and Grand Wizard of narcissism. How did u escape the 19th century asylum?

The most noob statement ever:
“The whole concept of player retention, doesn’t really apply to a game like this.”
You are talking about a 26 year old game who has a player base that dates all the way back to 1997.
I am glad to see noobs joining the game, but you really should keep your comments to your self, else you reveal just how noob you are.

Only one problem seks, you are not a developer! Only someone of your caliber can appreciate the changes you want, mr seks.

Just out of common courtesy, I’m gonna assume you are saying that ironically.

How about something easy like upping the monster count in Terror Zones like Path Of Diablo did with maps? It was awesome to run a map with 400% increase in monsters.

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Awesome idea mate!!!

Your reasoning is beyond the one of the greatest minds of humanity

Please excuse my ignorance and answer my questionings

If your idea is to increase the monster count of endgame areas, what build type would it hurt the most? And in what state is this particular build type right now?

No they didnt.

Player level literally impacts the mechanic… :man_facepalming: like, it was so nice around here with you banned.

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Lol, why would they want player retention if they are releasing D4 in some months? They might actually try to kill the game in order for people to buy the new one.

At least his idea has actually been tried in a Blizzard game before, unlike literally all of yours. o.o

Guess that’s a compliment lol

No it hasnt. Dont fall into the trap of his lies because he posts so much nonsense, he likes to spin things to sound like something he posted is close enough to the result, that it was all him… delusional.

They do not listen to anything this account posts, not with the amount of flags and bans he has.

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you sound half baked with these idiotic suggestions.

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It’s even more fun when he links his own posts in a future post as a source of information on the subject he’s repeating.

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Please dont post these anymore

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