To be honest, I like the idea of Res always being cancelled by superjump. Whilst I’m glad they made superjump not act like a bug, as it stands Mercy is going to essentially be not intractable for most players and most skill levels.
Her being very vulnerable during resurrect at least gives her one instance of tension during a game.
you’re going to get various complaints about “omg mercy can res in the stratosphere OP”.
and to do this you go from a distance based limit on res range to a single plane distance only deal (i.e. cylinder shape of res range limits as opposed to current spherical).
that’s stupid because when we slingshot we don’t necessarily reach and pass our GA target when slingshotting. e.g. when doing a curved GA (we hit space early to be in the momentum mode which lets wasd inputs to matter for a curve)
Oh sorry, I thought it was some old thread and I was looking for a fix to auto-superjump when using shift, and I landed on this (and didn’t get the necro) :p…
I get what youre going for… but this is arguably still more complicated and less straight-forward than mercys original superjump tech… and simplifying it was the entire reason they made this horrible beta change for her.
Take a look at the forums.
→ Paid beta release.
→ Brig skin fiasco.
They are trying so hard to alienate people there soon won’t be anyone left to play mercy, let alone care about what they did or will do with her jumps.
Because where does prop jump exist in this? Prop jump is where you’ve started a superjump (crouch+ga) but haven’t reached your teammate, and you collide with the environment and hit jump and you’ll get boosted whichever way the environment is slanted.
Plus, holding jump to go lower sounds backwards…
This whole rework takes away all the logic of og ga tech, and so it’s hard to tell what tech would survive with this ruleset…
The best part of og ga tech is how consistent it is because theres a logic to it… “automatic” and so on completely ruins that…
Also, how does superjump rez fit into this rework?