All the nerfs in the world didn’t make GOATS go away, because none of them addressed the issues. It was just a matter of players figuring out how to deal with it eventually.
Ahh the classic “You are a troll” move. It never gets old.
As a Ball player now unable to lurk ambush, now with a time limit on saving myself even if I manage a skillshot tether save, now unable to prime a boop more than 6 seconds out, Now unable to stay connected for a good defending swing arc (EVEN WHEN ITS NOT SPINNING) to hold a choke, now having to worry about flinging myself off in an unknown direction with NO indication that my tether is about to give…
Ahh… so “It’s fun for everyone except those people who lost valid and skillfull expressions of the characters toolkit because you need to lose those so people who couldn’t “adapt” to a giant target spinning in a predictable circle don’t have to adapt but you do because your fun doesn’t matter”
You mean a broken mechanic that only made everyone else’s life miserable? If your definition of fun was making everyone else miserable then I’m glad this change happened and ruined it for you. Now you will have to learn how to play the character without abusing some broken thing.
Did I not give several examples of how that mechanic was useful for valid tactics that required map knowledge and precision use that ALL WEREN’T SPINNING AROUND A POINT LIKE A TETHERBALL?
I play WB because he’s one of the most exciting and momentarily dynamic playstyles of tank out there, not to spin around a point.
I have “spun to win” maybe 3 times in my time playing. Smart ball players detach after 2 rotations tops or don’t move predictably at all.
I’m not losing any abuse of a feature, I’m losing deeper gameplay because OTHERS cannot deal with a ridiculously simple to counter tactic.
The Cassidy one is all I have an issue with tbh. The ball change is only bad because they give the player no indication when the grapple is about to break but the nerf is fine.
Same reason I have an issue with Hanzo lunge. I don’t like these high burst dmg heroes to be made harder to dive. In Cassidy’s case it’s more problematic because he already has the hard stun and now more mobility options. He was already perfect imo.