New Sym is better, more versatile, and more engaging than 2.0. She’s just underpowered and does not have a broad enough niche to merit being picked over other dps options.
With some minor buffs and qol changes she’ll be good.
i don’t care at all how strong sym is. I don’t think any amount of buffs will ever make her fun again. If it wasn’t for torb I would have left this game
Her playstyle was too static for the game in 2.0. She spent too much time out of the fight and Blizzard rightfully swapped that on its head for 3.0.
She’s way more engaging now. Her abilities still need to be sped up a bit, but overall her downtime is a lot less than it was previously.
I do see why so many 2.0 fans miss that iteration though. It’s completely different from how she is now. I just don’t agree that anything from her 2.0 kit was better for her versatility in this fast-paced game. That’s my personal opinion and I know many long time Sym mains will disagree.
well Jeff disagrees actually, recent article release… just now:
“With Symmetra, I personally am in wait-and-see mode,” he said. “There’s two elements there: One is, did we get the correct mechanics? Is this character doing the things we want them to do and occupying the gameplay space we hope that they occupy? And then the second part is the balance. We feel like, with characters like Torbjorn and Symmetra, they’re mechanically doing what we want them to do now, but I don’t know if they’re balanced correctly.”
While I do agree that Sym is less static than before, they could have just added those features on top of old Sym, so that people that liked her previous iteration wouldn’t mind this rework.
Like, imagine if 2.0 had her new TP (maybe as a second weapon?), throwable turrets, and let her old ult to be deployed at range or even let her precast her SG. Bam. Less static, viable on attack, feels like Symmetra. Were other changes actually needed?
That’s not what I took from that Kotaku article lol. He says at the end “We feel like, with characters like Torbjorn and Symmetra, they’re mechanically doing what we want them to do now, but I don’t know if they’re balanced correctly.”
So it looks like he thinks that Torb and Sym are both achieving what they had invisioned for them as characters, and the balance side is where they are shifting their focus.
So yes, he does think something might not be right with Symmetra, but his answer to fixing her does not seem to involve large scale changes or reverts.
I feel like Symmetra’s in a really good place right now compared to 2.0.
She needs Teleporter buffs though, major ones. It’s supposed to provide massive utility to her team but only gets used as a Sentry Bomb. It should last indefinitely so teammates would actually use it, have a longer range of use with an indicator of its range, deploy faster, instantly refund 100% when it dies of “natural causes” within 0.015 seconds of existence, and be refundable (along with Sentry Turrets) by holding F for 2 seconds.
A couple things to balance it would be a cooldown reset on in-combat death and less shield health