The uses of grapple are many more outside of spinning.
I don’t mind losing “Spin2Win” because I barely even use it. What probably bothers most Ball players is that we can’t set up anymore for some long rollouts, (as you have to be extremely precise now or you’ll just feed or fall to the void) set up on spots for engaging, or even recover after getting booped or CC’d, which makes it even more ironic, since supposedly this change was made with OW2 in mind and ONLY TANKS WOULD HAVE CC (undestanding that as boops and stuns) in OW2 but somehow half the roster still has CC in this game, that being boops or stuns (for example Ana’s sleep, Lucio, Brig & Pharah’s boops, Cassidy’s Flash, Sombra’s Hack and so on).
When Ball got 25% knockback nerf his boop became literally the worst boop in the game, even worse than Lucio’s, while a freaking FLYING hero has the most broken boop.
This is just to show the clear bias from the devs to the DPS audience, as tanks keep getting nerfed multiple times draining all the possible “fun” this heroes could provide while other DPS heroes that were already strong (Hanzo, Cass, Torb) get unnecessary buffs.
Tanks have reached a point were nobody wants to play them because they are incredibly boring and weak at range. You get constantly poked, bullied, flamed, booped, stunned, you’re a giant bullet sponge.
We never wanted more damage (like the Rein buff, which is unhealthy for the whole tanking role), we wanted more survivability, more Tankiness. They could’ve buffed Rein’s shatter to 3 seconds instead of the damage buff and it would’ve been a much more healthier change for the hero and everyone, but instead they managed to elevate even more powercreep and make it less fun for everyone, just a hint of how much “love and dedication” they spend with the game is looking at the state of this patch notes: they were bugged with Hanzo, had to tweak them, the hero descriptions are even bugged and don’t show their respective icons, and Rein’s ult is so busted it works through SHIELDS AND WALLS. They literally gave Reinhardt CS:GO’s AWP and kept it as a feature, because it still hasn’t been addressed 2 days after.
The particular ball nerf does more damage to experienced ball players than to spinners.
Some people have already shared multiple alternatives to remove Spin2Win without ruining other Ball interactions. Plus, this added to the ball grapple cooldown on respawn makes it TERRIBLE to play as. It’s extremely counter intuitive and unfun. We can’t even “spawn rollout” anymore while other heroes keep this fancy movement to stagger.
Plus, they implemented this change without even thinking of a visual cue to know when the grapple will break for other interactions. This just shows that not enough THINKING was put into the ball nerf and as a result, the main problem it tried to solve still exists and other aspects of the hero have been extremely severed. If they had at least tried to accomplish the removal of Spin2Win with a different concept, while also making it more visual and clear for when is the grapple going to “break”, I’m 100% sure it wouldn’t have had half the negative impact this change has created.
But knowing the dev team and their stubbornness they won’t properly address any of this issues or make the game more fun for tank players, so most of us are switching to DPS roles or just quitting the game altogether.
Why give feedback if they never listen anyways?