Ways to balance Teleport

Already said it… there is no point in rearranging the maps

The solution to this problem you speak is no making bad areas easier to skip by foot

It’s to make bad areas better which makes their clearing a point of attraction by giving them an incentive to clear the areas

  • the demonic list
  • every time you kill a super Unique, the whole game gains +1mlvl(unactivated mobs, capped at 85-87), when all areas reach mlvl85, the buff to mobs is dmg/life/xp/noloot/resistances

Ideally super uniques would gain more buff than regular mobs, making each next one harder and harder. There could even be some shenanigan with them being allowed to higher mlvl lvl and TC so down the line they can drop everything to compensate the fact that no-loot bonus doesn’t affect them

This would incite people to hunt them

Finally we would have a reason to kill blood raven

We would have a reason to revisit the den of evil for Corpsefire, the barrack for the smith, maggot for coldworm, etc

All especially all those more unknown

People would learn about all the Super uniques and potentially their story

There are like 60 of them

Killing them all could even trigger a special event. Potentially using legendary super Unique removes from the game or some never seen like Reziarfg http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml

People would create games and hunt parties to kill them all, have better farming areas and ultimately trigger the Event


  • Restless Darkness

When you full clear an area, sunbeams appear like in the den of evil and you character says something

At that moment, a time starts

10 minutes(example time) later a message springs

“Darkness has engulfed The far Oasis, evil walks again on this land”

the area is repopulated with monsters, stronger ones

This buff to monsters is similar to what playercount provides

  • dmg
  • life
  • xp
  • no loot

But also

  • mlvl*
  • all resists(including magic and up to 99 )
  • maybe even a bit more density

  • King of the Hell

Game with hell baal quest completed have this mechanic. This mechanic determines the total number of monsters in the game and the least of them are left, the stronger they become.

For more details:

The PERFECT endgame solution!

You have a tracker displaying the % of the game that is cleared. This is where the leaderboard gets it’s data. Highest % reached, highest % boss kills, fastest time to reach 100%

Reward people for killing as many monsters as possible, not just specific areas or skip to bosses