Kinda underwhelmed with the changes.
I expected them to get the logic that the problem is at close range, not medium/long range.
This is largely just “Nerf High tier, because it’s high tier”.
Which is kind of an autopilot change, and not like they have a plan.
Here’s the kind of changes I would have wanted:
Brigitte
- Shield Bash: 0.1sec stun duration
- Repair Pack: 135 healing over 5seconds, instead of 110 healing over 2 seconds
- Repair Pack is blocked by enemy barriers, defense matrix, and kinetic grasp.
- Some buff mix of Lethality/Mobility/Durability that makes her a Frontline Brawler, with more Inspire uptime. i.e. 50damage shield bash, on a 6sec cooldown, with 10m range dash. With a 400hp barrier.
Baptiste
- Immortality Field, Does not block kills from attacks that originate within the field.
- Reduce IF cooldown, Increase IF HP, or buff up Regen Burst, or anything really.
Sigma
- Accretion, either make it blocked by Matrix, or better yet, just make it so that it doesn’t stun at all within 0-15m range. Or make it destroyable during it’s cast time and flight, like a Junkrat tire.
- Increased Barrier HP
Orisa
- Fortify, damage resistance reduced to 20%, but gives no ultimate charge to enemies, takes no additional damage from headshots, and can body block EarthShatter.
- In the code, basically just put an invisible Zarya bubble on Orisa, that’s tied to her own HP.
- More Barrier HP, on a lower cooldown.
- A Gallop Mode Passive:
Mei
- Make her a Tank with 325hp
- 10sec Icewall cooldown
- Can be healed in Iceblock
Non-Melee Knockbacks
- Reverted to how it was in 2018.
- Except for Reinhardt/D.va/Hammond/Winston/Doomfist
- Maybe keep Roadhog Ult in the group that keeps their current Knockback, because it’s an Ult. Or not could go either way on this.
- Non-Melee Knockback, and Melee-Knockback are already differentiated by Zarya bubbles. Winston can knockback a bubbled Zarya during his Ultimate, but Lucio cannot knockback a bubbled Zarya.
HealthPack temporary SelfHeal Passive
- Whenever somebody picks up a Healthpack, they get a passive that is disabled whenever they take or give 1hp worth of damage.
- Passive heals them for 10% of the missing Health remaining after getting healed by the
- All heroes are healed to full within 10 seconds after picking up any healthpack. (Since Time-Out-Of-Combat is basically what respawns are)
- Gives Tanks some of the same self-reliance afforded to 200hp heroes, or 225/250hp heroes that have selfheals.
- Largely benefits Winston and D.va and Hammond. Winston and D.va are very popular, but underplayed across all skill tiers.
- Rebalance Hammond based off of this.