Some "tuning" coming next week

  • Death Knight
    • Blood
      • Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
    • Unholy
      • Virulent Plague Damage increased by 15%. Not applied to PvP combat.
      • Epidemic Damage increased by 12%.
      • Festering Strike damage increased by 20%.
      • Festering Wound damage increased by 12%. Not applied to PvP combat.
      • Ghoul – Sweeping Claws damage increased by 15%.

pvp

  • Death Knight
    • Unholy
      • Rotten Touch’s effectiveness reduced by 40% in PvP combat.
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DH and BM Hunter still going to be wildly overtuned kid mode specs/classes.

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Vengeance unchanged, Blood DK nerfs. make it make sense

Just what i need, less dmg.

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Blood change is fine. With more ilvl on those slots the difference evens out/is negligible, so it doesn’t matter much. Anybody who didn’t expect the Aberrus 2-set nerf was delusional.

Unholy buffs are naicu, maybe play that instead of Frost in keys now.

Y’all sleeping on Blood DK. When (not if) Illuminated Sigils gets nerfed, Axe DK could slide into that spot.

Illuminated Sigils and Guardian’s extreme vulnerability to magic damage are really the only outliers in tank balance right now.

Make IS lower Sigils cooldown instead of granting a second charge and add a magic DR to IronFur and we’ve got a real contest on our hands.