We’re working on a new set of PvP tuning changes that will be applied to the game with weekly maintenance in each region (January 26 in this region). Here’s what we’re currently testing:
Player vs. Player
Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets.
In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
Druid
Convoke the Spirits no longer casts Full Moon and Feral Frenzy when engaged in combat with enemy players.
Mage
Triune Ward (legendary) now provides 50% effective barriers (was 65%) in PvP situations.
Fire
Infernal Cascade (conduit) effectiveness reduced by 33% in PvP situations.
Paladin
Holy
Divine Favor (Honor Talent) cooldown increased to 30 seconds (was 25 seconds), and now increases cast speed by 30% (was 60%).
Protection, Retribution
Word of Glory’s healing has been reduced by 20% in PVP situations.
As always, we’ll post updates if we make changes to the changes, and the final adjustments will appear in our hotfixes update soon after they go live.