I dont want to be a god I just want to play something other than orisa
If tanks where gods more people would play them. But that is not the case.
Tanks as a class in Overwatch are too strong. Nerfing them in a scenario where you have 2 tanks on a team will make both of them to weak. Removing 1 tank and giving them a buff in other areas slightly will level it out.
The only problem with that is tanks are supposed to derive most of their value from making space and blocking / taking damage.
At that point they might as well just remove all roles because most characters will be DPS oriented anyways.
Door kicker heavies also make space, not everything is about a shield to protect YOU.
This has been a recurring theme in conversation since the PvP Livestream; Tank players want to understand their role in a new 5v5 world. I talked to the Hero Design and Balance team about this thread, and have summed up some thoughts below:
Tanks in Overwatch 2 remain both disruptive line breakers and push-leading protectors. Changing from two Tanks to one creates a new dynamic, where each player (including Damage and Supports) needs to be more careful about the way they position themselves. Flanking potentially becomes more potent as a strategy, and because teams aren’t relying on holding “the high ground” due to the defensive capabilities of multiple Tanks, maps are being used to their fullest (which has resulted in some fun playtests).
Tanks will still be the unquestioned authority on blocking damage; however, they won’t be simultaneously contending with the opposing Tank blocking nearly all incoming damage for their team. Changing to a single Tank means that they will be tuned to be slightly tougher on the individual level. Tanks with overwhelming team defensive capabilities (like Reinhardt) will have their group protections reduced, while their damage and utility will be improved.
To address the pressure that a single Tank position can put on an individual player: there is an assumption that if the Tank dies, the fight is over. Realistically speaking, any player dying in a 5v5 scenario can mean a team-fight loss for their team, so everyone is going to have a bit more pressure put on their individual performance. That said, Tanks not being responsible for mitigating overwhelming damage for the entire team removes some pressure for the role. This also opens an avenue for them to focus more on getting in the opposing team’s face and pressuring with damage and disrupting enemy lines. In our own playtests, we have observed an interesting dynamic where Tanks are not usually the first to die. Support is better able to maintain their front line, creating a scenario where healing is more focused since it’s not split trying to keep multiple tanks alive.
Double Barrier team comps is another area directly impacted by this change. In Overwatch 2, there is a maximum of one shield Tank per team, which leads to changes in how we tune and adjust the total “uptime” for these barriers. This comes in the form of lowering their health, increasing their cooldowns, or lowering their durations. We want barriers to feel impactful, albeit less oppressive, across the game.
Tanks rooted in mobility, such as D.Va, Wrecking Ball, and Winston will see their utility improved, gaining additional defensive stopping power, and in some cases more freedom to flex between having an offensive impact and being a defensive bulwark for their team.
I do understand that some of us have very strong feelings about changing to a single tank, and it’s going to take more than a response like this to fully convince you that this is a net positive change.
To be completely candid: I understand that you need to get your hands on the game and experience it for yourself to fully form an opinion. As someone who was an OW fan and player before I ever joined the team, I have a huge amount of empathy for folks who are frustrated waiting for OW2.
Speaking as someone who plays retail comp nightly, and playtests 2 almost daily, it’s difficult to envision what the experience is actually like until you’ve been in the environment and played several matches. I sincerely do not mean this in a gatekeep-y or “we know better than you” tone, but more to create an understanding that we get your sentiment and understand where your feedback is coming from.
Andy I must say its nice seeing you talking with the community on here
Most people would just take one look at this place and pour bleach into their eyes
I very much worry about D.va and Sir Hammington…If they are disrupting the field so to speak won’t that affect the rest of the team adversely?
Beta pleassssssse. Also good day to you Andy.
Happy Moira noises
Also i can’t help but wonder, will quickplay classic and open queue remain a thing? Will it be scaled down to 5v5 as well?
In a perfect word - maybe but OW doesn’t play that way.
Pretty much is because tank role will be even more impactful than already is if there will be only 1 tank to relay on. You lose the tank = you lose the fight.
Wow big post lemme see
Better grab some covfefe.
Tanks will still be able to take much more damage than other characters and use their damage to create space. The simple act of taking damage is not enough to make space after all, it’s why Mei makes a poor tank.
Good to hear there’s a PVP build good enough for daily playtesting .
Genuinely curious what they are going to do with Wrecking Ball.
He’s a huge question mark in my thought process for OW2 balance.
Like is it possible for him to not be too crazy dominant at high tier, without being a near automatic defeat for the bottom 95% of players.
Anyways, here’s my guesses at where OW2 balance is going.
[OW2] Balance Design Blueprint
It will be pretty hard to make it a “net positive change” for the Tank duos that can’t play together anymore
quickplay classic? open queue? Assuming these are still around.
I’d rather never play Overwatch again, than going back to Open Queue
If they keep 2/2/2 Role Q in Comp and QP modes available that would work out for me though.
Thats so good …Always wanted that ever since origma thing.
Also, guys, damage will be adjusted accordingly. Tanks will survive even better because of 2x healers focusing on only one tank + dps damage adjustments.
So the same problems and dislike for the role will continue but now alone! Woo!
Ah yes, OW players are great at this. The same players who clamor for 2-2-2 because the game was unplayble when a team didn’t have tanks and supports.
pretty much been saying this since like the get go…everyone is a so called 5v5 expert even though nobody has actually tried it yet…