You don’t know. You assume.
Whatever makes you feel better.
Vanilla PServers have upwards of 50% increased EXP. the regen was increased just for the demo, cause having 1 hour limited time per person, and 80% of that spent sitting eating…
summon stones worked on the beta. Wrong spell animations? can you show me? and yeah those items will be found easily.
Except they said sharding would be on to make it run better, as sudenling funneling everyone into two zones all at once…
and no, they said it would literally just be used in the starting zones, and only a short amount of time to ease people out.
and yes players were confusing sharding with phasing and CRZ, thinking that they could suddenly play with people from other realms, and also thinking they could go to an area and be unable to see their friend in their party.
“the regen was increased just for the demo, cause having 1 hour limited time per person”
I’ve heard this talking point over and over, and see zero evidence for it. The most reasonable explanation is the Demo was using post-Wrath regen mechanics, because lots of other post-Wrath combat mechanics were leaking through as well (the high spell crit damage being another).
The Priest smite spell animation wasn’t the original, it looked like the new version. The Warrior charge also looked wrong, and the field of view was also different.
I don’t know what you are trying to argue about summoning stones. Throughout Vanilla, and obviously in 1.12, summoning stones didn’t summon people as they did in TBC onwards.
But they didn’t explain this until after it was discovered in the Demo. They could have been up-front and warned us before-hand to not misunderstand the presence of sharding. They didn’t.
In any case, the obvious implication here is if they will justify sharding densely populated starting zones, then they could likely justify sharding in other densely populated areas at higher level.
Evidence for this? Streamers discovered sharding when they would join a group and suddenly 3/4 of the players around them would vanish into thin air. They could plainly see they had moved to a different shard of the same server. The people complaining about this understand that sharding is not phasing and is not CRZ.
Vanilla view distance is shorter than BfA. By the time you could see, no escape, unless you play a class that has easy escapes.
God bless you, I wish the rest of Blizzard was like you.
Not to split hairs here, but I’m far more interested in the decisions that have been made than I am how far along they are in implementing said decisions. I have total confidence in Blizzard to make things happen from a technical perspective. I do have some concerns that the overlords at Acti-Blizz will “encourage” extras to generate revenue at the expense of authenticity.
You mean like a rogue?
Or a Paladin. (Bubble Hearth)
Those can do that with or without gear knowledge.
With the rumor about hundreds of job cuts at acti-blizz taking place, there could very well be a delay. Might be some restructuring in the works.
Blizzard themselves have no idea what kind of success they are about to have with classic. If they knew, they’d focus more on this instead of the crappy BFA nonsense.
hard to tell shareholders that the they are putting all their effort into a 14 year old game with no sign of profit yet. If Blizzard was smart enough they would just ignore the shareholders and put the entire WoW Dev team 1 and 2 onto Classic and make sure it is perfected before its release this summer.
None of the job cuts mentioned in the article posted are directly related to game production.
Well, BFA is obviously not the answer. The reason I anticipate great success for WoW classic is that I’ve seen it happen in other games.
Dark Age of Camelot’s private server with mostly vanilla content has more players than the retail game. Everquest has a pretty famous private server locked after the 2nd expansion with more players than most retail EQ servers. Everquest also releases their own progression servers and they are also more popular than the latest expansion. The WoW private servers that were infamously shut down by Blizzard were jam-packed with players 24/7…with those servers being much busier than most standard WoW latest expansion servers.
WoW was a much, much bigger game than both of those. The chance of a smash success for classic is pretty much guaranteed.
Those are some of the coolest conversations I think I’ve personally had about the project with the Classic team. As a fanboy I honestly get a little giddy about them. I don’t want to overhype them because not a lot of people are that excited about restoring old maps, or UI elements. Like I said before we look forward to sharing more specific details and even some examples of how the team managed to solve some problems that we think are pretty interesting.
I totally get the concern, but to comfort the thought that comes with that, this isn’t a normal project. It’s a passion project for you folks that have been diehard Classic fans and have been asking us to provide a real Vanilla server for over 10 years. We know we haven’t won over all of you yet, and some are waiting to see a closer final product, but the team is dedicated to trying to pull it off.
If you don’t want to talk about restoring old maps, how about one little jpg of a screenshot of the Thousand Needles restored to its former glory.
As far as winning us over, we want to be won over. We’re begging to be won over. I can’t speak for anybody else on the forums, but I appreciate you coming in to at least let us know we’re not forgotten. And I know it’s early, but if you could leave a Post It on somebody’s desk and have them get back to us with a definitive position on guild banks, a lot of us would appreciate it.
no sharding confirmed.
Fantastic to hear. Also…