Part 15 of my posts to try and get D4 improved. I am going to post one-three ideas per day for a month then post a table of contents at the end. Hopefully these can gain some upvotes and dev attention or comment! I was going to just do one post but it would have been way too big. Please upvote and keep it positive guys!!
Legendary Glyphs added to game. Each player can only use 1 legendary glyph. Legendary glyphs only requirement is you must be level 60+. Legendary glyphs have a chance to drop from new rare Glyph chests in Tier IV helltides and on completion of SIGIL 50+ dungeons.
These glyph chests cost 200 cinders. Glyph chests always drop an amount of Glyph Shards with a very small chance of a legendary glyph and always glyph shards. Glyph shards grant a small amount of experience for each glyph you have slotted.
Legendary glyphs have about the same rarity as a unique.
2 Examples:
A) Shooting Star - Range 4 → Range 5 at LV 15. Each paragon node in range adds to all stats instead of one stat. A Shooting Star strikes your location every X seconds dealing fire damage based on your STR, earth damage based on your WILL, lightning damage based on your INT, and shadow damage based on your DEX. (upgrades reduce time for X on shooting star.)
B) Supreme Summoner - Range 4 → Range 5 at LV 15. Each paragon node in range now also adds X% minion attack speed. You can have 1 more of each companion, minion, or conjuration.
Thanks for reading and as always be happy, giggidy giggidy glyph, and may you own level 100 dungeons!