So she will heal herself a whooping 13.5 HPS by healing targets. It’s not good and does cause more downtime than her previous passive since you know… You need to something to heal and you can’t use GA if you’re very low on health.
Also why does she needs her death per match increased? She’s not crazy good to the point where she should be the first to die every fight. She has less impact on the game than pretty much anyone else in the game, even if she never dies.
Her deaths per 10 isn’t the issue. She is meant to be a hard to kill support by nature. The issue people have is her pocketing nature along with her boring and uninteractive current GA. That’s the problem with Mercy as of now.
13.5 HPS where she is forced to do something that isn’t her main value isn’t great
Get your facts straight. Her death rate didn’t increase this season. They made it so her survivability was tied to her new passive. So this season is a double nerf since her new passive was effectively nerfed and her GA was nerfed even more than it was previously (3s vs 2.5s last season).
I don’t think the nerfs need to be removed I just think they need to be implemented more smart and simple
Just do it like this:
Normal GA has a CD of 1.5 sec
GA + Slingshot has a CD of 2 seconds, starts when you stop slingshotting
GA + Crouch has a CD of 2.5 seconds, starts when you stop superjumping
The way they are implementing it in season 4 means that
Normal GA has a CD of 1.5 sec
Full length slingshot has a CD of 2 seconds
Short-Medium length Slingshot has a CD of 2.5-3 seconds ??
So you have a longer CD on shorter distance GA tech than longer distance ones…which makes no sense
Literally they probably just don’t want this stuff.
If anything, I suspect that if they just slowed down the GA travel speed in Valk, down to the GA travel speed normally, that would be enough to get all the cooldown nerfs reverted.
But TBH, I’m not a Mercy main, and it’s ridiculously difficult to get Mercy mains to engage with the concept of trading nerfs for buffs.
It’s just so frustrating to see an approach that appears to work, telling Mercy players “Do this and you’re likely to be successful”.
Only to get almost a unanimous response of “ZERO COMPROMISE, ONLY REVERT”. As if they’d rather suffer than even try to be flexible.
Stats wise she’s already contributing the least damage and kills, even when you include damage boost.
Her HPS is not impressive, and requires her to be close to her target. Unlike other supports, she cannot heal from across the map.
Rez is a niche ability and is rarely useful. Its effectiveness is almost completely out of Mercy’s control.
GA is fun, but is completely reliant on the presence and position of teammates.
Valkyrie is one of the weakest and most non-impactful ults in the game. It got a lot better with the healing boost to critical allies, but that’s going away.
Her abilities overall lack autonomy, which is a considerable disadvantage that has never really addressed.
If a non-autonomous character performs at the same level as an autonomous character, why would anyone ever pick the former if the goal is to win?
well the nerf to her hps actually made the passive worse in general. ofc it’s still neat, but the HPs it gave her is nowhere near on the levels of where it used to be.
normal GA is 1.5s
slingshot is 1.5s
superjump is 3s
slingshot doesn’t need a cooldown increase, but superjump should. it’ll stop being spammed and used less often so mery players who don’t know that SJing ever 10s is a bad idea, they won’t be dead so much because they can’t spam superjump
so now because of 1 singular person, you believe all mercy mains should never be happy with the hero. um…….okayyy…
just ignoring the fact that there’s a ton of us that LITERALLY would gladly trade resurrect if it means we can get an ability to use more often and makes her proactive, and less of a pocket bot, including with letting us get our mobility back.
i never expected this from you greyfalcon lmao
oh and btw the devs don’t cooperate with us, we said countless times “remove/nerf/rework dmg boost and rez just keep our mobility the same” and they slap us in the face and say “F you we don’t care” and nerfed her mobility anyway
I do not like it that I gotta be putting on the effort to get Mercy fixed because the Mercy community can’t be bothered to be persuasive and constructive.
boy your not on the balance team, you don’t work for the OW team, there’s no way you can simply “fix mercy” if you don’t even play her a lot or main her. you can relax you don’t HAVE to fix her
Her healing wasn’t bad in the first place. Everyone was crying about mobility and boost.
Guardian angel was what they were trying to nerf. But it’s still possible to get the 1.5 cd. So it’s not bad, there’s another layer of getting good.
Those are big pieces of what makes Mercy’s identity. Take either away, you probably have to make her more aggressive, or more evasive. Aggro isn’t “her” and more mobility is the opposite of what they were trying to nerf. Not to mention Rez has seen the rounds, it is in a good spot.