Class Tuning Incoming – December 5

As we continue to closely monitor data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

  • Death Knight
    • Blood
      • Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
    • Unholy
      • Virulent Plague Damage increased by 15%. Not applied to PvP combat.
      • Epidemic Damage increased by 12%.
      • Festering Strike damage increased by 20%.
      • Festering Wound damage increased by 12%. Not applied to PvP combat.
      • Ghoul – Sweeping Claws damage increased by 15%.
  • Demon Hunter
    • Havoc
      • Fel Rush damage reduced by 12%.
      • Immolation Aura damage reduced by 12%.
      • Fel Barrage damage reduced by 12%.
      • Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended GCD.
  • Druid
    • Restoration
      • Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
      • Rip damage decreased by 15%. Not applied to PvP combat.
      • Rake damage decreased by 10%.
      • Shred damage decreased by 10%.
  • Evoker
    • Devastation
      • All damage spells increased by 5%.
      • Regenerative Magic increases leech by 5% for Devastation only (was 3%).
      • Draconic Legacy increases stamina by 8% for Devastation only (was 6%).
  • Hunter
    • Beast Mastery
      • Amirdrassil, the Dream’s Hope 4-piece set bonus
        • Dire Beast’s Kill Command damage reduced by 30%.
        • Beast Cleave gained by Dire Beast effectiveness reduced by 30%.
  • Monk
    • Mistweaver
      • Mana Tea now reduces the mana cost of spells by 25% (was 50%).
      • Upwelling can now stack up to 15 times (was 18).
      • Essence Font healing decreased by 10%.
      • Invigorating Mist healing decreased by 10%.
      • Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
      • Vivify primary healing increased by 5%.
      • Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).
    • Windwalker
      • All ability damage increased by 6%.
  • Paladin
    • Holy
      • Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
      • Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.
  • Priest
    • Discipline
      • All healing reduced by 3%.
      • All damage reduced by 3%.
  • Holy
    • All healing increased by 4%.
    • Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
    • Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).
  • Rogue
    • Assassination
      • Kingsbane damage reduced by 15%.
      • Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).
  • Shaman
    • Restoration
      • Healing Surge now costs 4.4% base mana (was 4.8%).
      • Chain Lightning damage increased by 20%.
      • Acid Rain damage increased by 10%.

Player versus Player

  • Death Knight
    • Unholy
      • Rotten Touch’s effectiveness reduced by 40% in PvP combat.
  • Druid
    • Restoration
      • Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
      • Mastery: Harmony is now reduced by 15% in PvP combat.
  • Hunter
    • Marksmanship
      • Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
      • Exhilaration now heals for 40% of max health (was 30%) in PvP combat.
  • Monk
    • Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.
    • Mistweaver
      • Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
      • Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
      • Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
      • Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
      • Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
      • Diffuse Magic now reduces magic damage taken by 40% (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.
  • Shaman
    • Enhancement
      • Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
      • Lava Lash damage is now increased by 25% in PvP combat (was 12%).
      • Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
      • Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).
    • Elemental
      • Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%).
    • Restoration
      • Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).
  • Rogue
    • Subtlety
      • Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
      • Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)
  • Warlock
    • Demonology
      • Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
      • Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
      • Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
      • Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
      • The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
      • Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).
    • Destruction
      • Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).
  • Warrior
    • Fury
      • Rampage now deals 40% additional damage in PvP (was 30%).
      • Execute now deals 50% additional damage in PvP (was 40%).
      • Crushing Blow no longer deals reduced damage in PvP (was 20%).
      • Raging Blow deals 15% additional damage in PvP.
      • Annihilator deals 15% additional damage in PvP.
10 Likes

again, what is this nothing burger where is the tuning

shadow priest is the worst caster in pve, hello? wake up.

35 Likes

Additional changes are coming, right?

9 Likes

Yay gutting BM more, thanks! I’ll once again enjoy falling to D Tier.

31 Likes

gg its been fun…

18 Likes

Still no M+ buffs for feral. What data are you looking at, guys?

11 Likes

Unholy buffs AW YEAH. Unholy nerfs aw naur don’t do that

4 Likes

Yeah, deciding to reroll from elemental to something else was definitely the right choice.

7 Likes

oh joy you guys have, unsurprisingly, overbuffed warrior in pvp because we cant go a single season without them being indisputable S tier

thanks

so not only is pve dead because you want spriest to be bottom tier caster that brings nothing, pvp is also unplytable still too. oh ya thanks for buffing ele while they can 100-0 someone in a global to lava burst. what a treat. such a joy.

13 Likes

Can I just say how ecstatic I am that a patch is coming out and Aug isn’t getting clubbed like a baby seal?

7 Likes

How doesnt this include mage? Is this based on the wowhead weekly rankings in heroic or what

6 Likes

Windwalker damage by 6%… who could have seen that coming?

What? The entire WW community? Nah

Also that 6% buff leaves WW still at the bottom of dps ranks. GGs mythical monk dev. GGs

17 Likes

Tell me about it, I was hoping to see some buffs so people will stop screeching about our damage.

1 Like

Okay, cool, it’s whatever.

…any word on where Shadow’s AoE buffs are? We literally do tank damage outside of our CDs unless it’s pure single-target.

17 Likes

God forbid BM is competitive for any portion of a season ever. I don’t care about the “omg BM is so ez, it cant be good!!!11111oneoneone” brainrot take.

Make BM harder, IDC. Keep it competitive. Its not that hard right?

22 Likes

Will be nice to see that WW will still be absolute trash tier even with 6%. This spec needed at least double that to actually see any resemblance of being competitive. What a joke of a buff.

8 Likes

Congratz again on nerfing the fun specs to play instead of buffing others to make them fun too (By buffing, I mean, more than 4%).

Holy priest will now be ultra competitive with that 4% buff, right? RIGHT?

9 Likes

Buddy, you’re losing MAYBE 5% of your AoE and 3% of your ST. BM is still very strong in all content.

You want to experience true depression? Be a Windwalker or an SPriest this patch.

31 Likes

its been fun boys! GGS, time to delete this:D nobody will invite us again :slight_smile: ty blizzard ,

17 Likes

Did we really need that nerf though? NO! This is the first time in a long long time BM has felt really decent.

14 Likes