Same issue here. Downloaded game today. Noticed that the 1-5minute pauses were directly correlated to doing something new (i.e. the first time i leveled during that play session, the first time a certain pop up box appeared, entering a new area etc).
Also happened for every single merchant in the first town like it was struggling to show the character model at the top left.
Has made the game totally unplayable.
My PC is well above the required specs, and when it does run it’s butter smooth.
Edit: audio was continuous during each pause, visual was not.
Edit 2: some of my friends are having same issue with a mixed of hi-res and not hi-res installed.
I thought it was just me but I guess not. It has been happening for at least a day or two now. Every time I open the UI for a merchant, inventory, you name it the game freezes for 5-10secs. It only happens when some overlay is going on too. Getting to be more than annoying.
EDIT: My GPU has been showing 0% since the problem started. Felt GPU fan to make sure was active and it was. Started up Steam to see if my GPU numbers would rise or stay the same and they are up so something is going on with the game. Even got the latest Nvidia driver from May 30th.
Whenever I use my inventory or speak to a vendor ingame my GPU usage and temperature skyrockets to semi dangerous lvls. Normaly the temp stays around 52-55 degrees celsius, but skyrockets to 78-80 when the inventory / vendor / Blacksmith menu is openend. It legit makes me afraid of opening my inventory / salvaging items etc. Pls fix…
I can’t explain why but after a bunch of trial and error the magic fix for me was making max foreground FPS =115 and max background FPS=70. Anything higher or lower and the issue persisted. I included this in my email to them
It’s obviously a UI optimization problem. I have aggressively undervolted my GPU and while it reduces overall wattage on my 3080 from 320watts to 190watts in things like dungeons + open world, etc., it does NOTHING for anything related to UI such as vendoring/inventory. 190watts —> 300 watts just by opening an inventory screen.
My cooling is optimal, so luckily I don’t have an issue with it thermal-wise, but my wife also plays and our power has gone out THREE times now because we hit a huge spike in wattage when we go to vendor after a dungeon. Fix this now.
If Your laptop/PC die due to that voltage spikes that game caused the problem do not exist anymore.
I was playing at low.
Cool laptop with added cooler.
h ttps://www.morele.net/laptop-dream-machines-g1650ti-15pl50-6684809/
Do You know any fix that will revive laptop?
Downloading high res. texture will not help and laptop is after warranty since half year.
Talking to npc killed it.
“My cooling is optimal, so luckily I don’t have an issue with it thermal-wise, but my wife also plays and our power has gone out THREE times now because we hit a huge spike in wattage when we go to vendor after a dungeon. Fix this now.”
Also text above. Tell me more it is my problem and Your game does not couse it.
In another thread, on this topic, I stated the easiest solution:
Limit the update rate of the 3D elements in the menus or give an option to make them non-animated.
Instead of letting them try to render at the same speed as the rest of the game, only update them at like 30-60fps or give an option to limit them (like they did for cutscenes). The problem is that these characters are being rendered with what looks like the same full suite of features as the rest of the game, in terms of lighting and shadows, and are also at very high resolution+quality. So basically, the game is rendering the game world scene, plus the extra stuff in the menus like your character. If you’re playing at high refresh rates, like 144hz, this is going to add a ton more load on the system since it’s basically rendering multiple scenes every frame.
I even threw together a quick UE5 demo exaggerating what I’m talking about, under the assumption that they are using render targets to pull off the 3D elements in the UI. I went back and expanded a little on the demo with a bit more to it to further showcase what I’m talking about:
https://imgur.com/mpueZRb
66w with no menu
72w at 15fps updates (9% increase vs no menu)
95w at unlimited updates (44% increase vs no menu)
This is why a lot of other games won’t render super high quality 3D frames like this. They usually do some cheap stuff where they are unlit or are missing shadows and such, or they cover the whole screen so that they can stop rendering the game world and focus on rendering the menu with 3D elements in it.
You are so unbelievably obtuse. Obviously we “shouldn’t have to” - but look at the facts of what’s happening and why. You can either complain about it, knowing full well how to mitigate it right now, or shut up and deal with the spikes.
By the way, everything Dauntless has said is 100% correct (I read the entire other thread).
LOL. No, I will continue to complain about it because it’s clearly not intentional design. Complaining about it is what causes change. They even opened up an official support for it.
There’s a difference from mitigating something and gimping your experience when you shouldn’t have to.