He went to Jared to get this Gems upgrade! đź’Ž

Part 22 of my posts to try and get D4 improved. I am going to post one-three ideas per day for a month then post a table of contents at the end. Hopefully these can gain some upvotes and dev attention or comment! I was going to just do one post but it would have been way too big. Please upvote and keep it positive guys!!

Gems needs a complete rework. I suggest an alternative build for gems here to make them more enjoyable and defining. Nobody uses gems other than skulls in jewels ever. I do not state numeric values as its too hard to balance myself. I kept some effects of previous gems. New gems added to bring total to 13 gems.

A) Amber - All about resource.

  1. Weapon - Lucky hit: X% chance to restore X% max resource.
  2. Armor - X% of your resource is now also resist all.
  3. Jewelry - X max resource.

B) Amethyst - Now all about damage over time.

  1. Weapon - X% chance on kill to cast a random damage over time skill of your class.
  2. Armor - X% Damage reduction from enemies suffering damage over time.
  3. Jewelry - Your damage over time ticks X% faster.

C) Diamond - Now all about barrier.

  1. Weapon - X% chance on kill to gain X barrier for X seconds.
  2. Armor - Barrier Generation (no change)
  3. Jewelry - X% damage reduction while you have a barrier.

D) Emerald - Now all about thorns.

  1. Weapon - X% chance for thorns to strike twice.
  2. Armor - Thorns (No change)
  3. Jewelry - X% Damage reduction from enemies hit by thorns.

E) Fire Opal - Now all about overpower.

  1. Weapon - X% chance for overpower to deal double damage.
  2. Armor - X% life and X% fortify generation. (If ruby is 3% then this could be 2% each)
  3. Jewelry - Gain X% overpower chance. (would have to be low)

F) Jade - All about lucky hit.

  1. Weapon - X% chance your lucky hits trigger twice.
  2. Armor - X% of your lucky hit is also resist all.
  3. Jewelry - Gain X% lucky hit.

G) Obsidian - All about armor. Would have to keep a close eye on values here to make sure it is balanced as armor is very strong.

  1. Weapon - X% chance on kill to gain X% armor for X seconds.
  2. Armor - Gain X armor.
  3. Jewelry - Gain X armor while crowd controlled.

H) Quartz - All about basic skills.

  1. Weapon - X% chance on kill to cast a random basic skill of your class.
  2. Armor - Basic skills generate X% more resource.
  3. Jewelry - Basic Skill attack speed.

I) Ruby - Now all about life.

  1. Weapon - Lucky hit: X% chance to restore X% max health.
  2. Armor - X% Life (No change)
  3. Jewelry - X Life on kill.

J) Sapphire - Now all about fortify.

  1. Weapon - X% chance on kill to fortify for X% health
  2. Armor - Damage reduction while fortified. (No change)
  3. Jewelry - Fortify generation

K) Skull - Now all about minions.

  1. Weapon - X% chance on kill to summon Skull minion for X seconds. This minion
    deals cold and shadow damage.
  2. Armor - Minions gain X% armor.
  3. Jewelry - Minons gains X% attack speed.

L) Tiger’s Eye - All about movement speed. Values would have to be low to compete with other gems as movement is awesome!

  1. Weapon - X% chance on kill to gain X movement speed for 3 seconds.
  2. Armor - X% movement speed bonus.
  3. Jewelry - Gain X movement speed on elite kill for 3 seconds.

M) Topaz - Now all about control impairment defense.

  1. Weapon - X% chance on hit to prevent enemies from using control impairment skills
    or attacks for X seconds.
  2. Armor - Damage reduction while control impaired. (No change)
  3. Jewelry - X% chance to resist being control impaired.

Gem sockets now are meaningful. Each socket has a rarity and associated color for a bonus.
Common (White) - As now (50% chance)
Magic (Blue) - Free to unsocket. (25% chance)
Rare (Yellow) - 10% additonal effect. (15% chance)
Orange (Legendary) - 15% additional effect. (7% chance)
Purple (Mythic) - 25% additioanal effect. (3% chance)

Thanks for reading and as always be happy, polish your gems, and may you be flawless in socketing jewels.

8 Likes

First things first armor needs more sockets, Chest need 6 max 2 min, legs 4 max 2 min, gloves 4 max 2 min, boots 4 max 2 min, shields 4 max 2 min, helms 4 max 2 min, jewelry stays same 1 max 2h weapons 6 max 2 min, 1h 3 max 2 min, offhand 3 max 2 min and introduce a belt slot for potions upto 16 slots min 4 slot.

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And runes. With words. That you can spell things. Like magical incantations.

Honestly the devs wasted a lot of resources coming up with the affixes of this game they could of easily just made different types of armor from sacred plate - wrymscale gave them basic defensive properties and sockets then let the player decide the affixes through gems or runes then slap an aspect on it done and maintain the play the way you want philosophy.

thank but devs only read, interact on twitter, Reddit and discord.
The forum is only for web fan community.

Its a shame because from my experience you are right. I never get devs to say anything I ever posted in Wow, Hearthstone, D3, and D4.

I could see this actually having a place here. Would make an interesting post. I might do it. A way to create new gems maybe or make uber aspects or such is get these correct runes and put them together.

Great stuff as always.

2 Likes

Heart just for the title alone.

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A lot of text mate sorry, can you please make a podcast out of it? or stream it on a platfrom or something? I havent read anything this long since i was 5th grade (i dropped school after that, it wasnt for me).

You think this is long?> Go read some of the other ones. :rofl:

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And fancy hats, we need fancy hats. Not helmets, like social hats.

Gems definitely need work, from having more of them, to your socket ideas, to having the return of Jewels. I would love to see side-quests that would actually add a socket to items beyond the normal amount they could have.

Jared?

What?

Five…
Five Socket…
Five Socket Armor…

Any Any Any…

That Jared?

I was gonna complain about spamming 20+ posts but I honestly hope blizz reads all of this. Don’t think all the ideas are good ones, but that’s just my opinion and you’ve clearly put a lot of thought into this and many of your ideas seem great. Blizz needs these type of people working on the game.

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i mean , i’am all for more meaningful gems indeed.

but this ? eh i’am not sure.
The reason being it’ll be like S1 all over again : if your ring/amulet (though this time it’ll be for the whole equipment) don’t have the exact socket you want (mythic here) you’ll find it lackluster or near unusable.

for example in my case for S1 : i need one socket of any color (for the black heart) and 2 red color one’s
my amulet is purple so i had to use the black on it
for the rings i HAD to find rings with red sockets , otherwise they were useless to me (and it happened often for me to find GREAT rings but with blue / purple socket)

though of course this problem can be fixed by allowing us to reroll the socket.

but as it is , affixes are already a way to make us seek something specific stat wise.
we do not need yet another thing to make otherwise great items (due to great affixes and affixes range) : plain unusable.

There is an actual jewelry store called Jared and no not that Subway scumbag.

Yeah… you got the wrong Jared.

TBH to me this is bloating… They better take the obvious page from D1/2 and LE and add variations to rolls of inherent affixes

Amulet:

AllRes (Standard, say Mage’s amulet)
MS or AS or both (Scout’s/Ranger’s amulet)
Barrier and Fortify gen (Fighter’s/Brawler’s amulet)
Recourse CR/Gen/Max/Min (amulet of Sorcery)
Lucky hit and/or Crit % (Adventurer’s/Wanderer’s amulet)
HP regen and/or Healing received (Priest’s/Bishop’s amulet)

e.t.c.

The other slots don’t need to differ as much as Amus (after all they both contain defensive as well as offensive role) but it is the obvious simple fix to add variance of impact in gear equipped (at least much simpler than adding a second grade of Socketing)

I’d personally much rather have this than combined gems or whatever the idea behind

TLDR - fix loot, don’t bloat it :thinking: :slight_smile:

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I love this idea to have inherants affixes on everything. Can I make a post about it?

Sure thing buddy… :slight_smile:

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