GPU temperature:
Hovers around 73 Celsius while in combat.
Hovers around 68 Celsius idling.
Ramps up to 80 Celsius if I open my Inventory tab.
Edit: The issue is only happening with the Inventory window open. Not during any other time.
Can someone explain to me what’s going on?
Graphics Settings:
1920x1080
HDR: OFF
Vertical Sync: OFF
Limit Cutscene FPS: ON
NVIDIA DLSS: OFF
Max Foreground FPS: 145
Max Background FPS: 30
NVIDIA Reflex Low Latency: DISABLED
Texture Quality: MEDIUM
Anisotropic Filtering: 16x
Shadow Quality: HIGH
Dynamic Shadows: ON
Soft Shadows: ON
Shader Quality: HIGH
SSA Quality: MEDIUM
Fog Quality: MEDIUM
Clutter Quality: High
Fur Quality Level: MEDIUM
Water Simulation Quality: HIGH
Anti-Aliasing Quality: HIGH
Geometric Complexity: HIGH
Terrain Geometry Detail: HIGH
Physics Quality: HIGH
Particles Quality: HIGH
Reflection Quality: HIGH
Screen Space Reflections: ON
Distortion: OFF
Low FX: OFF
Frame rate is capped and 145 at 1080p Resolution for a 3080 is a joke. Even when I do lower it to 120, it still ramps up in temp and fan.
My GPU goes from 50% usage to 80-90% when opening Inventory. I understand that I can cap FPS even low, but the point is I shouldn’t have to for the resolution and lowered settings it already has.
I have also noticed the the GPU will do the same ramping and heating up when displaying the character model on the main menu.
Well like I said, it’s basically rendering two scenes each frame, while you have that screen up. Either cap lower, lower graphics settings or deal with it. Don’t think they are just going to shift gears and completely redo the system.
I mean I suppose they could do a cheap non-animated version mode of it where it just creates a single frame render target and only re-renders it when you change an item. In theory, it might take an afternoon to slap together; assuming their engine isn’t annoying to work with. I know with other engines, like UE5, you can whip something like that up in minutes. No joke, minutes… I’ve done it for projects. You’d just have to squeeze in some code in the rest of the engine for “when gear is changed” to trigger the “update render target” function.
Do you see my Graphics Settings? This is for a 3080 and I have nothing on Ultra and TEXTURE on Medium. FPS is Capped at 145, but still the same result at 120 just 3 degrees lower.
I understand it is rendering 2 scenes, but it is still 1080 resolution with no particle effects or anything intense going on.
It is literally not an issue when things should be GPU intensive.
Not sure, but with the camera down at that front facing angle, it might be doing a lot of work culling or something. Or they might be forcing LOD0/hero level effects/filtering for everything. Or maybe even super sampling it since people want to view their character in all their glory, without jaggies galore. Like that window might actual be rendered at something absurdly large like 2x4k or something, even if you’re playing at 1080p
A lot of times, when they do animated portraits like that, they do some janky stuff where there character is duplicated in some monster closet under the map, but even still, it would have to probably do a custom depth pass. But either way, there’s still probably culling involved.
Hard to say, but I’m not going to risk getting banned RenderDoc’ing it to find out exactly what they are doing.
It’s not normal, and we should not act like it’s normal. It’s a serious bug that can lead to hardware damage. And I’m shocked that Blizzard hasn’t replied to this yet.
As mentioned already, the FPS is capped and I have confirmed that the GPU is limiting FPS at the capped value. Fans are working as intended, ramping up and down depending on temp.
I would hardly say 120 is “high” especially for a 1080 resolution.
There are distinct visually different experiences from 60 to 120. I would agree that beyond that it would be very difficult to discern.
I appreciate you trying to help, but you are clearly not reading what the actual presenting problem is.
I’m having the same issue with similarish specs to the OP - 10900k, 3080 RTX, 32gb ram. I did what you suggested before even reading this thread and that was limiting my FPS - I locked mine as low as 80-90 fps and it still sounds like jets are taking off my my PC is putting of some MAJOR heat. My PC is working harder and producing more heat than it does when I play Cyberpunk 2077 with DLSS running as hard as I can at 1440 - there is no way this is right… something is up but in the meantime I’m going to keep my fps capped at 90fps still just to hopefully avoid any issues but I’d love to hear something from Blizzard on this.
There are now eight (8) recent threads about this issue and Blizzard has not yet acknowledged it. Eight threads and more users who are experiencing the exact same issue with completely different PC components and manufacturers. This is clearly no long an isolated incidence.
You can leave most GPUs running 90-100C for years straight and might have to change the thermal paste once. They are rated to always run at those temps. Do you think crypto miners gave their GPUs a break or tried to limit the temps to something lower like 70C? No lol…
Just set it to 80-90, it’s still plenty fluid enough and you won’t notice much difference going from that to 120. Plus, this isn’t an FPS or anything.
It’s getting hot because it’s rendering more stuff on the screen, which increases GPU load=>heat
You want to lower temperatures for when the screen is displaying that content(shouldn’t be more than 10% of your gaming time, unless you’re some weirdo that simps over your waifu in the character inventory screen)
You’re given the solutions
You complain that they aren’t solutions
Repeat
It’s not a bug, it’s rendering more stuff… This isn’t rocket science.