Hi all, thought about ploot, and came to the conclussion i that don’t know.
While it is a fundamental change to the game it’s definitly no QoL, so i’m totally against it.
On the other side would it hurt me that much? Actually no. If it’s implemented the right way that a mob drops overall the same amount and it is only distributed to the people who damaged it.
Have respect for the history of video games. We are experiencing a top end dev resurrecting a part of history. Enjoy D2R for what it is, reflect on it and use what you learn in your future.
Make FFA and personal loot as selectable options. Win-win
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If I had to choose one or the other, it would be personal loot.
Can we get a third option of these being selectable options?
Edit 8/15:
My thought so far.
This poll appears on a Blizzard forum that only individuals who pre-purchased D2R can post on. Therefore, this forum is enriched in players who really like D2/D2:LoD the way it was. So even in this biased population of D2 players who favor the status quo, it is notable that the numbers for personal loot and FFA loot are pretty even. Therefore, I think it is fair to say that the majority of D2R players most likely favor personal loot or do not care.
There is a current ladder even though I guess many are waiting for D2R.
If you AFK a boss run in a personal loot game, you would get no drops whatsoever from monster kills since you were not in the area when a monster was killed. In contrast, the same AFKer could grab all the uncollected gear after all the monsters were dead if they waited in town the whole time and went in afterwards.
How do you feel about a toggle on a room level? Honestly, as an old fan, private loot was a big pro for me in D3. I mean, you could still trade just fine… so nothing missed for me, and several items gained, so to speak, and gold even.