Class Tuning Incoming - April 11

We continue to monitor the performance of classes across various content including Raids, Mythic+ dungeons and PvP. Below, you will find a number of changes meant to balance classes against each other in healing, tanking, and damage in various content.


  • Unholy
    • Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
    • Raise Dead damage increased by 10%.
    • Army of the Dead damage increased by 10%.
    • Scourge Strike damage increased by 20%.
    • Clawing Shadows damage increased by 20%.
    • Death Coil damage increased by 10%. This does not affect PvP combat.
    • Soul Reaper damage increased by 15% Unholy specialization only.
    • Gargoyle Strike cast speed increased to 2.5 seconds, up from 2.0 seconds and Gargoyle Strike damage increased by 25%.


  • Balance
    • Starsurge damage increased by 10%. This does not affect PvP combat.
    • Denizen of the Dream damage increased by 20%.
  • Guardian
    • Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
    • Barkskin cooldown reduced to 45 seconds (was 1 minute).


  • Preservation
    • Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
    • All healing increased by 3%.
    • Living Flame’s healing increased by 15%.
    • Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).


  • Beast Mastery
    • All damage dealt by you and your pet’s abilities reduced by 3%.
  • Survival
    • Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
    • Mongoose Bite damage reduced by 10%.


  • Protection
    • Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).


  • Holy Nova damage increased by 30%.
  • Discipline
    • Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
    • Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
    • Power Word: Shield now absorbs 25% more damage for Discipline.
    • Renew now costs 2.4% of base mana for Discipline (was 2.7%).
    • Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
    • Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
  • Holy
    • Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
    • Holy Fire damage increased by 15%.
    • Smite damage increased by 30%.


  • Restoration
    • Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
    • All healing done reduced by 5.5%.



  • Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
  • Cyclone’s mana cost has been decreased by 40%.


  • Mistweaver
    • Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
    • Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
    • Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
    • Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
  • Windwalker
    • Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.


  • Holy
    • Developers’ notes: We are targeting buffs to Holy Paladin’s Word of Glory and Holy Shock healing to increase their instant-cast healing.
    • Word of Glory healing increased by 15% in PvP Combat.
    • Holy Shock healing increased by 30% in PvP Combat (was 15%).
  • Retribution
    • Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
    • Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
    • Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
    • Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
    • Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
    • Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
    • Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).


  • Demonology
    • Developers’ notes: We’re toning down the value of Immutable Hatred as it’s providing a significant boost to single target damage in PvP while being difficult to avoid.
    • Immutable Hatred now increases your primary Felguard’s Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).

The boost to Holy Priests will make questing with them much less painfully slow.


Not sure how I feel about this in PvP.


unholy needed huge buffs?

color me surprised. i guess that one guy i know is just that godly lol

are you sure you didnt just flip a coin? i don’t see the merit here.


ret going from S tier to manageable S tier


I think these changes will bring ret more in line.
Not garbanzo, but still really good.


Another BM nerf when its already trash tier. Wonderful!


I forsee this being taken well by all


This intrigues me. I wonder if we will ever get to find out what the actual targets are.



That’s a good start. Protection Paladins shouldn’t be able to be the healer and tank in +28 keys.


Yea, unholy needs a lot of help. Im not sure why they buffed ST even further though? They’re pretty good there. The unholy problem this season has been their cleave taking too long to ramp in mythic plus and raid. I personally rerolled to my main from legion in 10.0.5 because unholy is 0 fun in pugs. They are an even stronger venthyr boomkin now and still do tank damage outside of cd’s. Whats worse is the new tier set is complete doodoo and theyre losing the mastery trinket.


Got to agree. I cannot figure out what they are thinking. Maybe they “would rather we not play BM hunter”.


Thank you WoW team for believing in Holy Dps :slight_smile: The dream comes closer within my grasp everyday :smiley:


Thank you very much! While some of these changes might be overdue, I hope they will allow everyone to finish their pushes for seasonal goals in a relatively balanced environment. I shall observe for another week or so, which should leave me with time for a few weekend sessions /pray :slight_smile:

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Protection paladins shouldn’t be the healer and tank in high end keys. That goes against the very nature of the “We want healers to heal again” principle which was said by a World of Warcraft developer.


Where are my ST buffs?



BROTHER holy paladin literally ooms itself without even healing. crusader strike costs entirely too much for how frequently it needs to be used. and lights hammer as well for that matter. considering youre also designing the net tier set around holy paladins needing to use lights hammer(NOT LIKE THERES ANY OTHER GOOD OPTIONS, BTW), its gonna blow my mind if you dont do something about holy paladin


Really wish BM wasn’t balanced around a pure single target build that has near 0 aoe

Wish you guys would consider changes to that somehow


How on God’s green Earth has Demo Lock survivability not been nerfed yet. How is it when melee is good is gets nerfed instantly, but when its caster dominance it just never gets nerfed.

How is it a good idea we let locks have literally 8 defensives that are ridiculously overpowered.

I could I couldn’t expect any less from designes that allowed Greater pyro and destro locks be a thing in S4 of BFA


Thank you sanc and devs.