We released a rather large patch today, and we’ve had a few bugs pop up as a result. We’re working through these bugs now and should have an update for you on each in the next few days. If you encounter a bug with this patch, let us know in this thread.
We’re aware of and working on a visual bug that persists on the board after a Corrupted minion has been destroyed, transformed, or otherwise removed.
We’re aware of and working on a bug that is causing unlocked Duels Hero Power and Signature Treasure choices to revert to default Hero Powers and Signature Treasures after they’ve been selected.
Will we get any sort of refund for gold lost due to the bug?
I built a deck in heroic duels around silver hand recruits for paladin, only to get stuck with what was essentially a worse version of the default paladin hero power. I thought I misclicked, and so I spent another 150 gold to try again with the new shaman hero power, only to have an unworkable deck there too.
Rouge passive hero power Street Connections produces 1/1 turtles without the battle cry.
In Duels the game will freeze if you click on a treasure then back out of the treasure selection. The the screen then will show a Demon Hunter duels deck without the treasure and only the settings can be interacted with.
Also there’s a bug in the Saviors of Uldum solo adventure that lets you take 2 different/same Signature treasures, but only lets you keep the first treasure. To do this you have to go all the way to deck select then click back to the Signature Treasures page and select another treasure. After selecting a starter deck It will then correct it’s self to show that the first treasure chosen is in the starting deck and the second treasure isn’t. The second treasure isn’t in the deck.
Chaos Gazer in an Arena match didn’t do its battlecry when played from hand, or else the animation failed to go off. I’m not sure if the opponent played the cursed card or if the battlecry didn’t work. No card was burned on my next turn. I think this happened on a board with Christmas lights if that matters.
The applause and cheering after a match cuts out suddenly, which is minor but somewhat annoying.
During both ranked mode and arena those two corrupted cards , Tickatus and Insatiable fellhound , stay on the battlefield in the corrupted version after they dies ; actually i couldn’t attack with them or interract in any way but it would affect matches , fix it fast pls .
The “visual bug” for corrupted minions also occurs after being stolen by Cabal Acolyte or Cabal Shadow Priest. I had to attack a taunt minion on my own board, not very intuitive.
Hi guys, after 3 hours this bug continues to ruin my games …
Please hotfixed, I screened as well, I hope you can refund all the runs RUINED by this bug in the latest update (at least 4/5, one with travern pass). Thanks a lot.
I really hope you will patch and solve the bug with corrupted minion.
They take an emplacement on board, so heros who invocated them can’t use these emplacements and attack with them but opponent is not annoyed by these minions.
Battlegrounds Bug: Infinite Toki Hero Power does not refresh the correct number of minnions after you select the darkmoon faire card that adds an extra minnion to bobs tavern for the rest of the game.
I had a BG match where my opponent had both golden Soul Juggler (6/6) and Elistra the Immortal. My Zapp Slywick attacked first and attacked the Elistra. Elistra’s text says “whenever a friendly taunt minion is attacked, this gets attacked instead”. Since Soul Juggler is not a taunt minion the Elistra shouldn’t be the new target for my Zapp in my understanding.