We’ll be making the following changes to increase the performance of select specializations in next week’s realm maintenance.
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.
Additionally, we’re not planning on nerfing any over-performing specializations with this week’s pass, as we want to gather more data and provide more advance notice.
They’re already doing 19k overall in M+, it seemed like demo was going to take home the gold but hey! Locks are finally good in M+ again so I’ll take it
Why destro locks needed a buff: (Not at all lol this one did 29k dps overall, double what the sub rogue did and they both have 4pc) https://www.warcraftlogs.com/reports/YgfptmbWxqHhwJLQ#fight=1&type=damage-done
Just looking at WCL mythic statistics. Why are we buffing Elemental Shaman and not Shadow Priest?
Elemental is the best performing caster besides Demonology which is fed Power Infusion and so its performance logs are skewed. Why are you buffing a spec that isn’t an underdog and not the specs below it?
Why are you buffing Feral’s ST damage when it’s actually good, yes they need help in AOE but why 3% flat increase to all damage, take a look at some logs and stop with your horrible internal numbers. Also not nerfing is just a bunch of BS, some specs are doing way too much damage and need nerfs now, not in a week, who cares about the stupid RWF, maybe they should stop playing busted classes to get ahead.
It’s a start. Nothing too special, but it’s a start.
I did some napkin math on my end looking at my ToP17++ run.
Long story short, it’s roughly 500 DPS increase. Other keys may be higher.
In ToP my Flurry was almost 3 million. So it will go up to roughly 4 million.
Now. On PAPER it should be 25% increase, but, mobs HP stays the same, so they will just die faster, but you won’t just get extra million hit points out of thin air. Ya know what I’m saying? IDK. IDK if it makes sense I’m too high. But anyway, it’s all right. It’s a start.
Also, keep in mind, Blade Flurry accounts for roughly 20-30% of overall damage. So it’s not liek they gave us flat buff. They didn’t.
But, there are some RAID fights where Outlaw is doing well it seems… prob blessed by that RNG at times. So I can see why the only changed Blade Flurry as it is only usable in Keys and some minor cleave in Raids which is practically a joke with 20 other people.