I do not agree with proposal 1:
1 currently is emulating the current fix they already input. 1 does not let the rares spawn naturally and stay spawned, instead now you’re stating instead of allowing 15/15 of be up only 5/15 would be available for an entire week. Meaning you’d potentially have to wait 3 weeks for the rare you want IF the system didn’t do repeats. The other option of 1/15 per hour is also not beneficial as you’d have to potentially wait 15 hours for the rare you’d want.
Neither of these proposals under 1 fix what the community has been mostly vocal about, making the rares Solo.
Proposal 2 has merit. The Zaralek Cavern’s currently does have a notification system, but it’s not like the current Emerald dream version where there’s “actions” to be taken before the rare spawns giving people in far away places time to get there as the rares within The Emerald Dream are mostly soloable.
To provide a Cliff notes version of my proposed changes to make rares going forward more future proof:
1, Have the rare set to be soloable by the least common denominator class. (AKA, every class/spec should be able to solo the rare with limited difficulty at first)
Thoughts behind this: Players that currently playing during non-peak times have had the hardest time with completing content and killing rares. This would open up the availability for them to kill the rares now.
2, Put the scaling technology for health onto the rares should more players be present and tag. Additionally, put a 15 second invulnerable shield around them to give players in other parts of the zone time to either message the entire zone stating they are coming or to give them time to arrive as to alleviate the rare potentially being DoA.
Thoughts behind this: This is to ensure the mob doesn’t get absolutely deleted within seconds of spawning should a group of people be waiting.
3, Have rares be more frequent and have better loot chances based on that frequency. 1% and sub 1% drops need to go. **Certain items that are intended to be super rare should be on rares that have extended frequencies or potentially a rare that doesn’t have an established spawn point. (AKA, can spawn anywhere in the open world of the new content. with this, the super rare loot is guaranteed since finding/locating this rare is now the challenge). Edit based on feedback from Naamah, May have Rares be summoned through items found in a localized spawn area. Could be thematic to whichever rare is being brought forward.
Thoughts behind this: 1% and Sub 1% drops are neither healthy for a player nor healthy for the game. All it breeds is animosity towards the game. (You kill the same rare 15 times on all your alts every day for a week with nothing showing for it… Tell me you won’t be displeased and angry over that.)
Edit: Naamah brings up feedback.
[Feedback][Rewards] – Cosmetics (Mounts, Pets..etc) / Time Sinks - #4 by Näamah-ragnaros
4, Introduce a call-out notification system denoting that a rare has spawned.
Thoughts behind this: Provides players that are doing quests or simply chilling in the zone the call-out notification that something is occurring and that they could head that way if they wished to participate in the rare.
5, Rare spawn timers need to continue in the background even when a player is not present.
Thoughts behind this: A player, in the case of Poundfist, should not have to stay logged in for 3 to 4 days straight without sleep hoping for a rare to spawn. This is severely not healthy and definitely would bring animosity.
6, Rares should never despawn once spawned unless killed by a player(s).
Thoughts behind this: Synonymous with 5 but felt like It needed to be it’s own listed item.
7, With Realm Sharding, if a player creates a group everyone invited should be shunted to their shard not moved to a new shard.
Thoughts behind this: Currently there is a chance upon creating a group that if you invite certain amounts of players from other realms that you and your group will be shunted to another shard. Within this new shard the rare you were creating the group for may not have spawned or be dead already.