After the newest patch the following has been affected (after much testing last night)
• Blender tech against tanks doesn’t work against Roadhog/Dva or Rein anymore due to their high healthpool and the new time limit on grapple
•Multi-rebound tech gets it rough
• Illios windmill swing on Well has much stricter timing, start it too early and you’ll be dropped by the windmill as it carries you so try and grab it higher (or use up more setup time to get to higher ground)
• No more rooftop hangs and some hiding spots in protruding geometry that required low, through-wall grapples are gone. Too many for me to find them all but some to note are in Anubis, Gibraltar, and Rialto
• No more chandelier Ball, don’t try and hang in high up ceilings for extended periods (this also means no chandelier ball in spawn)
• If you fall off/get booped off the map and catch yourself with the grappling hook, it’s possible you do not make it back because you can’t build up enough momentum to make it back up to the ledge in six seconds, depending on what angle you grapple in (which is most of them unless you get a diagonal one that gives you an arc)
• Be more reactive on boops, not being able to set up boops any more means you always need to correct your aim after grappling since you are grappling in the moment and not preemptively and can’t set up a comfortable trajectory beforehand, keep this in mind especially for uncomfortable boops such as the short one in Rialto or small high grounds so you don’t hit a wall. Much harder in general.
•Make use of consecutive wall jumps while stalling now that spinning is gone, it actually helps a lot to extend your lifetime a little bit. Also hold piledrive as much as humanly possible, since now you have a time limit before a Brig or Lucio boops you off the cart or objective and it’s easier to stop yourself with pd.
I’m sure there’s more tech that’s been affected but these are some things I’ve noticed. Good luck