We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).
Classes
Death Knight
Blood
Bone Shield grants armor equal to 70% of Strength (was 50%).
Frost
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Mage
Frost
All damage abilities increased by 9%.
Monk
Windwalker
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Brewmaster
All damage is increased by an additional 2% while a two-handed weapon is equipped.
Rogue
Assassination
All damage abilities increased by 8%.
Warrior
Fury
All damage abilities increased by 8%, except for Bladestorm and Dragon Roar.
Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%).
PVP
Players will now drop PvP flags if they cast Podtender (including Temple of Kotmogu orbs).
Note: this fix will be applied to the live game as soon as possible, before the weekly reset.
As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.
We’ve had hotfixes multiple days in a row. Finally balance changes are now in their crosshairs and at least seed is being looked at. Chin up fellas, let them do their thing. Stuff will happen.
I remember we said that in BFA S1. Oh there will be fixes after the first tourny.
No spec of DK or lock were played. One MW and one resto druid got eleminated very early. A warrior was subbed in for one game, they lost horrifically, and war was never seen again.
The patch came out, and nothing really changed…
I know it sounds cynicall, but I have pretty much given up on blizzard balancing pvp.