Sanctuary should include Demons and a +magic damage on hit

This is what my endgame concept solves, it’s a great equalizer in term of damage type

Then once you kill baal, games you create have a new mechanic.

The more monsters you kill the harder the remaining ones get

+life, +damage ,+ resistance(including magic)

No more immunities, monsters are capped at 95. Resistances above 95 are added back as extra life

No more magic damage OPness since monsters gain resistance to it