Experimental Mode – Hero Balance January 2021

Kinda underwhelmed with the changes.
I expected them to get the logic that the problem is at close range, not medium/long range.

This is largely just “Nerf High tier, because it’s high tier”.
Which is kind of an autopilot change, and not like they have a plan.


Here’s the kind of changes I would have wanted:

Brigitte

  • Shield Bash: 0.1sec stun duration
  • Repair Pack: 135 healing over 5seconds, instead of 110 healing over 2 seconds
    • Repair Pack is blocked by enemy barriers, defense matrix, and kinetic grasp.
  • Some buff mix of Lethality/Mobility/Durability that makes her a Frontline Brawler, with more Inspire uptime. i.e. 50damage shield bash, on a 6sec cooldown, with 10m range dash. With a 400hp barrier.

Baptiste

  • Immortality Field, Does not block kills from attacks that originate within the field.
  • Reduce IF cooldown, Increase IF HP, or buff up Regen Burst, or anything really.

Sigma

  • Accretion, either make it blocked by Matrix, or better yet, just make it so that it doesn’t stun at all within 0-15m range. Or make it destroyable during it’s cast time and flight, like a Junkrat tire.
  • Increased Barrier HP

Orisa

  • Fortify, damage resistance reduced to 20%, but gives no ultimate charge to enemies, takes no additional damage from headshots, and can body block EarthShatter.
    • In the code, basically just put an invisible Zarya bubble on Orisa, that’s tied to her own HP.
  • More Barrier HP, on a lower cooldown.
  • A Gallop Mode Passive:

Mei

Non-Melee Knockbacks

  • Reverted to how it was in 2018.
  • Except for Reinhardt/D.va/Hammond/Winston/Doomfist
    • Maybe keep Roadhog Ult in the group that keeps their current Knockback, because it’s an Ult. Or not could go either way on this.
  • Non-Melee Knockback, and Melee-Knockback are already differentiated by Zarya bubbles. Winston can knockback a bubbled Zarya during his Ultimate, but Lucio cannot knockback a bubbled Zarya.

HealthPack temporary SelfHeal Passive

  • Whenever somebody picks up a Healthpack, they get a passive that is disabled whenever they take or give 1hp worth of damage.
  • Passive heals them for 10% of the missing Health remaining after getting healed by the
  • All heroes are healed to full within 10 seconds after picking up any healthpack. (Since Time-Out-Of-Combat is basically what respawns are)
  • Gives Tanks some of the same self-reliance afforded to 200hp heroes, or 225/250hp heroes that have selfheals.
  • Largely benefits Winston and D.va and Hammond. Winston and D.va are very popular, but underplayed across all skill tiers.
  • Rebalance Hammond based off of this.
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