Hey I get it. If I have 10,000 regular DML’s, and 10,000 Ancient DML’s, I’ll probably end up with just as many really good Ancient ones as I do regular ones. But I don’t get that. I get 10,000 regular DML’s and 1000 Ancient DMLs. What I’ll get is more likely to look like this:
Throw out the best 10% of all 20,000 of these, and the worst 25% of them, and then take an average value of the Legendary powers of all the remaining normal and Ancient ones. The average Legendary power for the Ancient ones is always going to be lower than the average Legendary power for the normal ones. You could graph the results and there may be a few places where they intersect, but generally that Ancient line is going to be lower than the normal line.
Now you can trust the word of the guy who plays one account, and is a mathematician who’s hung up on statistics and probabilities, or you can trust the observations of a player who has played this game on a daily basis on six accounts over the last 12 years and has seen literally millions of items drop. Trends in the results of these drops cannot be ignored, and drawing general conclusions based on those trends is certainly valid.
Once again, the game may be following a certain set of randomly programmed behaviors, but when I’m playing, I react to how it feels. Not what the math shows.
Take that stupid Compass Rose for example. The thing almost never drops with a socket, and more often than not you’ll get a completely useless list of defensive properties, especially so if the thing is Ancient.
Right now I have 13 Compass Rose rings in my inventory. Four of those are Ancient. I had other Ancient ones but they were so horrible I couldn’t keep them for any reason. All four of these are brimming with useless defensive stats, and not a single one has a socket. One of them does have IAS, and another one has an average damage roll. Other than that it’s Resistance, Armor, Life Regen/on Hit, and one has CDR (which I can use).
Of the nine normal examples, five dropped with a socket. Two of those dropped with CHD and CHC, two with average damage, and one with IAS. The last four don’t have a socket, but each one of those has at least one of average damage, CHC, or IAS, and I can roll on a socket.
What about getting a Traveler’s Pledge with some elemental damage?
Now I don’t know how things are with other classes, because I generally play Demon Hunter and Wizard. Maybe sometimes a Monk, and some weird times a Barbarian, so I don’t really know a lot about the gear for other classes, but if you ask me how any DH piece of gear is likely to drop, I can tell you, pretty accurately, from experience, not with a calculator.