3v3 MMR Nerfed? No one Qing?

A LOT of people have stopped playing at this point.

win one game out play oppoent
lose one game getting one shotted by cheese comp
lose one game getting outplayed

win one game out playying
win one game playing obnoxious cheese comp,
lose to more obnoxious cheese comp
get outplayed by obnoxious cheese comp?

this season is amazing,

i stopped playing after i got one shotted by the third hpala bubbling for ashen then one shotting my dps with a 20k hammer of wrath ,

literally zero counterplay


you really just died to ashen hallow cheese 3 times

was playing thunder my “2.6” xp arms warrior bud died. to it 3 times in a row

lost these games 100% because im a bad player lol

almost broke another monitor

This game is not worth getting mad over.

Take it from this hard stuck 2100 Andy.


Shadowlands has seen tremendous participation in Arena with the number of unique players and total matches exceeding those seen in recent seasons. As some have noted, this level of participation has had some unintended effects at the very top of the ladder. The nature of our rating system means that the more people that participate, the more likely it is that the very best players in the world will reach extremely high matchmaking ratings. In this case, a number of players have reached the upper boundary of our rating system and as a result, they may achieve victories that don’t result in rating increases. Since the number of players capable of playing at this level is limited, if they choose not to participate, it becomes difficult for those players immediately below them to also gain rating.

We have two solutions to this problem, one of which is already in place and the other will take effect with weekly restarts on Tuesday.

First, over the past 7 years World of Warcraft has had a rating inflation system in place that increases the mean rating of competitors at a rate of 10 points per week (note: This is the rate of increase for clarity but the number is actually increasing with each second). This means that the number that all ratings – including the highest rating possible – are calibrated at increases by 10 points each week, so players that continue playing throughout the season have an advantage compared to those who stop when it comes to end of season rewards. Ultimately, if high end players choose not to play, their rating will be overcome by those who do.

Second, we are going to increase the upper bound of our matchmaking rating system with weekly restarts this week. This should mean that players at the top of the ladder should have less matches that reward no rating change.

We appreciate everyone letting us know about this issue and hope that the upcoming increase the matchmaking cap will improve the situation for the few players affected.


Yo pass this on to the team


Am i reading this correct? you lost two games out of all - and lost more than 100 rating?

Edit: looks like an update is coming out.

Where to begin… you know… On second thought :man_shrugging:. I even lost interest in communicating. Do what you will. The communication has been none existent And with everything wrong with PvP this is what you guys drop by to talk about… I don’t even care. :v:




also arena forums: “god i wish the blues posted here more, it’s been so long…”


For once, Blizzard is at least describing back-end systems in a way that allows us to deliver proper feedback. This isn’t a bad thing.


Unfortunately, the perception that PvP participation is up definitely is a false positive of results. The reason you guys think there is regular active participation is due to PvE’rs receiving less gear in raid content than PvP and look to obtain boosts and carries to overcome that issue. Now, does the PvP community want more participation and do we benefit from this? Of course, but as the season has progressed there has been limited changes to problematic gameplay and less incentives overall for both communities. Raiders can use gold to buy carries, PvP’ers suppliment that and as a result either choose to continue providing carries or simply refusing to play because there is no reason to play if you either obtained what you wanted or you’re losing more than you gain.

Along with that problem ties into the difficulties of being able to gear mains/alts because of the previous issues mentioned. Less experienced players will look to rated battlegrounds as a solution which is obvious to do but these are the same players that once they’ve obtained gear feed the cycle of boosting and sitting at low mmr’s.

Catching up is a huge time investment and while we get that blizzard wants to farm time metrics, short term, it seems like a great idea, long term people will simply stop playing. Maybe blizzard can scrape buy with the people who will play anyway but there should be quality control. PvE’rs are unhappy. PvP’ers are unhappy. Clearly something is not working all around. Implement significant conquest catchup, reduce the requirements for honor, tune the classes that have practically gone unscathed without changes and get rid of 1-2 button 1 shotting gameplay. It’s bad game design and it creates the most degenerate meta. Scale up m+ gear a bit so that there are actual options for pve’rs to look to instead of raiding once or twice a week for two pieces of gear. The m+ gear is practically the same as covenant gear. It’s hardly an upgrade for them.


What’s troll about that statement?

lmfao this entire post is straight facts

ngl as much as I love wow and the arena community I’d never want dealing with them as my job we’re all annoying degenerates


It’s false.

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Truthfully, I do not feel this fixes the issue.

so we punishing cr sitters and rewarding constant players?

no it absolutely is not, this season absolutely had some of the highest participation wow has seen in a long time. it has definitely fallen off over the course of the season, but the first handful of weeks were 100% the most active the arena ladder has been in some time, which is why people had glad/insanely high rating almost immediately

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Do you have the actual numbers?

I wouldn’t be shocked at all if this season exceeded all of Legion and BfA in participation.

Between the gear incentive, the pandemic, and people just coming back after BfA this expansion was the perfect storm for participation.

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Definitely not a bad thing BUT… is like waiting to apologize a long long long long time that by the time you do it… nobody cares because we are beyond that. By the time this ppl start communicating with us, so many ppl would have already left on top of the ones that already half that just because you come out all of a sudden won’t bring them back. The dmg is already done, this season has been crap from the start and like I said. Meh