Well since we havent had an update or blue post for 2 months on known issues. Here are some more and please feel free to add onto it. I will also be sending in these bug reports every time i log in.
Discombobulator Ray - IT does not dismount players and is useing a fix put through around 2.0.8 TBC. When it should be in its 1.12 state. Here are some quotes from wowhead.
" By Pinkhead (834 – 13·16) on 2006/11/30 (Patch 1.12.1)
This is a very useful thing to have as 40 reduced damage is not that good but it also dismounts your target. And you can sell it because they are not bop."
"By Rigors (6,638 – 4·7·64) on 2006/12/13 (Patch 2.0.1)
These things are extremely useful for four reasons: 1. dismounts targets 2. cheap to make 3. not bop, so you can sell them 4. does not require engineering, so you can hand them out to friends or alts.
also, in the expansion, a priest or mage can dismount in the air next to someone, hit them with one of these, then levitate or slowfall safely down while the target hits with a considerably smaller amount of safety."
"By Grimosh (1,865 – 1·19) on 2007/01/30 (Patch 2.0.6)
This item has become one of the chief weapons in an Engineers arsenal for Air to Air combat. Coupled with the Parachute Cloak , this item allows you to turn your target into a leper gnome, dismounting them from their gryphon or wyvern, and causing them to plunge to their demise."
Here is a video from 2006
Skull of Impending Doom - Is also using the TBC Fix in Patch 2.0.1 (2006-12-05): The “Skull of Impending Doom” has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
I would also direct you to the user on reddit who did testing and many on these forums aswell.
Battle Chicken - Currently still stays frozen in place and should be attacking nearby enemies.
Gnomish Death Ray - The Charged damage you take when using it is currently ignoring absorbs when it shouldn’t.
" The charge damage to the wearer is physical damage and can be absorbed by shields (For example, a gnomish harm prevention belt, mana shield)
The damage is negated by the Paladin’s blessing of protection and divine shield.(note: 1.9 patch notes say that this is supposed to be fixed but as of 1.11.1, this still works)."
comments from wowhead from 1.12
“By moniker127 [on 2006/09/20] (Patch 1.12)
Howdy. Im a 35 paladin, and im developing a god complex. I havent lost a single duel to anyone my level in months. I tap divine shield, death ray, then, they just die. This ray is best for paladins because our bubbles allow us to cast it without taking damage, and because we dont have very many ranged attacks, so this fills a giant hole.”
So many bugs for this class currently they are
-Being mana burned in forms.
-Dropping leader of the pack on shifting
-Threat generation on swipe, ect.
I would like to direct your attention to this marvelous thread about it. Thanks Ravid for keeping up.
Another druid bug found albeit a funny one Good Job Cubes. Thanks
-Paladins Reckoning is reseting the swing timer when it shouldn’t be
-Paladins Seal of Command is also experiencing partial resists on same level mobs and lower to your level and this should never happen.
Vanish is currently bugged where even when used it appears to do nothing on mobs. Here is a good thread on it
Also a bug where mobs are hitting through stuns here is a thread with examples.
Mount speed - Excellent post Rightobucko thank you. Currently the mount speed is calculated wrong and is using the WOD implement. I would direct you to this lovely thread about it on the forum
Hunters also have a good list of bugs. I would direct you Mightycows comment below. Also the link to the thread.
-Great work Ekbert and thank you Juggs for the notfication about warrior execute. Here is a link to the Warrior Execute bug
It would appear there is a bug with priest retalenting. But fixes it self on relogging or so it seems heres a thread on it.
Thanks for posting Runrunrun this bug great work, seems there is a delay on procs for warlocks. Here is a link to the thread.
Quest mobs -
Mobs that have a pack patrol for quests like Tremors of the Earth and Hints of a New Plague will never respawn the main mob if you just killed them and not their patrol. Meaning players will wait hours or indefinetly until someone kills the patrol.
Please add more as you find them and don’t forget to report these in game spam them everyday if you must maybe they will get fixed.