We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).
Classes
Death Knight
Blood
Bone Shield grants armor equal to 70% of Strength (was 50%).
Frost
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Mage
Frost
All damage abilities increased by 9%.
Monk
Windwalker
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Brewmaster
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Rogue
Assassination
All damage abilities increased by 8%.
Warrior
Fury
All damage abilities increased by 8%, except for Bladestorm and Dragon Roar.
Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%).
PVP
Players will now drop PvP flags if they activate Podtender (including Temple of Kotmogu orbs).
Note: this fix will be applied to the live game as soon as possible, before the weekly reset.
As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.
not quite as meaningful as the only ‘nuke’ ability Sin has is Envenom and that’s after you put up the 500 upkeeps you need to keep track of, don’t think the 8% will affect the DoT damage too much
step in the right direction though
good but
why, it’s by far the worst melee spec in all content it doesn’t need a buff/nerf exchange, especially to the one thing it’s just…okay in
Question is, will that 2% buff be enough to make 2h weapons for all those specs viable or is it just a pitty buff by Blizz to make it look like they somewhat care.
Can you guys please shorten the casting time of Fleshcraft, even if it’s just for tank specs? Especially in M+, it’s hard to justify spending 4 seconds every 2 minutes creating shields when the shields get vaporized in less than a second because the shield value is so small. It’s a huge time loss for very little benefit.
blizz make it 15% assassination is so far behind sub and outlaw, 8% might just make it viable in pve but due to the burst meta in pvp 8% just doesn’t cut it.