IF Aoz was an experiment then this is what needs to happen to salvage it into something on eternal as I believe it has many issues:
1] Each player gets 1 rez. Checkpoint is one screen back from your death. There is no rezzing other players. You immediately respawn on death.
2] Players that die twice are ghosts for the rest of the run and are rezzed if the team still wins.
3] Glyph experience is now reduced by 25% per Bloodseeker you were not in the dungeon for or were killed while you are a ghost. 5% bonus glyph XP per member of a team present for all bloodseeker kills. This is to prevent just being in dungeon at the end for parties.
4] You earn bonus glyph experience and items if you did not die in a run.
5] Tears of blood is no longer a normal glyph. This is because it rekts your paragon board to stick 25 points into this is a feel bad moment. You know its right thing to do but it sucks.
Tears of blood is now a blood glyph and is slotted into new blood paragon boards and gives you one of the 4 keystones of that board. (one in each corner so its your chosen starting point on that board) These boards gain 1 blood paragon point per glyph level. Leveling gives bonus blood paragon point on level 10 (+1), 20 (+2), 30 (+3), 40 (+4), and 50 (+5). Glyph level has no other effect except blood paragon points. The max level of this new glyph is 50 as 200 new blood paragon points would be too op!
6] Main entry cost is sigil powder but also has alternates depending on tier with 3 examples.
Tier 1 = FREE (see below)
Tier 2-3 = Iron
Tier 10-12 = Fiend Rose
Tier 25 = Uber Soul. Uber souls are gained from salvaging ubers. You gain a lot of uber souls per salvaged uber.
7] There are now 6 sets of cosmetics to earn in AoZ. One at 1, 5, 10, 15, 20, and 25.
8] There are now 16 blood uniques to earn in AoZ with higher tiers giving more chance at these new uniques. Blood unique is an identifier telling you it drops only in AoZ.
Blood Uniques have 4 normal affixes and 1 blood affix in red text that only works in AoZ.
3 examples:
A] Ring of Pure Infusion. (Blood Unique Ring).
%All resists (inherant)
%Max Globe (%Max Health and %Max Resource on one affix)
%All Resists
+Armor
+All Stats
Blood Affix: %Buff Duration (makes temp buffs last longer including shrines)
Pure Infusion: Lucky hit - 5% to gain Infusion for 4-8 seconds. This gives 15% bonus to resource generation, movement speed, attack speed, all resists, armor, and all stats.
B] Phoenix Crest (Blood Unique Helm {this item has higher than normal armor])
(This item can be used by anyone and not just sorc)
Fire Affinity (When hit by damaging fire has a 10-30% chance to heal you instead. Also counts as 60% fire resist.)
% Lucky hit while an enemy is burning
Max Health
Bonus to All core skills
Blood Stat: + Blood Paragon Points
Phoenix Rebirth - IF you would die, instead rain down as a llarge AOE fire phoenix and be reborn at full life and resource with fire shield for 2-4 seconds base on your overcapped fire resist. This has a 60-90 second cooldown.
C] Hover Graft Boots (Blood Unique Boots)
+Evade Charges (inherent)
Movement Speed
Resource Cost Reduction
% Damage Reduction while moving
% Dodge
Blood Affix: Grafted - Using evade restores 10% max life and resource.
Hover Mode: You take 25-50% less damage from ground effects for 2s after evading.
9] Zone now contains 1-3 Restoration Fountains. These restore your resource, health, potions, and give you a suppression shield for 5 seconds.
10] Blood Seekers now spawn every 1/3 of completion of a run and not all three at once.
11] Tier 1 is now an entry level tier that has no cost to enter. This tier gives a small amount of XP (500). This is to ensure progress for all builds even if slowly.
12] AoZ Rarities. Opening up a new AoZ has a chance for that AoZ to have a rarity and changes:
50% - Common - same as now
28% - Magic - Random buff for player like dungeon. (You deal 15% bonus lightning damage as an example)
16% - Rare - Random buffs for player like dungeon. Bonus item at end.
5% - Legendary - Two random buffs for player like dungeon. Bonus two items at end. 50% more glyph xp.
1% - Mythic - Three random buffs for player like dungeon. Three bonus items at end. 100% more glyph xp. 1 Extra Shrine. 150% more chance at unique item.
13] Blood Butcher. At tier 6 and above The Blood Butcher can spawn in your AoZ level at the same rate as the butcher in dungeons now. This boss is very difficult but always drops at least 1 blood unique (higher tiers = higher item power).
14] AoZ can drop prime versions of rares and legendaries. These have a purple highlight on map and outline in inv. These have at least 1 max affix with a chance at up to 4 max affixes. The chance for a prime item is 0.05% to 3% depending on tier level. Tier 1 does not drop prime items.
Any gud stuff here guys?? Please give your thoughts!!