#reworkmercy is good but remember

Speak for yourself.

I don’t want Res on Ult, I want Valkyrie tweaked.

Do you have a link to it? Would be appreciated

I think a new E is necessary to shift some power away from her ultimate and into her mid-fight.

ok, but why? to understand the point of view of the “pro-valkyrie” , then :slightly_smiling_face: why is it worth according to you is more felt as an impact than bringing a partner back, for example?

Oh boy, long answer then tdlr, for convenience.

“pro-valkyrie” is a bit strong, I hate Valkyrie and I think it’s among the worst designs in the entire game. However, Valkyrie being pile of garbage scrapped from the alpha doesn’t make the other ult better. Now, maybe mass res was better, I don’t know, I never played with it so I don’t care for it one way or the other.

One thing seems clear though: Devs don’t seem to believe mass res (in any form) has a part in their game anymore, regardless of its balance, impact or gameplay, it doesn’t seem to my interpretation that the devs believe mass res was part of the overwatch “puzzle”, the same way we don’t have blood and gore, it does’t fit.

That’s just my interpretation of their actions and words, but based on that I believe mass res (even if I cared for it) is a pipe-dream, an unobtainable goal not worth pursuing.

Tweaking Valkyrie into a skillful, actually good, fun, engaging ult? That’s something that may happen. Reworks are also expensive, while tweaking Valkyrie can be done much more cheaply.

tldr: Tweaking Valk is a realistic and reasonable goal that would accomplish the objective of making Mercy fun, engaging and impactful, plus and I don’t care for mass res one way or the other.

Yeah. I thought of a rework that addresses all of mercys problems in like…the worst way :joy::joy: I think people need to be more specific in their requests to keep what they like about Mercy lol

I don’t care for rez either but I don’t think valk is balanceable in the chain beam form. Nor do I think rez on e is good for Mercy in her base kit. I’d rather rez be tied to her ult even if it’s a weird form of valk like I proposed in my … Be careful what you wish for Mercy rework:

Rez on her ultimate doesn’t have to mean the return of mass rez. The problem with resurrection as a concept is that it’s purely binary - either a target is dead or it isn’t, and resurrection just changes a 0 to a 1 leaving no room for numeric nerfs. No matter how far you nerf it, it still flips that switch and is much more straightforward to balance as an ultimate, which by their nature are supposed to be game-changing. Having it on E, regardless of how many limitations they put on it, necessarily means that the rest of her kit - including her ultimate - have to be inherently underpowered to make up for it.

Whether it’s mass rez, single rez with fairly low ult requirement, or single rez on q during Valkyrie with a set cooldown or charge limit is irrelevant so long as the ability returns to her ultimate in some form and is removed as a normal ability.

I ask myself a question: is there any uncertainty in a more massive rework that involves the elimination of Valkyrie on the basis of what was perceived for the total rework of Symmetra? to be clear, many accuse Sym 3.0 of being a worse solution than Sym 2.0, claiming to have always wanted a non-invasive rework.

from the words you wrote, however, I notice a note of insecurity on the validity of the rework and more a sort of “let’s get back on thereality, it will not be better than before” (I can also be wrong :joy:). maybe we can even put aside for a moment the speech ress (although iconic as for the Sym is the farcaster, needless to say the opposite) but perhaps what you mean is a rework of the Valkyrie concept as was the molten core of Torb? Only in name but with all new mechanics?

PS: as I said in the first post, I’m not talking about mass ress or single in particular. :wink:

I’ve argued against the chain beam quite vocally, it’s arguably the most garbage part of the already garbage ult, which is so bad it’s actually… Impressive how bad it is.

I also have been quite specific about the feedback I give: Valk is poorly designed, takes too much away from the player, Valk needs to be tweaked to allow more skillful play and player expression.

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Sorry. I didn’t know. I attach valk to chain beams inherently since that’s the part they kept versus pistol, rez, or mobility in valk. But alright. I get you.
For example, my meme valk eliminated chain beams too in favor of only pistol mobility Mercy being even capable

I talked about it more in depth here:

tldr: Valk covers way, way too many skills deficiencies of Mercy’s already shallow skill pool, It’s too forgiving and lacks room for player expression, it’s a design issue, not a balance one.

Among other things, I would argue for the complete removal of chain beam, the infinite mobility and self heal boost, give those just as powerful alternatives that require more skill to use.

Have a single target beam that is more powerful, rather than chain beam that removes target choice.

Have GA during Valk become enhanced, but don’t completely negate it’s necessity with flight that only covers for bad positioning.

Have Valk give a couple of immunity frames during activation rather than insane self heal.

Let Valk dual hand battle Mercy rather than giving infinite ammo and projectile speed that cover for aim.

There’s endless things I could suggest honestly with the point of making Valk better.

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I think that’s fair.
For me, I just want the devs to make a functional design. Is she mobile? Team dependent? Healer first? The lack of fluidity in her kit is frustrating for me to see on a game design point.
I made a meme rework but tbh I’d actually rather see my meme rework than the hodgepodge they put mercy Into for her role. Define her role, define her design, and stand by it. Don’t keep saying things are fine and then rework and Nerf as you say it’s fine.

I could at most accept mercy a skill that goes to your personal advantage rather than another factor supporting your teammates. To understand, with care at 60 hp x sec mercy is already very good without more … we also bear in mind that there is the ress that brings back the companions and Ga that always guarantees assistance …

I could at most accept mercy a skill that goes to your personal advantage rather than another factor supporting your teammates. To understand, with care at 60 hp x sec mercy is already very good without more … we also bear in mind that there is the ress that brings back the companions and Ga that always guarantees assistance …

in short, I have extreme perplexities that mercy can serve something else from the original system that it had. maybe a spin at the top similar to that of pharaoh to find more easily their companions (in a few words make official the mechanics of the shop of mercy) or a battle cry like the real valchirie) that gives her the strength to actually face one clash without being purely offensive (which is difficult just that)

OMG a valkyrie cry!!!
I’m putting that in my rework YES

  • No, I do not really need an E ability. However, the right E ability would do a lot to make Mercy feel skillful and decision-oriented.
  • Honestly I think Mercy mains are more oriented towards removing/replacing things that are already in her kit and aren’t fun, like Rez with slowdown and SpectatorMode Q.
  • Flashbang. Recall. Shields. Turrets. Freeze. Defense matrix. Anti-heals. Junkrat’s entire kit. Accidental headshots. Literally every other hero in the game has abilities that are annoying to play against, and you know what? They are, for the most part, fine. Indeed, the fact that they are so annoying to get caught just makes it that more satisfying when you figure out a way to beat them. Mass Rez used to be that way for me, as well. Maybe just accept that getting outplayed in a video game isn’t going to be fun, because this nonsense idea that Mercy, of all heroes, cannot be allowed to possess any “frustrating to play against” mechanics is what destroyed her in the first place.

It’s a rework. If Mercy is not changed back to an “original” form, it’s a rework. This wouldn’t be a revert.

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Because we already can bring a teammate back. Personally, I feel that Valk is a good ability because it increases mobility and helps me disengage if I have it. I’ve used Valk plenty of times to help keep ALL my teammates alive while keeping myself out of trouble. Not to mention if I’m the only one left alive with no safe place to Rez anyone, it feels impactful in keeping me alive and there for when my team gets back.

Reworking mercy doesn’t have to mean setting her back to square one, because people clearly were not happy with her at that point. She was nerfed and reworked into the ground because people WERENT HAPPY. If they set her back to that point, people aren’t going to just shrug and move on. They’re still going to hate it, and they’re going to demand fresh reworks.

In my personal opinion:
Keep Valk as ult. Decrease duration, but increase healing output at this point. Keep damage low but ammo unlimited; let mercy have a fighting chance.
Keep Rez as a single Rez. Though it wasn’t game-breakingly common, it did encourage the hide-and-Rez technique for PotG which can be frustrating and disorienting to your team. I’m a console player so you know team communication is low as it can get.
Do not revamp mercy. Do not set her back to where she started.

I’m all for bringing mercy back to how she was in season 1, but by no means was the community happy with her. What’s important is not how mercy mains feel, it’s how the entire community as a majority feels.

No it’s not. It’s not about res, at all.

I just want Mercy to stay as she is. She’s fun to me.

Devs said they aren’t doing any reworks. If they are,it will be Bastion.