Welcome!
Disclaimer!
Counters of the Storm (a guide-series I started with Qhira) is never about that the Hero itself is op or not. Itâs just a post to help ppl deal with them, a little boost for the learning process.
What's in Deathwing's kit?
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no mana but energy (Q drains it heavily, but otherwise infinite âmanaâ)
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two modes (switch on key1):
- Destroyer: for melee brawling with an aoe bursted from DW and a mobility tool which slows
- Worldbreaker: for ranged poke with a slowing zoning aoe and a ranged stun (a weaker version of Sunderring) -
a shared Q in both modes which is a nerfed Lightning Breath (no slow, canât be redirected, bigger delay on cast)
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his Heroic from lvl 1 (but with on cd like Alex and Ragâs trait) which can be used for escape/engage and is a smaller, nerfed version Lava Wave
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a trait which makes him permanently unstoppable, which means no Slows, Roots, Silences, Stuns, Knockbacks, but heâs still affected by Blinds, Stasis/TimeStop and dmg plus armor reductions
he also has Armor based on how many health (25/50/75/100%) he had before landing
plus he cannot be helped by allied abilities -
Z, which is his HS technically (since he doesnât heal in the Base/at the Altar of Storms) which gives you kinda a global pressence but he can land only where he has vision
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and a Fear effect if picked at lvl 10 which also has delay, small ranged and DW is always the centre of it
He has:
How to counter him?
Letâs start with the most obvious things:
- He cannot be healed, buffed or tbh interacted by his allies. No extra Armor, no heals, no Protected, no Invulnerable, his team can protect him only via peels and teamwork.
So poking him down before a teamfight/obj can be crucial and he canât stand long teamfights. - He has Armor and big HP pool, so %-based dmg melts him more than any other dmg source (Tychus, Leoric, Malthael and others with giant killer abilities/talents are extremely good against him).
- Since all of his abilities are delayed, dodging them is extremely easy especially in 1v1s. so with proper execution, you can 1v1 him with most the roster.
- He has no mounts, so he rotates slowly. His only other option is his DragonFlight (Z) ability which is his âHSâ as well and almost the only option to regain his Armor and he can land only where he has vision, only after a delay, and it puts his abilities on cd as well, so heâs a kinda a sitting duck after landing for a short period of time.
So if you want to deny the possibility of DWâs landing, clear the minions (or whatever is his possible vision source) quickly, or get out of there.
If you can force him to use his Z around when the obj starts, he wonât be able to join for 10+ secs.
His Z is also interruptable by dmg, so keep in mind that he can escape only with his dE (Onslaught, E in Destroyer Mode) or Cataclysm (his Heroic).
DW canât react well to quick rotations.
And now the less obvious things:
- Heâs slow and unstoppable, but his team is not unstoppable, so Gusting or knocking away (like Flailing Swipe or Lorenado) the enemy leaves DW vulnerable and exposed for a quick âgankâ.
- Heâs unstoppable but canât go through terrain (unless Cataclysm, but thatâs delayed and tho he cannot be targeted during it, heâs not immune to dmg from aoes), so Entomb, Zombie Wall, Force Wall can trap him easily for wombos.
- Kelthuzad has a âperma Glacial Spikeâ on the map.
TLDR: Kite him, poke him, put macro pressure on his team and throw everything on him which could be defed by the enemy in if cast on normal Heroes.
Notable counters sorted by counter-types:
- % based dmg or armor ignore: Tychus, Malthael, Leoric, Greymane, Kharazim, Valla, Zagara, Imperius, Falstad, Malganis, Fenix, Mephisto, Tassadar, Maiev, Artanis, Gall, Varian, Ragnaros, Thrall, Sylvanas, Cassia, Zuljin
- Kite/poke: Valla, Lunara, Zagara, Cassia, Chromie, Hanzo, Sylvanas
- Macro pressure: Zagara, Dehaka, Falstad, Brightwing, Ragnaros, Sylvanas
- Terrain lock: Leoric, Tassadar, Nazeebo, Thrall
- Dmg reduction: Blaze, Tassadar
- Armor reduction: Tyrande, Varian, Hanzo, Imperius
- Stasis: Medivh, Zeratul, Chromie, Maiev
- Isolation from team: Falstad, Stukov, Deckard
- Easy stacks/hits: Medivh, Orphea, Kelthuzad, Artanis, Chromie, Zuljin, Sylvanas
Who you shouldn't play against DW?
- Hammer: you donât want to be a sitting duck against DW
- Qhira: your E can hit him but do nothing agaist him
- Samuro: your clones can be on DWâs aim (Dragon Soul, FireForm/Skyfall and Conflagration)
- Butcher: Charge is predictable, negating his delyed ability problem
(tbh most Melee Assassins are a bad pick against DW, since he wants melee heavy enemies) - Whitemane: your W helps DW aim
- Alexstrasza: he can zone ppl out of your W easily
- Uther: your CC means a lot less against the enemy and your heals and dmg were never that high
- Abathur: he can pressure you out of lane, and 4.5v5 is not enough when we talk about DW
Things you should pay attention to regarding him:
He can have surprisingly good selfsustain and his dmg is no joke. NEVER(!) stay in the fireâŠ
He can delay objectives for almost eternity with World Breaker abilities or Skyfall (for the latter he needs vision).
Donât forget, that you cannot CC him! He can block CC skillshots for his allies (like Hook, but not Garroshâs throw, that ignores him).
And if your ability or talent has an âafter/if CCâ description, that wonât work on him (thatâs why you canât lower his dmg as Imperius picking Pathetic Mortals).
Only Blinds, Stasis/Timestops, Armor, dmg and heal reduction works against him.
(I didnât mention the healing reduction as counter against him despite me saying he has nice selfhealing, because it requires him taking W build and you having a bunch of melees and even than, itâs not the best way to negate him).
Donât let him lend on you, watch out for the warning (3 sec till landing) and remember that heâs all yours for 3 second, he canât cast.
Also rememeber that once he flew up into the skies, he canât land for 8 sec (and if he was low, he needs a lot of extra time because hp regen is slow there). get as much value during this time as possible.
He has no escape in World Breaker form (excluding R, which also has a 3 sec windup time) and switching form (you guessed it: 3 sec windup) with 20 sec cd.
Avoid clutched/narrow places, donât fight there.
Donât forget that he can get Heroic resets whenever one of your Keeps/Forts die.
And remember in draft, that he can follow up on wombo CC combos hard.
Hope this guide can and will help ppl in their matches, and feel free to give feedback about the series itself.
What do you miss? What do you disagree with? Whatâs unnecessary? Thanks for any kind of feedback in advance, good luck and see you⊠in the Nexus!