Online difficulty scaling (ODS) revisited

I don’t know about player command

Why not keep playercount bonus to real players in the game which gives a motivation for community gameplay

And have a layer of difficulty that has similar mechanics as playercount but you have to work for it rather than just type a command

This mechanic gives you that and it also has plenty of benefits like giving a challenging endgame and giving players a fun reason to visit every areas of the game, not just the alvl85 with high density