Each of these is a unique account, sharing their story and perspective defending the RP-PvP ruleset, in response to Blizzard’s decision, announced on The WoW Forever Podcast’s PvP episode, not to offer an RP-PvP ruleset at launch.
The ask: give us the same chance Grobbulus got, and let the players prove it. Give us the bottle, we’ll catch the lightning.
TLDR: Summarizing the main points and counterarguments made here:
“What is RP-PvP?”
A ruleset where roleplay naming and conduct rules apply and open-world PvP is always on, so the war between the factions becomes part of the story."Crusader Strike proves RP-PvP fails.”
It was a temporary seasonal server that streamers flooded as a meeting point, and Blizzard didn’t moderate it. Grobbulus and Deviate Delight, the only permanent fresh launches, thrived.“RP-PvP always turns into a regular PvP realm.”
That’s a moderation problem, not a ruleset problem. Enforce RP names and conduct like on any RP realm. Launch it on day one and roleplayers fill it first.“RP-PvP is too niche for its own ruleset.”
Grobbulus was so crowded that Blizzard opened Deviate Delight for the overflow. Emerald Dream thrived from Vanilla until War Mode. Realms emptied when free transfers and War Mode arrived, not because of the ruleset. Grobbulus kept more of its raiders than the biggest PvP realms. Popularity is who shows up on day one. Loyalty is who’s still there years later, and a game called Forever needs the second kind.“Grobbulus was lightning in a bottle.”
There hasn’t been a permanent fresh launch since 2019 to catch it again. Forever is the first.“It’ll split the RP population.”
RP-PvE and RP-PvP have lived on separate realms for 20 years. Leaving RP-PvP out is what splits a community, scattering it across the RP and PvP rulesets.“Just flag on the RP realm.”
One flagged player is just prey: the unflagged choose when to fight, group up first, and unflag the moment they start losing. The constant threat is the whole point, and flagging can’t recreate it.“Just play on a PvP realm.”
That means a megaserver full of troll names and streamer hubs. You can’t stay immersed there.“Just add it later.”
By then everyone has put down roots, and a late “fresh server” fills with people who want a fresh start, not roleplay.“It’s just a vocal minority.”
Most players never post, and the RP-PvP thread has more than twice the replies of any other thread on Forever’s forum. Players have already refunded over this, and the returners Forever won back are watching what Blizzard does next.
But first, a taste of what RP-PvP is like, from Vengy’s years of playing it: world PvP at its heart, and a living world around it.
1. A PvP player who despises RP still fights for RP realms, because the tech already exists, choice costs no one anything, and streamers don’t speak for the players.
2. A 20-year veteran who has never played RP-PvP defends it anyway, because community means recognizing the same 50 faces, layering erases them, and Blizzard found room for a streamer dueling arena but not for RP-PvP.
3. A longtime roleplayer calls a later RP-PvP realm the final nail, because RPers build characters for years, won’t uproot, and neither the RP nor the PvP realm gives them a real home.
4. An RP-PvE roleplayer stands up for RP-PvP, because the two philosophies of roleplay clash and forcing them together breeds reports and hostility.
5. A Grobbulus player who spent seven years on private servers lays out the social contract between players and Blizzard: break their trust and they leave. Refusing RP-PvP is breaking it again.
6. A longtime RP-PvP player refunded Forever, because cutting the ruleset splits a community that never overlapped with RP-PvE in 20 years.
7. A player who cancelled and refunded says Blizzard used a seasonal server it failed to moderate to erase everything Grobbulus proved.
8. A Grobbulus fan calls “lightning in a bottle” disingenuous, because no permanent fresh launch has existed since 2019 to bottle it again, and an RP community can only take root and flourish in a home that isn’t temporary.
9. A PvP player who wanted to try RP refuses to roll on a PvE realm, and guarantees that an RP-PvP realm would embody what Forever is meant to be: community and war between the factions, for years to come.
10. A player since 2004 accuses Aggrend of cherry-picking Crusader Strike and ignoring Emerald Dream, and is fed up with Blizzard blaming the ruleset for communities it neglected.
11. A self-described data nerd on RP-PvP since day one asks how a streamer-overrun seasonal server became Blizzard’s gold standard.
12. A player who started as a teen on Emerald Dream insists RP-PvP IS the World of Warcraft, and vows not to stop until Blizzard changes its mind.
13. A player whose Classic PvP-realm run ended over boost spam and bots says RP-PvP was their way to dodge the memelords, and alt-heavy realms still need a home for mains.
14. An Emerald Dream and Grobbulus player warns Blizzard not to screw this up, because leaving RP-PvP out at launch shatters a community welcomed since 2005.
15. A lore fan drawn in by Grobbulus stories agonizes over which permanent ruleset to pick, after being ready to return to PvP with RP.
16. An RP-PvP guild member scoffs at streamer raids as a novelty, while RP-PvP guilds are the ones who keep world PvP alive for zero reward.
17. An RP-PvP player argues RP-PvP needs its own realm more than RP-PvE does, because RP-PvE can roleplay on a normal realm, but flagging can’t recreate the constant threat that is RP-PvP’s core.
18. A Horde roleplayer demands the RP ruleset itself become RP-PvP, because unflagging yourself in the World of Warcraft isn’t playing your role. A rebuttal against this is provided below.
19. A PvP-realm player replies to the above comment that converting the RP realm isn’t fair to RP-PvE players, and insists Blizzard can afford a separate RP-PvP realm, since War Mode already killed world PvP.
20. A 22-year veteran says RP-PvP is the only ruleset true to a PvP roleplaying game, and begs Blizzard, in the voidwalkers’ words, to send them back.
21. An RP-PvP player resigned to flagging on the RP realm says a delayed launch fulfills Blizzard’s own prophecy, because a late “fresh server” fills with people who don’t roleplay.
22. A player writes to Blizzard demanding it prove it has changed, because the returners Forever won back are watching it listen to streamers and repeat the mistakes that drove them away.
23. An RP-PvP fan tells the cause as a comic fable, in which an old orc in the Valley of Trials tries to explain to a young warrior what he’s still waiting for.
An old Orc sat alone in the Valley of Trials, staring at the horizon.
A young warrior approached him. “Elder, why do you sit here every day?”
The Orc sighed. “I await the return of RP-PvP realms.”
“What are those?”
The elder dropped his tankard.
“REALMS WHERE YOUR ENEMIES HAVE NAMES! WHERE A HUMAN PALADIN CAN BECOME YOUR BLOOD FEUD! WHERE A SIMPLE TRIP TO THE AUCTION HOUSE CAN END IN A THREE-HOUR WAR!”
The young warrior trembled. “But… what if I just want to level peacefully?”
The elder grabbed him by the shoulders.
“THEN YOU HAVE CHOSEN THE WRONG CONTINENT, BOY!”
Just then, a messenger arrived.
“Elder! The developers have announced another discussion about server populations!”
The Orc stared blankly into the distance.
“Another discussion… and still no realm.”
He mounted his wolf and rode toward the Barrens, where a thousand adventurers were killing boars without a single enemy in sight.
And so the prophecy remained unfulfilled.
Bring back RP-PvP. Azeroth wasn’t built for everyone to be friends…
24. An officer of an LGBT guild says RP-PvP was the one place they could be themselves, because the same guild would be targeted on a PvP megaserver.
Let me share another story.
On Deviate Delight, I was an officer in a LGBT guild.
I think it’s fair to say that there is a substantial amount of players in Classic WoW who are actively hostile to LGBT people. If you don’t believe, just read trade chat for 10 minutes. The chat channels in the PVP beta server are foul.
The community on RP-PVP was substantially more friendly towards our guild.
After playing on Nightslayer in Anniversary, I would never in a million years try to create a LGBT guild on that server. I have a very strong conviction that we would have been targeted almost immediately.
Removing RP-PVP removes a space where LGBT people can truly be themselves.
25. The last guild leader remaining on Chaos Bolt accuses Blizzard of lying about Crusader Strike, after their guild cleared all of Season of Discovery with under 40 players on a server Blizzard had locked.
Blizzard is lying. Shocking, right? I know.
But let’s talk about the first 12 minutes of their podcast:
At 5:18 was probably the most superfluous way I have ever heard a dev self congratulate themselves while essentially telling you: “If your friends won’t play on the game mode you want to play on, leave them behind, make new ones! Nevermind we are the ones who will not make a standard game mode (rp-pvp) for you to play on.”
They claim Grobbulus worked for classic rp-pvp, and it did.
Then they claim Crusader Strike Rp-Pvp didn’t work, and they don’t elaborate as to why.
Blizzard’s issues with Crusader Strike were of their own creation:
At the start of SOD, there were a few rp-pvp realms, on NA there was Crusader Strike and Chaos Bolt. Streamers chose Crusader Strike early on as their hub for content and playing, this would have considerably consequences later, as blizzard decided not to enforce the TOS/EULA or server rules as a result.
As time went on, Crusader strike started having population imbalances from streamer influence and associated followers being weaponized to impact resource availability and faction demographics. A problem of blizzard’s own creation since they refuse to this day of addressing gameplay sabotage and the impact of streamer personalities and their fandoms.
Within months, Blizzard’s solution was to offer free transfers off Chaos Bolt to Crusader strike and completely close any new character creation on Chaos bolt by accounts who did not already have characters there. In short order, pretty much the entire playerbase of Chaos Bolt left and Crusader Strike became the go to SOD Mega Server, no longer even listed as an RP-PVP realm, leaving Chaos Bolt to become an empty and all but dead server.
And yes, many of you may ask why I am uniquely posed to speak on this particular matter of history and the reason is quite simple. I am the single Guild leader who remained on Chaos Bolt during Season of Discovery.
My guild stayed behind on Chaos Bolt and picked up the pieces after Blizzard quarantined our server making it impossible for new players to even make a character on Chaos Bolt.
We Managed to persevere despite blizzard’s best efforts to kill us. We had no AH, we helped the few straggling horde get their items as best we could. We even managed to down every piece of content on SOD with a mere active player base on the entire server of less than 40 people for over two thirds of the entire SOD game season. We couldn’t even get new players to join us because Blizzard had ensured that would be impossible, but we managed anyway.
And for the Devs or whoever was actively keeping tabs on us, screw you for lying about what Crusader Strike and Chaos Bolt were.
Make an RP-PVP server, and don’t lie about the reasons why you claim Crusader Strike failed: You made it fail, it was your fault, You created the situation on Crusader strike, not the player base.
26. An Emerald Dream guild founder who grew a military-RP company to over 200 members says the battles they fought could only have happened under the RP-PvP ruleset.
I first started playing WoW in earnest on Emerald Dream as the Paladin Tnsumi, with a guild I and some friends put together called the Sanguine Knights, an RP-oriented guild meant to foster the ideals of knighthood and protecting those who could not protect themselves. It was never anything spectacular and more or less meandered along for a few months.
Eventually I rerolled as the Paladin Luscient and found myself within the guild Kingship of the East, which was a significantly larger guild with players who were thoroughly invested in generating RP content, as well as responding to the calls of PvP. I’ve no doubt the names Heimdal, Hinik, etc are well remembered - for better or worse - from original Emerald Dream players.
Around the time of Wrath of the Lich King I chose to branch out on my own and started The Loyal Company, a guild with a vested interest in military RP, with a focus on PvP, specifically (again) protecting those who could not, and basing ourselves out of Theramore as an expeditionary branch of the Theramore Guard. We captured lightning in a bottle ourselves this time, and the guild grew to over 200 members at its peak, working closely with other guilds such as Clan Battlehammer, Kingship of the East, and House Blackstone to answer the calls of LocalDefense. Characters such as Morttis were known far and wide as threats that needed to be carefully dealt with, specifically because of the PvP part of the RP-PvP ruleset.
This emergent gameplay could not have been fostered in an RP-PvE environment, and the immersion of the world could not have been fostered in a PvP environment. It was the merging of both into a unique ruleset that crafted the world we explored, lived in, and fought for.
The Loyal Company initially survived into Cataclysm, but interest waned and the guild became a shadow of its former self as players moved on to other interests and other games. Simply put, the world was not lived in as much as it had been. I myself stopped playing near the tail end of Mists of Pandaria, moving on to games such as Rift and Darkfall.
When Classic was announced I was very excited, and even moreso when an RP-PvP server was announced in Grobbulus. While I didn’t actively participate in the RP-side as much as I had in my younger years, I still fully appreciated being in and sharing the same world with those who were. I focused much more on PvP this time around and got into the Rank 14 grind, making it to Commander in the bracketing community before I burned out. I also became far more invested in the PvE side and actively raided as a Holy Paladin PUG, managing to acquire my entire Judgement set.
I think at least part of what impacted Grobbulus was the same reason I ultimately stopped playing the second time as well: the community discussion about Classic+, #nochanges, and the expansion treadmill. Many of us wanted a forever home that Classic+ would engender, or at least a forever home that would stay persistent in what it already was, but the idea of going through the same expansions over and over again was not what I had signed up for. I can’t speak from any significant set of data, but I believe this fractured the community.
I had some changes in real life around the same time, but had Classic+ indeed been the road we were going down, I would have much more likely stuck around. So it comes as no surprise when they announced WoW: Forever that I was instantly hooked… you can only imagine my disappointment with the podcast yesterday.
27. A day-one roleplayer from EU Defias Brotherhood, who started a server war that ran for years, insists RP-PvP be judged by 2005, not by 2019 or Season of Discovery.
I think some need to remember what RP is. We dont just have a toon on a screen that we move around but in RP we “become” that character. We feel what they would feel if we were in that situation. Say what they would say. Develop motivations and bias’ for that character as if we were that character. And a RP-PVP server is the only rules etc we can fully express that.
I remember my first entry into contested territory while levelling on EU-Defias Brotherhood. I was hyper aware of any horde even taking alternate routes to my quest spot. There was a sense of danger.
I also remember my first solo world pvp win in Duskwood.
Both were thrilling. Not just for me behind the screen but also for the “me” in the screen.
I dont get that in a pvp only server and Ill never get it in a Rp-PVE server.
Aggrand et al need to look further back that 2019. RP-PvP cant be judged just by those experiences.
One of the main thrusts of WoW:Forever has been to take us back, or allow newer lovers of WoW to experience WoW from 2005 and that should include RP-PvP because that is when it started and thrived.
I began my WoW journey on EU-Earthen Ring, but as soon as the RP-PVP servers were announced I was keen to join. I was there on Day1 of EU-Defias Brotherhood along with my fellow NElf Starseeker Sentinels led by Eain. ( I was Shari Evenstar). From day 1 we had RP based PvP and it brought the RP to life.
I remember that man guilds set there hearthstones to designated areas for quick return to defend their homelands. (The Starseekers set Astranaar as theirs and zealously defended it).
I proposed the Anniversary War on Defias Brotherhood, an event thst continued for many years on the server.
I disagree that RP-PVP server/rulesets would split the RP community. I for one cant RP on WoW without the conflict and find blueshields break my immersion and I know there are others who feel similarly.
An RP-PvP ruleset attracts 2 types of players and it isn’t those who would pick an RP- PvE rules etc over PvE and PvP. An RP-PvP rules etc attracts people like me who want to RP-PvP and PvPers who want to enjoy a PvP server that is likely to be a little more respectful and contain less corpsecamping.
Ganking lowbies etc is RP.
Patrolling your hometurf and 5vs1ing a leveller/resource farmer on your turf is RP
And the above can often spawn some of the great WorldPvP we saw in the opening days of BETA before the trash tourny took over.
RP-PVP servers should not be judged on SOD or 2019 experiences. They should be judged on the same thing Forever has been built on… the hype, the feels of WoW2005
28. A player who never reached max level until they found The Venture Company resigns themselves to a PvP realm, because cutting RP-PvP split their community, not the RP one.
You say you dont want to split the RP community, but RP and RP-PvP are two seperate communities. What you really just did was split up the RP-PvP community. I know i love to RP but WoW isnt WoW without PvP so ill be rolling on a PvP server now and just have to be resigned to not roleplaying in forever. I never made it to max level in OG WoW until i found my community on the RP-PvP realm “The Venture company” so ill play Forever as long as it holds my interest and hopefully make it to max level, but im a tad worried that without my community it just wont be the same. Thank you for atleast responding to the RP-PvP community, but i completely disagree with your reasoning here.
29. A player shares an explanation as to why Crusader Strike was doomed from the start: with server names hidden, everyone piled onto the one realm that wasn’t a coin flip.
bit of history for those who don’t remember.
For SoD, Blizzard announced two PVP servers and one RP-PVP. Blizzard deliberately announced they were not announcing the names of the servers ahead of time.
The reason for this decision was that Blizzard wanted to avoid the player base declaring one server to be “Everyone plays here.” and the other server to be “Dead on arrival. Don’t waste your time playing here.”
This turned server selection into a coordination game. Every player wanted to end up in the server where everybody else would be.
Without server names, players couldn’t commit to a particular server, so they coordinated on the one variable they could see: server type.
The asymmetry is important. The two PVP servers were completely interchangeable, so choosing PVP became a coin flip that risked landing on the less popular server.
The RP-PVP server was unique, so it became a natural focal point.
Blizzard didn’t eliminate coordination. Coordination moved onto the one choice that couldn’t be split into a coin toss.
Esfand, to my knowledge, was the streamer who announced he was going to roll there. That caused a cascade effect that lead to Crusader Strike becoming the most popular server in SoD.
This whole situation played out the way it did because Blizzard made an incorrect decision on how to direct server choice.
I’m dumbfounded that Aggrend has now decided to base the future of RP-PVP in Forever based on how Crusader Strike turned out.
Let’s also not forget that SoD was seasonal. Crusader Strike was a seasonal server. I won’t get into the weeds about how that changes players’ calculus.
Crusader Strike turned out the way it did because of the choice to obfuscate server names until launch. That abnormality was the deciding factor. It shouldn’t be the basis of such an important decision.
Aggrend, please reconsider. I don’t agree with the means by which you arrived at the RP-PVP decision.
Actually think this through instead of just “you think you do but you don’t”-ing us for the millionth time. Please.
30. A former player says RP-PvP is the only reason they’d come back, because the war and the stories players make, not new raids, are what make it Warcraft.
Blizzard, RP-PvP is the ONLY reason I’d come back to WoW and play Forever.
New raids, classes, dungeons, rewards, horizontal system, and all that stuff is great, but none of it means much to me without the right community. What would get me playing again is the chance to experience Azeroth alongside ppl who enjoy the game the same way I do. RP PvP offers something that neither a regular PvP ruleset nor an RP ruleset can recreate on its own.
PvP is inherent to WARcraft (imo), and RP gives it meaning and life. Some of my favorite WoW experiences weren’t quests, boss fights, or anything Blizz designed for us to do. They were the random encounters, spontaneous WPvP, and dope situations that happened because of other players. That’s what makes RP PvP so frickin fun. Sometimes you never know what direction your adventure’s gonna take when you log in!
I think Blizz is overlooking two things super important about our Warcraft universe, that at least Metzen understood. Warcraft’s entire identity has been shaped by war and player stories. The conflict between the Alliance & Horde and the stories players create in the world are the defining parts of the game, since the beginning.
What makes RP PvP different is that we’re not just playing in Blizz’s world. We’re playing in a world our community is makes, and it’s bloody magical. RP isn’t limited to organized events or ppl staying in character. There’s an underlying atmosphere of RP across the entire server, and you become part of it whether you’re trying to or not. I believe RP-PvP gives players a kind of freedom that goes way beyond everything else in the game, and it’d be a damn shame to leave that out of Forever at launch.
Telling us to just flag for PvP on an RP ruleset doesn’t solve anything. On an RP-PvP ruleset, everyone knows what they’re signing up for. The opposing faction is always a potential threat, and that changes how you explore, quest, travel, and interact with the world. Likewise, telling us to roll on a normal PvP ruleset misses the other half of the equation. The RP community brings a completely different vibe. Ppl care about their characters, guilds, reputations, and the world they’re playing in. It’s the combination of RP and PvP that makes it magical.
Grobbulus is a solid example of the awesomeness that can come out of a community like this. There’s a reason why so many of us are asking for RP PvP. Those of us posting are just a fraction of the ones willing to take the time to speak up. Give players the right environment and they’ll create years of content for themselves without Blizz having to do much of anything.
Please, give us RP-PvP at launch. Ppl are gonna pick their rulesets, join guilds, make friends, lvl characters, and sink hundreds of hours into them. Adding RP-PvP later and expecting those interested to just reroll is straight up bad game design. I want Blizz to include us in Forever too, and show us that our community is important too.
Chris Metzen and the OG Warcraft devs created an incredible universe, but whats made WoW special isn’t just the world they built. It was everything that happened when lots of us got thrown into that world together.
Without RP-PvP, I won’t be coming back or resubbing long-term. With it, Blizz would have me back in a heartbeat, and Forever.
Please give us a dedicated RP-PvP ruleset from day one. Don’t forget the WAR in WARcraft!
31. An EU roleplayer who watched merges and War Mode drive RP-PvP players off their realms explains why Forever, built to last, is the first game that can give them a home again.
“Why did retail RP-PvP die?”
Sometime between 2013-2014, MoP/WoD, (unsure when this hit NA) EU RP-PvP realms were forcibly, irreversibly merged with other realms who had no part of, nor care for, the communities of those merged with. The ‘RP’ in RP-PvP became completely unenforced, with the established player base swarmed now by the bad actors, griefers and RP-harassers.
Where roleplayers could once unite together to protect the ruleset they cherished and nurtured, now they became the minority in their own servers. RP groups of 10 players would have full 40 player raids swoop in and corpse camp them. Call for more guilds to help you, and these griefers would swarm even more, assuming that other gankers were not already griefing the groups you called to help.
“PvP happened on a PvP server.” - No, PvP happened on an RP-PvP server. They were created, and up until that point, maintained, for a reason. As opposed to the wild west of PvP, RP-PvP had (and should have) strict rules on naming, and anti RP-disruption enforcement, to where unfaithfully, excessively sabotaging any attempt for RP’ers to roleplay the game was actionable. This is all mentioned above but repeated here as emphasis.
As roleplayers were relentlessly hunted and griefed off their own servers, many people sought out Argent Dawn, the largest EU RP-PvE server. Not out of a desire or willingness to drop RP-PvP, but as a necessity as the RP in RP-PvP was now obliterated.
Any lingering RP-PvP remnants that attempted to limp on found their efforts ‘rewarded’ with again, the forced change of warmode. The final nail in the coffin that now annihilated any attempts at salvaging any RP-PvP with anyone left there. Your default PvP server was now made PvE, as opting into warmode would phase characters into completely unrelated communities once more, another crowd of anonymous players you’d never seen nor played with. Any sense of realm identity that remained for RP-PvP had stomped out by Blizzard themselves with the introduction of warmode.
“Why now, why this time? What’s different?”
..Deluding myself if there’s any RP-PvP opposers asking this, but I hope so
And in this case, very simple!! No doubt the same as most anyone excited for Forever:
- WoW:Forever offers players an unprecedented, fresh experience based on the original version of WoW that we all so fondly love, cherish and remember.
- The players that are disillusioned with retail’s gameplay or story direction can dive back into a world of faction conflict and an Azeroth-focused game world.
- Where those of us that choose to delve into transmog and collection, HD models (or absolutely no transmog, and SD models) both have a viable home - Or would, were we given the RP-PvP option.
- I have encountered some new players in the beta alone, no doubt more are interested in the full launch. Why should we deny them RP-PvP as an option because one absolutely flawed, terrible example of an ultimately niche, mishandled server failed just because it had an unenforced RP-PvP tag attached?
- The introduction of items such as the night’s watch torch, campfires, new zones combined with a toy collection into much more solid faction identity offers a never seen before opportunity for roleplay ventures.
- No flying is a golden opportunity to return organic travelling into face to face, tooth and nail RP-PvP encounters.
- A big emphasis is returning to our roots to experience Azeroth again (with the Forever twist). How can we have that without a core, fundamental feature for a specific playstyle that catered to us back then, but does not exist now? It has no viable alternative.
- New gameplay content offers a viable alternative for current, or former RP-PvP classic players to transition over to WoW:Forever, where they will be able to enjoy a game that is having updates as well as keeping their preferred RP-PvP home that retail lacks.
We know this version of WoW is designed with longevity and permanence in mind. There is no uncertainty of it switching to different expansion servers, of being temporary, content updates will exist. Reasons that dwindled the Classic RP-PvP playerbase will not be present here. Similarly, the rulesets will remove the killing factor of server merges for the retail versions of RP-PvP that stood the test of time for years.
If multiple RP-PvP servers across regions could thrive for years, on versions of the game where the playerbase was split across countless server options, the RP-PvP community can come together and thrive on a singular RP-PvP ruleset option for each WoW:Forever region.
I’ll let Isair close this one out. They said it better than I could:
Blizzard’s choice regarding RP-PVP is the biggest single blunder in the Classic space since the infamous “You think you do, but you don’t” incident.
The reason that incident is still brought up to this day reflects the playerbase’s deep distrust of Blizzard.
When Forever was announced, I felt like I was walking on air. The magic was back!
Then I saw the ruleset screen and immediately noticed the lack of RP-PVP. A pit in my stomach grew. “Surely we can convince Blizzard to give us RP-PVP if we make a little noise”, I thought.
We’ve made more noise than anybody. Nobody have been more effective and organized than us. We are your most loyal players. We make our own fun during content droughts.
This is the single biggest demand.
Even if you have no interest in RP-PVP, this is the canary in the coal mine. Our section of the player base has organized the most impressive display of passion over a subject in years.
Will Blizzard listen to the players or will they ignore them?