^https://kotaku.com/jeff-kaplans-plans-to-combat-overwatch-fatigue-1830295758
"So if you or your friends decided to sit out a season because you were annoyed by the state of Overwatch ’s balance and all the time you were spending incapacitated, that may change in the near future. What won’t change, according to Kaplan, are existing heroes’ kits. While this year has seen big overhauls of both Symmetra and Torbjorn, everyone else is set. At least, for now.
“We don’t have an overhaul character on our list, which is just great,” said Kaplan. “I think it’s a necessity sometimes. Torbjorn and Symmetra were both in a place where balance tweaks alone weren’t gonna make the characters more viable. But in general, I’m not a huge fan of reworks.”
Kaplan said that overhauls “push the reset button on balance” for heroes, and that’s why he doesn’t like them. They ask as many questions as they answer. In Symmetra’s case, for example, [people who main her are still getting hate even after the rework]^https://kotaku.com/overwatchs-symmetra-mains-are-still-getting-hate-even-1828043117), but Kaplan can’t be sure if she’s in a good place or not yet.
“With Symmetra, I personally am in wait-and-see mode,” he said. “There’s two elements there: One is, did we get the correct mechanics? Is this character doing the things we want them to do and occupying the gameplay space we hope that they occupy? And then the second part is the balance. We feel like, with characters like Torbjorn and Symmetra, they’re mechanically doing what we want them to do now, but I don’t know if they’re balanced correctly.”
Balance changes and overhauls, Kaplan said, are also part of the reason why other elements of the game ended up treading water this year. Players have repeatedly expressed disappointment that seasonal events—once lightning rods for lapsed players—are stuck in a rut.
“I tried to be very transparent with the community that our focus wasn’t the seasonal events right now,” said Kaplan, noting that the team instead prioritized “other stuff” like new heroes, balance changes, overhauls, LFG, endorsements, and spectator mode."
I agree Sym needs to reworked again but I urg to bring some of the old stuff back that worked and was fun with Old Sym and just combine the two 🧞‍♀ Memorial to Old Sym and what could have been; Youtube Highlight (what I consider the best abilities Sym ever had.) - #3 by Doomfish-21368
Edit: This has been viewed by 948 people …and I just noticed I put the wrong link above.
I blame Fallout 76… and work.
(Corrected the link) but you guys are interested in my chill music playlist 🧞‍♀ Memorial to Old Sym and what could have been; Youtube Highlight (what I consider the best abilities Sym ever had.) - #14 by Doomfish-21368
Next day edit: Seems like there are six groups of how Sym should be changed
-
Ones who want small number tweaks (Who would not change anything.)
-
People who want to make Sym a Taxi hero (Memes)
-
People who want to rework back to Sym 2.0, but keep some of the 3.0 stuff (me)
-
People who want to see the world burn
-
People who full of false info
-
People who just quit Sym and possibly Overwatch (They want to delete her)
Last Update: I am just tired of having to relay on stuff like the Teleporter, if I am trying to take down a Roadhog or a Reaper, the last thing I want to do is waste time with a Teleporter.
I miss my Summonable Shield and I wish my teleporter was an secondary Ult again. (I will likely never use it over the wall shield but on the rare chance, it’s nice to have the option.)
For someone like Sym to relay on Teammates to work with her, doesn’t suit who she is at all. So do something about the teleporter. (I should know I am autistic as well.)
11/10/2018: Somehow, they went to making like Mei (disrupt hero)
to went making her like Sombra (Flank Hero)
But you know “You all know how to hide right?” (Blizzcon ref.)
11/11/18: Maybe we got this all wrong, and the roles itself is still the problem. Maybe roles should look like this and we should rework heroes accordingly.
(Following Heroes of the Storm recent changes)
Supports: Sombra, Sym and Zarya
Lurker Dps: Reaper, McCree, Roadhog, Doomfist, and Mei
Range Dps: Ashe, Bastion, Hanzo, Genji, Tracer, Widowmaker, Junkrat, Pharah and 76
Tank: Reinhardt, Orisa, Brig, And Torb
Bruiser: Winston, D.Va, and Hammond.
Healer: Moira, Zen Mercy, Ana, and Lucio
I know there are some weird suggestions but to be fair, I would not call the current roles well defined. (Seriously)
You know I am just post other famous Sym articles that were posted this year about pretty much the same thing:
New Symmetera is a Massive Nerf by Shadow
Symmetra lock on beam is an iconic ability, pls dont remove it, we can balance this! by Fyren
Why Sanjay (Symmetra 3.0) is Not Symmetra and Why You Should be Angry by JangBahadur
Symmetra Rework Opinions from a Symmetra Main by noitubirteR
Sym 3.0: worse pickrate than 2.0, winrate DOWN 7% by OneLyf1Trick
11/12/18: Here is a song to chill to( just pulling it from the link from earlier this week)…Estimate to listen to everything here including the other links is 663 mins
Here was the other thing:
After watching, imagine what could have been if we had: (what I consider the best abilities Sym ever had.)
Old primary fire,
New Alt Fire (but goes though people, no Aoe)
New flying Turrets (but four of them)
Old Summonable Shield
New ult but two of them (Wall Shield and Teleporter)
(Consider her a DPS still, but more like Sombra is a utility Dps)
(reminder; 663 minutes equals 11.05 hours)
Well I hope we hear something this week from Devs about Sym.
Can’t say, Sym is not rightly reworked and then dont say anything else for over 2 weeks.
https://us.forums.blizzard.com/en/overwatch/t/aria-rose-symmetra-interview-my-responses/248217