Continuing the discussion from Rare Elites in Zaralek Caverns and Forbidden Reach:
@Reconbravo, Can you explain why are you happy with these changes?
I just wonder your approach to rewards as an aspirational goal, because rewards not matter if its cosmetic should be aspirational goals.
Continuing the discussion from Bad Luck Protection on Legendary Axe and How It Works:
Because, the rewards remain under pure RNG and some players will grind these items more that other players, the problem is that it doesn’t matter the drop %, the time for each attempt is just wasted without any sort of progression.
Why can’t we get a BLP like the legendaries? Evoker and now 2 Hand Axe have this system on which each attempt increase the drop %, It’ll remain under RNG but every attempt is progress and it keeps the enjoy of the drop because you don’t know the original drop rate and how much you advanced for your attempts.
Its not like using a currency that’s a more straight forward BLP system.