Class Tuning Incoming – August 22

As we continue to closely follow gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content as well as PvP. The following are changes that we intend to make with scheduled weekly maintenance (Tuesday, August 22 in this region).



  • Guardian
    • Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
    • Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).

Demon Hunter

  • Havoc
    • Eye Beam is no longer interrupted by school lockout effects.
  • Vengeance
    • Fel Devastation is no longer interrupted by school lockout effects.


  • Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
  • Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
  • Fire
    • Flamestrike damage reduced by 6%.
    • Flame Patch damage reduced by 8%.
    • Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
    • Conflagration damage reduced by 10%.
    • Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.


  • Mistweaver
    • Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
    • Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
    • Chi Cocoon’s absorb is increased by 100%.
    • Enveloping Breath’s healing decreased by 12%.
    • Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.


  • Holy
    • All damage decreased by 10%.
    • Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP combat.
    • Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.


  • Assassination
    • All ability damage increased by 5%.
    • Auto-attack damage increased by 5%.


  • Protection
    • Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
    • Spell Reflection’s damage reduction increased to 25% (was 20%).
    • Vanguard’s increase to stamina increased to 35% (was 30%).

Player versus Player

Death Knight

  • Necrotic Aura now increases magic damage taken by 4% (was 8%).
  • Frost
    • Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
    • Frost Fever damage increased by 30% in PvP combat.
    • Frost Strike now deals 75% increased damage in PvP combat (was 67%).
    • Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).

Demon Hunter

  • Havoc
    • Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
    • Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
    • Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
    • Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
    • Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
    • Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).


  • Balance
    • Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).


  • Augmentation
    • Verdant Embrace healing decreased by 25% in PvP combat.
    • Molten Blood is now 50% effective in PvP combat (was 70%).
    • Panacea healing decreased by 20% in PvP combat.
    • Ebon Might is now 80% effective on allies.
    • Ebon Might now increases the Augmentation’s damage by 30% in PvP combat (was 20%).
    • Prescience now grants 6% critical strike chance in PvP combat (was 3%).
    • Developers’ notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we’re decreasing the effectiveness of some healing spells. Additionally, we’re shifting more of Ebon Might’s output into the Evoker themselves.


  • Explosive Shot damage increased by 20% in PvP.
  • Beast Mastery
    • Kill Shot deals 10% increased damage in PvP (was 9% decreased).
  • Marksmanship
    • Master Marksman talent effectiveness in PvP increased from 7/15% to 12/25%.
    • Rapid Fire damage is increased by 40% in PvP (was 25%).


  • Dampen Harm minimum damage reduction is now 25% in PvP combat (was 30%).


  • Discipline
    • Power Word: Shield is no longer reduced by 15% in PvP combat.
    • Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
    • Developers’ notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we’re reducing Discipline’s reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP.


  • Elemental

    • Lava Burst damage is now increased by 12% in PvP combat.
    • Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
    • Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
    • Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
    • Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
    • Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
  • Enhancement

    • Ascendance’s immediate damage is reduced by 50% in PvP combat.
    • Windstrike now deals 25% additional damage in PvP combat (was 45%).
    • Stormstrike’s damage is increased by 60% in PvP combat (was 45%).
    • Ice Strike’s damage increased by 45% in PvP combat.
    • Developers’ notes: We’re evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.


  • Corruption now deals 25% increased damage in PvP combat (was 10%).
    Shadow Bolt now deals 60% increased damage in PvP combat (was 30%).
  • Affliction
    • Agony now deals 25% increased damage in PvP combat (was 10%).
    • Drain Soul now deals 15% increased damage in PvP combat.
    • Oblivion’s damage increased by 40%.
  • Demonology
    • Demonbolt’s damage increased by 20% in PvP combat.
    • Dreadbite damage increased by 10% in PvP combat.
  • Destruction
    • Chaos Bolt’s damage increased by 75% in PvP combat (was 60%).


  • Avatar increases damage by 15% in PvP (was 20%).
  • Arms
    • Bladestorm damage is increased by 20% in PvP.
    • Mortal Strike damage is increased by 25% in PvP (was 10%).
    • Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
    • Deep Wounds damage is no longer reduced in PvP combat (was 28% reduced).
    • Mortal Strike damage increased by 35% in PvP combat (was 10%).
    • Bladestorm damage increased by 70% in PvP combat (was 40%).
    • Fatal Mark may stack up to a maximum of 5 times in PvP combat (was 8 times).
    • Execute damage increased by 15% in PvP combat.
  • Fury
    • Onslaught damage is increased by 35% in PvP (was 15%).
    • Execute (Fury) damage is increased by 40% in PvP (was 25%).
  • Protection
    • Execute damage increased by 15% in PvP combat.

Hopefully by now every class will be on equal footing.


i really hope so…i haven’t seen a single druid player happy with the proposed changes next patch.

and the player participation from resto druid this season is at an all time low…data is pretty public on this…help us!


delete slice and dice


Really showing they don’t understand how to tune this meta comp. Damage is not the problem…


Dungeons still untouched despite it being probably the most overtuned and unbalanced dungeon rotation ever. With the constant nerfs and only token buffs to a couple specs I guess they just want m+ to feel equally miserable for everyone.


I suppose I should finally work on the Fel bear before Tuesday.


Disappointed to see no augmentation nerfs in PvE even though, from the primary stat boost they provide to the healer alone, Aug’s healing contributions literally remove 2-3 levels to the healing requirements of a key.


you have no idea what you’re talking about. Aug’s healing contriubtion primarily comes from the primary stat buff it’s giving healers. Aug’s healing by itself is very, very poor. Probably the weakest among all hybrids.


Hey blizzz how about you stop nerfing classes that are able to do high keys easier and start reworking and buffing classes that can’t. There are plenty of classes that could use a buff or rework. Naaaaa keep nerfing the classes that can do high keys instead makes sense.


No single target blood DK buff



Aug gives healers basically unlimited mana, and increases their healing by about 20%. No other spec does this. It doesn’t matter that the healing “belongs” to the healer. It sucks as a healer to depend on one spec being in the group to go up or down by 2 keystone levels.

Aug also brings an external groupwide 20% dr on a 2 minute cooldown which is extremely busted and sucks to heal without.


Why would you ever nerf mistweavers? They’re the lowest played spec in the game. A 12% nerf to enveloping mist is a big hit to casting mistweaver specs.


No it doesn’t.

“We don’t want you playing Mistweaver.” :upside_down_face:

In all seriousness, I have no idea, but I agree it’s dumb.


Can we stop pretending player feedback matters for these? It’s a bit insulting to Hunters that have given you feedback for over a year regarding our class design in Dragonflight and have seen nothing of substance.


it’s to enveloping breath, which is the breath from chi ji. still a nonsense change, but a bit less so.

but overall i agree. why are we fiddling with mw in pve?


Instead of nerfing Hpal damage have you considered buffing the damage output of Hpriest, Disc, Prevoker, and Rdruid?


People should be able to time higher dungeons as time goes by. But now it’s not. Don’t you realize the most important thing to do is nerf the dungeons? It’s useless to nerf these classes again and again only token buffs to a couple specs.


Kaivax man, those changes for Arms are horrible.

There was no need to nerf csmash and avatar for arms we didn’t have huge burst as it was.

Bladestorm buffs are laughable man.

To top that off you buff fury execute and not arms?

It should have been:

10-15% MS damage in PvP.
30% Execute damage in PvP.

Instead you nerf our burst by virtually 15%? Man… you guys really don’t want us playing Arms.


Yet again not a single thing for Hunters yep you guys totally take player feed back seriously right???

How hard is it to say make Exhilartion a 1.30 cooldown and increase its healing to 70%
Survival of the Fittest yep also hard reducing it’s Cd to 1 min 30 and increase the damage reduction to 40-50%
And no damage increases for a pure Dps thats got no real reason to be brought.
My sub ends in 19 days not renewing sick and tired of a lazy development team that can do full reworks of mages,spriest rets and ignores so many other classes.

And dont even get me started on our mess of Talent trees for our specs.

It’s just insulting to say you are listening too player feedback when every week its clearer you arent.End rant,