In this study, I am going to compare the greater rift clearing efficiency of Barbarians to Necromancer and Wizard class using whole leader board of Era 11 Patch 2.6.6 as of 25/08/2019. The analysis shows that Wizard class seems to have broken the balance achieved in the game in S12. Currently their clearing capability is “significantly” higher than the other classes. Buffs for barbarians are once again required to create a logical and reasonable end game balance to make this game an ARPG again (where classes can kill as efficient as each other).
This analysis is exactly based on my earlier analyses except that I am using Necromancer and Wizard as reference and comparing all of the classes (however I am commenting on only the barbarian class as I main barb).
Note: Some reddit community requested me to add data for all classes so I am modifying this analysis to include them as well. I won’t comment on them though as I main barb. Also, before some other community members copies my approach (which may be misused to misrepresent the reality, just as a precaution I would like to add all classes)
Reddit Link:
Background:
In this thread, I will try to compare all of the classes and their power efficiency in clearing high greater rift levels using era 11 solo leaderboards.
The Methodology:
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- The whole era 11 leader boards have been extracted for the considered classes in the game.
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- Total number of data points considered are 7000 in total (considering all of the classes)
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- The parameters used in the analysis are Greater Rift Level (A), Clearing Time (B), and Paragon Level (C)
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- For each toon, a greater rift clearing efficiency coefficient (P) has been calculated as follows:
P=A/(B*C)
The resulting numbers are scaled up with 1M in order to ease the comparisons.
- For each toon, a greater rift clearing efficiency coefficient (P) has been calculated as follows:
The Explanation of the Formula:
According to this formula, the efficiency in clearing grifts of a toon is defined as the highest possible greater rift level to be cleared as fast as possible with the lowest paragon level. It is a way of normalizing the greater rift clears and a way to observe where would the average player perform.
Performance Indicator Results:
Class Grift Clear Efficiency Comparisons | Graph Link |
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Barbarian-Wizard-Necromancer | Imgur: The magic of the Internet |
Monk-Wizard-Necromancer | Imgur: The magic of the Internet |
Crusader-Wizard-Necromancer | Imgur: The magic of the Internet |
Demon Hunter-Wizard-Necromancer | Imgur: The magic of the Internet |
Witch Doctor-Wizard-Necromancer | Imgur: The magic of the Internet |
All of the classes | Imgur: The magic of the Internet |
Demon Hunter-Wizard-Necromancer
Witch Doctor-Wizard-Necromancer
Analysis of Results:
Note: this assessment considers the expected class averages, which considers every possible build options available in the leaderboards (shown as a continuous line on the charts)
Also note that barbarian leaderboard is biased due to the gimmicky play mechanics (and bugged elite packs) of wall charge in Raekor HOTA build, which may unrealistically skew the barbarian class efficiency to higher levels, which is not the case for all other barbarian builds.
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- Greater rift clears at the bottom of the leaderboards start at 100 for Necromancers, 105 for Barbarians and 120 for Wizards.
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- At greater rift clearing efficiency of 90 a Necromancer can clear 102 grift level while a barbarian can clear 105. On the other hand, wizard leaderboards start at 120 so there is no direct data to observe. However, if we project the wizard class average, we should expect 112 as a grift clear to occur for wizards at this efficiency.
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- At 120 grift efficieny level of an average wizard, an average barb would clear 110 while a necromancer would clear 108.
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- At 130 grift efficiency level of an average wizard, an average barb would clear 120 while a necromancer would clear 120 as well.
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- At 140 grift efficiency level of an average wizard, an average barb would clear 126-128 while a necromancer would clear 130-132.
Verdict:
According to this analysis. Barbarian class (its set and/or supporting legendaries) require a buff amount equivalent of 14 greater rift levels. And wizard class and its supporting legendaries must not be touched as the game balance is continuously upset by such unthoughtfull buffs. It turns into a dog chasing its own tail.
Currently Wizards and Demon Hunters are much stronger than the other classes, all of which follow very similar curves otherwise. Other classes are more or less balanced among each other.
Conclusions:
Buff barbarians via supporting legendaries 1.17^14=9x times. The class requires a damage buff of 9x across all its potential builds in order to match wizard performance. In order to preserve the game’s balance, the other classes must be buffed at required amounts accordingly except Demon Hunters (maybe very slightly~4 grift levels).
Average GR cleared by the top 1000 players | Average Greater Rift |
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Barbarian | 110 |
Monk | 109 |
Witch Doctor | 113 |
Crusader | 114 |
Necromancer | 108 |
Demon Hunter | 120 |
Wizard | 124 |
The greater rift difference order displayed by the class mean curves more or less aligned with the hard averages of the top 1000 (although such a comparison is not exactly correct as we cannot average different GRs in this manner).
*Edit: Hard averaging different GR levels is wrong. Varying performance levels clearing different GR values cannot be logically compared. such an averaging is just a description of the player base populating the data. These averages are by no means the sign of any thing meaningful.
Thanks for reading
Prokahn
References
Season 11 Analysis:
Season 12 Analysis: