Valkyrie has been meta-defining broken, overpowered, nerfed 15 times and now it even has been buffed a little bit. She’s arguably balanced at this point.
tldr: Valk covers way, way too many skills deficiencies of Mercy’s already shallow skill pool, It’s too forgiving and lacks room for player expression, it’s a design issue, not a balance one.
Throughout those balance changes, from must pick to balanced and everything in between, negative feedback has remained and a considerable amount of it revolves around “boring, unfun, unengaging, unimpactful” and so on. It follows that this isn’t a feedback strongly related with balance, even though players who give and read it may interpret and believe as such. I think this is a significant design issue rather than a balance issue.
So Mercy, her skill pool is not big, nor the skill gap wide. One of the lowest skill requirements in game, a newcomer friendly, easy to pick up hero. She demands: Positioning, survivability, beam timing and target choice. I’m sure we could come up with other skills as well, but that’s the gist of her kit. If you’re going Battle Mercy, then aiming is there too.
Now, let’s take that character and give it Valkyrie, a power that allows for:
- Almost no target selection thanks to chain beam.
- Much less concern for positioning thanks to insane mobility.
- Much less concern for survivability thanks to insane self heal and mobility.
- Less concern for aiming thanks to increased projectile speed and infinite ammo.
Now that’s a beautiful symmetry, it’s almost as if someone planned it. So Valkyrie covers for the player’s skill deficiencies. There’s other Ultimates following this design philosophy, that’s not a bad design by default, however when it comes to Mercy, her skill pool is too shallow and Valkyrie covers too much of it.
For instance, Tac Visor removes aiming demands, but it does not give Soldier any extra mobility, survival, nor it removes target selection. Also Soldier 76 has a wider skill gap, so pressing Q to reduce it a little bit is a good idea, gives even the less skilled players a shot at making “big plays” while still feeling like they worked for it (because, for the most part, they did). It’s part of what makes Overwatch so accessible and great. That’s not the case with Mercy.
Comparing the two is easy to see that Valkyrie is much more forgiving, in fact it might be the most forgiving Ult in the game and it’s attached to a hero with one of the smallest skill gaps. Interesting two-fer right there don’t you think?
The only thing Valkyrie doesn’t cover is beam selection, every other decision or mechanical skill Valk will cover for you. It has been hyperbolically called “auto-pilot ult”, but that’s not too far from literal truth.